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Turrets over Goliaths

Discussion in 'StarCraft Original' started by kuvasz, Dec 17, 2008.

Turrets over Goliaths

Discussion in 'StarCraft Original' started by kuvasz, Dec 17, 2008.

  1. overmind

    overmind Active Member

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    That can't be what he meant, goliaths can do more against air than siege tanks by default, siege tanks have no anti air attack.
     
  2. Arvendragon

    Arvendragon Member

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    No, for rougly every 3 Siege Tanks, you can get 4-6 Goliaths, which do almost as much damage on the ground.
     
  3. Can_2

    Can_2 New Member

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    Except you don't get the range ;D
     
  4. kuvasz

    kuvasz Corrections Officer

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    Nice to see responses, especially from newcomers.

    The thing I wanted to emphasise here is that if you spend a little attention and micro on your couple (2-4) of goliaths, in the long run it can become a much cheaper alternative to turrets. True, goliaths don't cover a set area but that's exactly their advantage over turrets - they can move around, hence you need less off them, assuming you always need AA (and detection, but vessels/scans do fine) at where your army is (which is true, that's why Terran build turrets at areas where they expect a battle). Pair goliaths with science vessels, of which I've seen quite a few in TvP, and you don't have the drawback of not being able to scout instantly anywhere. You need a science facility for upgrades anyway, so a control tower really isn't an expense, especially considering how powerful EMP can be. Also I don't see the problem of them taking up supplies - just how many games have you seen where the Terran player were using 190 (which leaves room for 5 goliaths) supplies?
     
  5. Arvendragon

    Arvendragon Member

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    And Goliaths are VERY effective against air units. In late-game, TvT is bcs, TvP is carrriers, so against 2 matchups, they are very useful.
     
  6. Can_2

    Can_2 New Member

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    Don't you forget those guards :)
     
  7. bralbers

    bralbers New Member

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    Rather then even using Goliaths against things such as bcs and carriers, I'd rather use wraiths. They may cost more then Goliaths but they are much better anti-air and can go places where ground units can't
     
  8. Can_2

    Can_2 New Member

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    Well besides the fact in those games most of time you have dropships anyway which are really essential in tvt's and somewhat in pvt's
     
  9. bralbers

    bralbers New Member

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    True dropships will help a lot, but let's say you are getting hit by air in a area where land units can't walk. All the dropships with ground units in the world isn't going to help you.
     
  10. overmind

    overmind Active Member

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    No, but goliaths with charon boosters upgrade will.
     
  11. Can_2

    Can_2 New Member

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    Yeah no unit has that much of a range where you would be getting hurt by a attack and goliaths can't reach with upgrade ;)
     
  12. Arvendragon

    Arvendragon Member

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    Goliaths have the best anti-air range, other than Yamato Gun, and they slaughter the Interceptors the Carriers send out too.

    Also, they build MUCH faster than Wraiths, do MUCH more damage, is significantly cheaper and has greater range and HP. With ComSat, Wraiths are near useless, and with Observers, Wraiths just don't have enough HP to stand up to Carriers. Sniping Observers IS quite hard if you are managing several bases and armies at the same time.
     
  13. Gasmaskguy

    Gasmaskguy New Member

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    More damage? They both do 20 explosive damage and have the same cooldown (22). They both have range 5 until the Goliath gets Charon Boosters, so until then nothing makes the Goliath deal more damage in combat (I'd consider the Charon Booster upgrade as indirectly damage increasing).
     
  14. Arvendragon

    Arvendragon Member

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    Oh.
    Anyways, they do produce faster and are cheaper. And Terran usually has more Factories.
     
  15. bralbers

    bralbers New Member

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    Lol I guess this is why I don't play well as terrans. I just don't understand them as well as I do the zerg.
     
  16. Arvendragon

    Arvendragon Member

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    Actually, if you think about it, Zerg doesn't really need micro, and neither do the Protoss. Sure, Protoss are so much better with micro, but they are the best race for beginners as well.
     
  17. bralbers

    bralbers New Member

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    Which is why I use them, I think the zerg are pretty easy to control. I hate to admit it but ten years ago I got Starcraft as a gift and stopped didn't play it because I thought it was too hard at the time. Starcraft 2 gets announced and I decided to try my hands at it again, I've been loving it ever since and look forward to number 2. So in the end you guys know a lot more about this game then I do (strategy wise).
     
  18. Can_2

    Can_2 New Member

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    What are you talking about, ALL races requires micro and sure you look at the macro aspect of zerg but micro is still needed, one big example is muta :D
     
  19. bralbers

    bralbers New Member

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    Oh wow I forgot about them, because yeah if you don't use good micro mutas get ripped to shred. I hate my game though as no matter how much micro i try doing it still goofs up, like mutas all of a sudden going from being stacked to being in a wing formation in like a second.
     
  20. Can_2

    Can_2 New Member

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    Added ovie to group?? Shouldn't happen :eek: