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Ultralisk/defiler idea

Discussion in 'Zerg' started by EonMaster, Oct 27, 2007.

?

Should the zerg have a unit that combines the ultralisk's power and the defiler's spell casting as a

  1. yes, I like the idea

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  2. no, they should be separate

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  3. I don't care

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Ultralisk/defiler idea

Discussion in 'Zerg' started by EonMaster, Oct 27, 2007.

  1. ItzaHexGor

    ItzaHexGor Active Member

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  2. EonMaster

    EonMaster Eeveelution Master

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    yeah, I saw that one earlier and have tried to expand on that idea in that thread. I just can't really think of any other good ideas that would be powerful for the zerg. I was just brainstorming ideas in the introduction post. That was the original intention of this thread until everyone who posted after me blew the whole thing to pieces.

    I still think the zerg need something more powerful than their small swarming units, something that could be seen as like the general on the battle field. Problem is, its hard to incorporate something like that into the zerg's way of playing; weak and numerous.
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    The Zerg already have a unit that is more powerful than the others. The Ultralisk is a unit that has a lot of health and armor, and it towers over the other Zerg units on the battlefield. However this should be as big as Zerg get, and it should dwarf all the other Zerg units. As for the General of the battlefield, these are the Cerebrates. The Cerebrates command the whole army so these would be considered the Generals of the Zerg swarm. I find the best way of explaining it is that the Zerg Swarm is a colony of ants. There is a Cerebrates, the Overmind or Kerrigan that acts as the Queen, and gives out the orders to the other ants. The Queen is the highest figure of authority, and whatever it says to do, is done. Then there are all the Soldier ants. The Soldier ants of the Zerg army are the Zerglings, Hydralisks, Lurkers, Defilers, Ultralisks, Mutalisks, Guardians, Devourors, Scourges and Queens. These Soldier are in charge of carrying out the orders of the Queen, that relate to defense and attacks. They all share the same status, and none of them outrank the others. Lastly there are the Worker ants, that are the Drones. The Worker ant's goal is to supply the resources to feed and grow the Soldier ants, that can then carry out the Queen's orders. Ant colonies are often called 'super-organisms' because they act together as one single entity. I feel that the Zerg are also behave and act like this.
     
  4. EonMaster

    EonMaster Eeveelution Master

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    I can see your point but no way it the ultrlisk even close to the MS in power and abilities, and the thor would be quite a match. I just think the zerg need something that could help them even the odds if faced with the MS with AA fighters. The zerg need something that can rival the thor and MS in in stats of power or abilities.
     
  5. ItzaHexGor

    ItzaHexGor Active Member

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    That's my point, there is no single unit on Zerg swarm that would be a match for the Mothership or Thor, because they are a super-organism, so instead of having a huge unit, they all work together to create one, huge, co-ordinated attack. Together they are strong, but if they are caught on their own, then they are goners.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    Even when they are together, that doesn't stop people from completely abliterating them into oblivion. You have to mass at least 50 units to kill an army of about 30 enemy units. Thhe current power of the thor and MS would completely destroy that army.
     
  7. Larvitar

    Larvitar New Member

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    That's when 4th tier super Zerg type weapons come as a surprise I suppose. Maybe super scourges and 2nd stage guardians with a fetish for melee AA combat?
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    EonMaster, just because Zerg do not have one super-powerful units, it doesn't mean that Zerg cannot take them on. Example time! A Mothership cannot attack air units, so, its logical counters are Scourges, Devourers, etc. Also, Parasiting them would be a huge hindrance because they have no way of removing it. The Thor takes a lot time to turn around, so its logical counter would be fast moving units, like Zerglings, also, depending on if the Terran get Scanner Sweep, or if that has been replaced by the Sensor Tower, Burrow could be used extremely well, by Burrowing the units in front of it, and Unburrowing the units behind it. Just because they don't have a super-unit, it doesn't mean that they are disadvantaged. In fact, because they do not have a super-unit, their average StarCraft2 Zerg unit will probably be comparatively tougher than the average StarCraft1 Zerg unit was.
     
  9. EonMaster

    EonMaster Eeveelution Master

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    How long have you played this game? You definately have a better understanding of strategy than I do. I would never really think up these combos, probably because I don't use zerg too often.