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Underground Fighting

Discussion in 'StarCraft 2 Strategy Discussion' started by Trooper34, Sep 30, 2007.

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Underground Fighting

  1. Wlck742

    Wlck742 New Member

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    In your head
    That's going a little too far imo.
     
  2. Trooper34

    Trooper34 New Member

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    rawr....
     
  3. Sagathox

    Sagathox New Member

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    in d&d dragonshard you could use something like an underground map, so you could fight on the surface and your units that where on the "cave" didnt get attaked, noticed or anything, but i have to say i didnt like that game, so i really dont think this could be implemented on starcrat 2, because the zerg probably would kick everyones ass since its almost their game to burrow
     
  4. Trooper34

    Trooper34 New Member

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    zerg underground,terran air and protoss normal ground
     
  5. The Watcher

    The Watcher Guest

    I've seen it in games before, but I'm still excited by the possibilities of this. Also I wonder how that would effect plain old burrowing of the Zerg, would they only be limited to certain areas. Would it be a shelter against nukes also, or well it cause an equally damaging earthquake.

    I really want to see a map with both bases occupying the same spot on the mini-map, just one under it.
     
  6. Sagathox

    Sagathox New Member

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    no, actually i think it suits better zerg underground, terran ground and protoss air since the terran have tanks and thors and what not, and the protoss have the carrier warpray phoenix phase prism, mothership etc.
     
  7. Wraithwatch

    Wraithwatch New Member

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    Ok, like you guys I have seen this in other games before. Here's my thoughts on it.

    A. As of right now, Starcraft is still pretty iffy on Ai movement. Anyone else remember the installation missions in SC1? Pathfinding would be a problem. If we are talking about underground tunnels and such.

    B. If you are talking about wide open, massive underground caverns connected by said tunnels, it still wouldn't work, starcraft has quite a bit of Micro and macro, its evened out, suddenly I have to micro my underground forces, AND my above ground forces, it could work if we could make units plural instead of singular like those other games. (I.e. they spawn as Squads.) but I don' t think it would work very well, especially for the terran who would get slaughtered by lings and zealots at chockepoints. Then you have a race at a disadvantage.

    I will admit the possibility is cool, and I do dream of Reapers bombing a tunnel and slaughtering banelings coming torwards my base....but still, I don't like it. Call me a traditionalist. :p
     
  8. Trooper34

    Trooper34 New Member

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    WOLF DOWN THE NON BELIEVER. *unleashes dogs on wraithwatch*

    but serisoulsy though. I think it wouldn't be that much micro but thats me anyway....I think that it would add a new addition to the game. Plus terran can own carriers with yamato cannon.......So i don't see how a bc and some other air vechiles wouldn't shine...
     
  9. EonMaster

    EonMaster Eeveelution Master

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    Underground would add a new dimension to the gameplay

    but wraithwatch may be right about the programing issues and that could set the release date back by quite a bit, and no one wants that

    the tunnels could also pose problems to balances in the game.

    the Zerg swarm wouldn't be very good in the tunnels, except maybe the hydralisk, and would get killed easily by units they would usually be an even match for

    the Protoss wouldn't be able to fit their support units i.e. carriers, colossus, etc. to defend their weaker units

    Terran would most likely be the best for tunnels because they are the best at defending choke points anyway and with no air units to worry about, marines would destroy anything coming their way
     
  10. Trooper34

    Trooper34 New Member

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    your forgetting protoss teleport ability. all they gotta do tele behind marines and rape them
    plus your also forgetting zerg plague ability.... place that on a chokepoint and marines get raped....
     
  11. EonMaster

    EonMaster Eeveelution Master

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    your idea of teleporting behind the enemy would be very hard to pull off. In order to teleport they need a photon prism, which leaves two possibilities

    1) the protoss are able to fit their phase prisms into the tunnels, which would be unlikely since it flys

    2) the terrans go past a pylon and don't attack it, but this too would be unlkely since ppl always destroy pylons when they see them
     
  12. Trooper34

    Trooper34 New Member

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    i pretty sure there was a unit that could tele behind enemies at will.... was it immortals... or twilight immortals.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    the stalker could teleport

    yea I forgot about them, but chances are the marines would see them right after they teleported, so u would need to have other units nearby to surround the marines
     
  14. Trooper34

    Trooper34 New Member

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    yeah a combination of stalkers and immortals and zealots. immortals with there sheilds against heavy weps would make thors and seige tanks worthless. Then the stalkers would teleport behind the marines and kill the tanks. then the zealots would own the marines....
     
  15. EonMaster

    EonMaster Eeveelution Master

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    but that would be an expensive and risky opperation just to distroy a defensive position underground; things can go wrong

    the stalkers may get killed by marines before all tanks are destroyed

    also the thin tunnels would cause issues for the protoss attackers if the immortals are infront, the marines will destroy them and the zealots are unable to get around the immortals the rush the marines. Whereas if the zealots are in front, the tanks will kill many of them, leaving the marines to finnish off the immortals

    it just seems too risky to waste that many resourses to attack one position on the map, which would be what your opponent wants you to do
     
  16. Trooper34

    Trooper34 New Member

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    well this attack would probaly be in sync with forces above ground. and if u destroyed that then i doubt the opponent would have another set of forces. So i guees it all depends upon your opponents ability to micro.
     
  17. EonMaster

    EonMaster Eeveelution Master

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    That would be one huge army to pull that off

    My micro skills are terrible, which is probably why I am so bad at b-net

    3-11; ya I'm a noob at b-net. lol
     
  18. Flesh

    Flesh New Member

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    Heh, its a nice idea Trooper. Metal Fatigue 2 was an excellent rts, Im surprised that more games didn't copy its three battlefields system (air, ground, underground). But I just don't think this would fit into SC2, it would be a bit too drastic change from SC1.
     
  19. BnechbReaker

    BnechbReaker New Member

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    i would like to have orbital as the 3rd level, it makes more sense in the starcraft game because not everything is happening on one panet
     
  20. BirdofPrey

    BirdofPrey New Member

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    How would you do orbital thou is what I want to know. Would it turn into some kind of Sins of a Solar Empire clone?
     
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