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Ultimate Units?

Discussion in 'General StarCraft 2 Discussion' started by Bumbaloe, May 21, 2007.

Ultimate Units?

  1. Inside Sin

    Inside Sin Active Member

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    LMAO Now that would be funny.
     
  2. Gold

    Gold New Member

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    where?
    can you post please
    im very intrested
     
  3. Inside Sin

    Inside Sin Active Member

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    Ooooo. A new Zerg unit?
     
  4. zeratul11

    zeratul11 New Member

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    ok at 1:15 -1:18 i think. oopppsss, i dont now what exactly it was, maybe thats the new zerling but it looks huge.heheh. oopsss, maybe its really a zerling because it has wings on it. check it out. and tell me
     
  5. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    For Terran if they remove Goliaths their super units should be super troops instead of 1 massive thing.
    Beefed up and redone Goliath squads of 4 - 6 for the Terran ultimate?
     
  6. Inside Sin

    Inside Sin Active Member

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    Nah goliaths would be unstoppable if you powered their Ground attack up alot.
     
  7. Associate

    Associate New Member

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    I think the Mothership is the Protoss answer to the Terran nukes. I think they should change the way how a nuclear is launched though, instead of sending a Terran ghost to the area to initiate the launch, don’t you guys think it would be better if it was launched remotely from the silo? I mean just like how nukes are fired from RA2 and Generals?
     
  8. Ghost

    Ghost New Member

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    All races should have a super unit. Like the titans in Age of Mythology: Titans.
    I dunno, terrans might have their mighty flagship (mix of carrier and BC?) and zerg might have the torrasque that was featured in the Enslaver Veteran Campains. (spiced up obviously).


    ASIDE:

    I recon that I could beat the mothership with units that already exist,

    One EMP + 4-5 BC's with Yamato = One dead MS
     
  9. Dxun

    Dxun New Member

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    OR you simply take a ghost and lock it down...if its not immune to lock down that is (preys)
     
  10. Ghost

    Ghost New Member

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    Your so right, im gonna write that down in my HOW TO KILL THE MOTHERSHIP notepad doc.
     
  11. Associate

    Associate New Member

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    how about the Mothership's time bomb? Could it influence the yamato gun's projectile? or maybe the EMP missile?
     
  12. Ghost

    Ghost New Member

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    I bet it could stop the EMP; the Yamato im not sure about. But its very likely that a sneaky tactician will be able to sneak in a EMP missile if the other player is cocky enough to send the mother ship in solo.
     
  13. 10-Neon

    10-Neon New Member

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    The reason they have the Ghost target nukes is so that every race doesn't have to build specific nuke-countering structures just to stop it. The inability to stop WMDs in other RTS games (without highly specific counters) is the thing that Blizzard addresses by forcing the player to being a Ghost in.
     
  14. zeratul11

    zeratul11 New Member

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    so its like whoever creates their super unit the fastest wins. now that is not starcraft. in age of titans, when you have one its always 90% the game will be over and you win.
     
  15. Dxun

    Dxun New Member

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    *ponders* i wonder if scourges will be stopped by the time shield thingie :)
     
  16. Ghost

    Ghost New Member

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    Didnt the guy on the video say that it also slows units in the area?
     
  17. Dxun

    Dxun New Member

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    hmm good point..guess i should of payed better attention....but if thats true why dose it bring the missiles to a stand still?
     
  18. mc2

    mc2 New Member

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    The time bomb only slows down incoming projectile and missile attacks. Since scourge is an unit, and it is not a projectile nor a missile, it won't be affected by the time bomb. The key here is to protect the mothership from scourges using the phoenix, etc.
     
  19. kingsky123

    kingsky123 New Member

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    what if.. super units for zerg / terran isnt really super units but super abilities like

    example : zerg gets a x2 faster build time for 30 seconds....
    terran gets instant backup units or something...
     
  20. hikari

    hikari Guest

    hey hey just joined this forum and been reading over the posts in this thread. Been really intereseted in the so called "Ultimate Units" since that gameplay vid was realeased :p. Peronally despite how damn cool the Protoss mother ship looks, I think its just a tiny bit OP (overpowered). Though I suppose you would expect that from an Ultimate Unit. For me its just the fact that you would have to commit quite a lot of "normal" units just to take it down. And no good SC player in their own right mind will send it in alone. The mere fact that several Yamatos didn't take it completely out concerns me cos, in most normal SC games I've watched and played, hardly anybody is gonna have that many cruisers. Even if you did. What would you do to defend the rest of your base when the damn BC take up quite a large chunk in your pop.

    Personally hoping that Blizzard come up with something good for the terrans and zergs.
    Considering each races "uniqueness" which has been so stressed on the official SC site, I believe the Ultimate Units will probably be something that further distinguishes each races uniqueness.

    So maybe the terrans will have something that is really versatile, the combining unit thing is a good idea, thus making the terrans being able to adapt to pretty much all situations. Unfortunately I don't have any ideas for the terrans myself at this current stage :(

    As for zergs, its mainly mass numbers and speed, I'm thinking something more on a zergling rush kinda thing. Though obviously a bit more powerful than your average ling.