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Ultimate Units?

Discussion in 'General StarCraft 2 Discussion' started by Bumbaloe, May 21, 2007.

Ultimate Units?

  1. Meee

    Meee New Member

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    Didn't they say already that there will be no super units for terran&zerg?
     
  2. T-man

    T-man New Member

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    Correct.
    Case closed.
     
  3. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    SUPER GOLIATHS D00D.

    On a more serious note...
    I wouldn't mind if Terran didn't have one huge godlike unit.
    If you could create a little fleet of stronger units though...
     
  4. mc2

    mc2 New Member

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    A fleet of weaker units would beat the a super unit if it's alone in the battlefield. Just like 12 hydralisks will pwn one battlecruiser, if the super unit isn't being protected by other units, then it'll be gone in an instant. Most of Terran's unit require enough microing already, and a super unit would make the player even busier on the mouse and keyboard.
     
  5. sordid

    sordid New Member

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    The Terran and Zerg aren't going to have super units. If BLizzard wanted all the races to be the same, they would have made Warcraft IV.
     
  6. Ghost

    Ghost New Member

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    Um, warcraft has a variety of units, what are you talking about?
     
  7. sordid

    sordid New Member

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    Warcraft 3 is one of my favorite games, but really the races are all essentially the same. Name a warcraft unit, and I can name it's counterpart in every other race.
     
  8. Ghost

    Ghost New Member

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    Hmm k, lets c...

    Komodo Beast.
    Beast-Rider.
     
  9. ENTAROGUNTER

    ENTAROGUNTER New Member

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    THIS WAS MY IDEA FOR A SUPER UNIT. HOPE YOU ENJOY.

    BEHEMOTH: TERRAN SUPER SHIP
    -THIS LARGE HEAVILY ARMORED BATTLE MACHINE IS THE PINNACLE OF HUMAN WEAPONRY. ARMED WITH 6 TOP MOUNTED PLASMA PULSE CANNONS AND 4 BOTTOM MOUNTED "BUG BURNERS", THIS BRUTE ARCHITECTURAL FEAT IS THE TERRAN'S LARGEST WAR SHIP EVER CREATED, RIVALING EVEN THE GREAT SUPER CARRIERS.
    -THE BEHEMOTH USES 6 GIANT THRUSTERS, AND NEARLY COUNTLESS SMALLER PRECISION THRUSTERS. ALTHOUGH THE BEHEMOTH IS PRIMARILY A SPACE FARING VEHICLE, IT IS NOT SKY BOUND. IT REQUIRES MUCH OF IT'S ENERGY, BUT THE BEHEMOTH CAN LAND, USING IT'S 6 LARGE THRUSTERS AS LEGS, IT BURNS EVERYTHING IN IT'S PATH AS IT HEAVES ITS COLOSSAL THRUSTERS OVER THE LANDSCAPE.
    -IT REQUIRES A LOT OF SPACE AND ENERGY TO LAND, AND MORE ENERGY TO TAKE FLIGHT AGAIN. LANDING ALSO CAUSES A LARGE AMOUNT OF WEAR&TEAR ON THE SHIP, AND THUS HAS A VERY LONG COOL DOWN. ALTHOUGH AT TIMES IT'S BEEN SPECULATED THAT IF NECESSARY THE BEHEMOTH COULD LAND ON ENEMY STRUCTURES, DESTROYING THEM COMPLETELY, BUT ALSO INCURRING DAMAGE TO ITSELF IN THE PROCESS, THIS IS CERTAINLY NOT COMMON PRACTICE.
    -WHILE GROUNDED THE BEHEMOTH CAN ENTER A STANDBY MODE, WHERE IT SHUTS DOWN ALL UNNECESSARY OPERATIONS, AND CHANNELS THE SAVED ENERGY INTO THE ENERGY STORES, INCREASING ENERGY REGENERATION. IT CAN NOT FIRE OR MOVE IN THIS STATE, ALTHOUGH ALL OPENINGS, WEAKNESSES, AND WEAPONS ON THE SHIP ARE SEALED AND COVERED BY AN EXTRA HARDENED STEEL, CAUSING THE DAMAGE INFLICTED DURING THIS TIME TO BE CUT IN HALF.
    -BUG BURNER LASER BEAMS ARE EXTREMELY POWERFUL SPOT LIGHTS, INTENSIFIED THROUGH A SERIES OF MAGNIFYING GLASSES CREATING A VERY SMALL AND POWERFUL WEAPON. DUE TO THE CONSTANT NEED TO REFOCUS THE BEAMS AS THEY MOVE, THE BEAM MOVEMENT IS VERY SLOW, AND FOR MAXIMUM DAMAGE THE BEAM MUST REACH THE NARROWEST POINT AT GROUND LEVEL, MAKING IT VERY DIFFICULT TO ATTACK SMALLER OR QUICKER UNITS, BUT VERY EFFECTIVE AGAINST SLOWER OR STATIONARY TARGETS.
    -WHEN THE BEHEMOTH IS LANDED, THE BUG BURNER IS NO LONGER CAPABLE OF OPERATING TO ANY EFFECT, AT THAT POINT MOST NEARBY UNITS ARE BURNT TO DEATH BY THE THRUSTERS FIRING TO LIFT THE BEHEMOTH FORWARD. THE PLASMA PULSE CANNONS ALSO BEGIN ATTACKING BOTH AIR AND GROUND ENEMIES.
    -PLASMA PULSE CANNONS FIRE A SMALL IONIZED SPHERE AT ENEMY UNITS, WHICH UPON CONTACT DISRUPTS THEIR CELLULAR MAKE UP, CAUSING A SHORT LASTING ACID EFFECT ON THE TARGETS. ESPECIALLY EFFECTIVE AGAINST SHIELDED UNITS, IT CAUSES A TEMPORARY SHIELD FLUX AS THE SHIELDS ATTEMPT TO RESTRUCTURE THEMSELVES FROM THE IONIZED ATTACK, THE UNIT BECOMES VULNERABLE TO ATTACK.
     
