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Turrets over Goliaths

Discussion in 'StarCraft Original' started by kuvasz, Dec 17, 2008.

Turrets over Goliaths

Discussion in 'StarCraft Original' started by kuvasz, Dec 17, 2008.

  1. Arvendragon

    Arvendragon Member

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    But Protoss is probably the best race to use for those without micro though.

    Their units are strong enough to attack and with proper build orders they are quite strong without micro.

    Zerg have some micro involved, mostly with Defilers, Mutalisks, Zerglings, etc., but their units are cheap and yet massable enough to send massive forces with are very difficult to control.
     
  2. overmind

    overmind Active Member

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    Every race can be used without micro but is exponentially better with, protoss are so much better with dragoon ,reaver and high and dark templar micro.

    I've always considered terran to be best for newbies because of it's similarity to races of other RTS's.
     
  3. bralbers

    bralbers New Member

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    Maybe I should of started with them, I'll admit I'm a newbie at Starcraft. I like a fast play style though so that's why I'm using zerg so that I can hurry up and launch a frontal assault.
     
  4. natmanhan

    natmanhan New Member

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    Even with detectors factored in, vulture still seem more useful against protoss ground than goliaths because they slow their forces to give the siege tanks time to fire. The point is they have the potential to cause a lot of damage if not cleared first, that's what keeps the protoss back. I also rarely get goliaths against zerg, I find that marines/medics and science vessels work quite nicely against most types of zerg air.

    I don't think the terran are really all that easy to play with, once you to the factory level they rule but their start is a bit weak.
     
    Last edited: Feb 14, 2009
  5. Arvendragon

    Arvendragon Member

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    Vultures are only good for mines/raiding in the late game. In late game, you see Observers, Carrriers, Shuttles, etc., and Vultures are easily outmicroed with Reavers. Goliaths can take one hit off of a Reaver, and are very effective against any ground/air unit due to its normal attack, so full damage, and 3/4 damage for small air units, but I believe that the only small air unit is the Scourge.
     
  6. kuvasz

    kuvasz Corrections Officer

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    Mutalisks are also small, which is why turrets only deal 10 damage against them, as do goliaths.

    By cooldown do you mean the time between shots? I'm positive turrets fire at a higher rate than goliaths.
     
  7. Reaperoff

    Reaperoff New Member

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    goliaths = mobile
     
  8. Arvendragon

    Arvendragon Member

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    No, kuvasz, he meant with Wraiths.
     
  9. Gasmaskguy

    Gasmaskguy New Member

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    Yeah that's right kuvasz, Turrets have a cooldown of 15. But as Arven said, I was comparing Goliaths and Wraiths.
     
  10. kuvasz

    kuvasz Corrections Officer

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    K, sorry. I wasn't expecting wraiths in this thread :p
     
  11. Hayden351

    Hayden351 Member

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    I know this is a bit late but how old were you I started playing when I was three (although then I thought Zealots could attack air then again my dad who introduced me to it only played Terran) if i was old enogh at three you should have found not very complicated 10 years ago.

    I alwayes used Gols to push in my Tanks followed by a Science Vessel and a few Marines(I don't have Brood War)
     
  12. bralbers

    bralbers New Member

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    I was around 8 years old at the time. I was very impatient and was not good at building up my bases. Now that I think about it I'm still using the same tactics I did then. Never retreat, full frontal assault with everything I have, and hope to God that I win.
     
  13. Hayden351

    Hayden351 Member

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    Thats not a very good strategy.

    I gather my units, and do very poor micromanagement, but hey, it still got the job done.
     
  14. bralbers

    bralbers New Member

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    Hey I'm like General Duke or Captain Bock, hit hard and fast. I kick but it two vs. two btu by myself, I admit, I have a tough time competing.
     
  15. Arvendragon

    Arvendragon Member

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    Off topic. Who cares?

    Started when I was five.

    I only attack when I KNOW I can easily rebuild my forces in 5 min. or if I can win, or just to harass.
     
  16. Hayden351

    Hayden351 Member

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    I figured out that 12 mutas with 1ATK 1DEF
    can take out a goliath and is a good harasser group.
     
  17. Arvendragon

    Arvendragon Member

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    Mutas < Goliaths.

    12 Goliaths beat 12 Mutas, and are cheaper by 600 Gas. 600 Gas = 2 Archons = 2 BCs, etc. (no mineral cost)

    and Mutas are designed for worker raiding or vs. Marines w/ micro. Morph into Guardians for against Goliaths.
     
  18. orestul

    orestul New Member

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    Its usually better to have both, since the Turrets can see invisible units, while the Goliath can move. For example, if a team of Turrets and Goliath guard some place, then a battle cruiser of the enemy comes, and shoots the turret with the yamato gun. After that it comes closer and starts shooting. Its not going to shoot at the Goliath, but the turret. Anyways, since it is slow, the two can combine forces and destroy it. Usually when I build things like that I don't put the Goliath to guard, and when the battle cruiser destroys one of my turrets, he starts attacking the others. By the time he gets away, with like 200 health, I have a destroyed turret and an injured one. If you have a Goliath there too, the battle cruiser will get destroyed for sure.
     
  19. Hayden351

    Hayden351 Member

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    Yeah that works for hydras and dragoons too the turrets and goliath and shoot at the cruiser while when its running you can destroy it with the gols.
     
  20. Can_2

    Can_2 New Member

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    Not true for the most part because they will have lings along with muta, which is strong combo vs terran mech.
    Also One thing to note when fighting Zerg players is that the Goliath is not the best unit to use against Mutalisks. Mutalisks are considered Small units, and because the Goliath does explosive damage against air targets, they only do 50% damage against Mutalisks. The same is the case with Missile Turrets, and Wraiths. Because of this, the best units to use against Mutalisks are Stim Packed Marines and Battlecruisers when given the choice.
    http://www.battle.net/scc/terran/ugl.shtml
    Mutas>Goliaths (Solo)