  10. Ghost

    Ghost New Member

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    Okay... well, its interesting. It dont know about the landing on buildings bit but the rest seems kewl. kthxbb
     
  11. SirBaron

    SirBaron New Member

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    Well yeah interesting idea, but you might wanna drop the CAPS though :)
     
  12. sordid

    sordid New Member

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    Neither of those are WC3 units.
     
  13. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    So the super units don't get owned horribly, they need to be units that can attack land and air.
    Vulnerable otherwise even if you bring in reinforcements. Focus fire is a b****.
     
  14. wulfteil

    wulfteil Guest

    The way I see it, the MS is not an ultimate weapon/unit as is in the tradition of C&C (nuke, mammoth walker...). I'd say that the MS is more like one of the heroes in WC3. Only instead of being a single person (or alien riding whatever "steed" they have in Aiur or wherever) it's a ship. As for the other races, the'd also have their own heroes, complete with spell casting and combat enhancing abilities.
     
  15. 10-Neon

    10-Neon New Member

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    I agree with you on all of that, except the "other races will have one too" part. Blizzard has already stated that they do not intend to give the other races units in the same league as the Mothership.
     
  16. thitian

    thitian New Member

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    hi ;D

    from what i ve read the mothership is everything else then op...
    consider the fact how expensive protoss units are.. the ms seems like the protoss solution to get into heavily fortified bases without the loss of 100 units ...
    as well as for ppl who watched the trailers you can easily see how quick it can be destroyed ...

    oh yea bh kills 10 mutas and? youll just pop 12 new ones as zerg (yea you can do that when protoss has a ms lol)
    as for the zerg ild assume theyll simply have a higher unit limit than terrans + protoss at a higher tech level .. 30 hydralisk > ms ._.
    so probably the zergs counterpart to the ms will just be a max unit increase (maybe a tech or a 4th stage of hq) which will push theyr max unit limit from 200 to 250 or something...

    terrans idk :-X
     
  17. burkid

    burkid New Member

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    terrans just need 6-7 yamatos to take down a MS, probably less from normal attacks
     
  18. shirija

    shirija New Member

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    How about cerebrate for zerg? It would be very interesting to see power similar to the yuri incorporated within a zerg structure. It would make a great defensive structure and would be a formidable counter no matter what unit is thrown against it (save purely robot units).
     
  19. T-man

    T-man New Member

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    Problem is that Zerg have already had playable (well, kind of, not like you can use them for anything, but they are Map-Placeable) Cerebrates. And those ones are dumb blobs that reincarnate. Not much for ultimate unit purposes, unless you wanted to have like a "hero" Cerebrate, using the logic that "hero" units have better abilities.
     
  20. SirBaron

    SirBaron New Member

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    It has been mentioned before, but you know the 8th mission of BW:Terran? In that scenario the Tiamat Cerebrate is pumping Sunken's full with power, making them invulnerable. Now maybe not invulnerable, but that the Cerebrate could greatly enhance the armor/hp/damage/energy of units and buildings, while being a detector at the same time with a very large radius.

    Heck, i dunno.