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True Hovering Units?

Discussion in 'General StarCraft 2 Discussion' started by 10-Neon, May 23, 2007.

True Hovering Units?

Discussion in 'General StarCraft 2 Discussion' started by 10-Neon, May 23, 2007.

  1. TheDarkTemplar

    TheDarkTemplar New Member

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    Realistically speaking, I don't think a hovering machine can rise that high.
     
  2. UchihaItachi0129

    UchihaItachi0129 New Member

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    well u could always float (certain units only) across (u guys kno how to do the float glitch/trick right?)
     
  3. feeder

    feeder Guest

    i think to make the game realtic there would be certain cliffs that the units can go down but not up, for example with the bats tha have jet packs if a moutain is 2 steep they cant get bak up. it would be prtty funny to see them all get stuck somewhere.
     
  4. Just for laughs and speaking of hovering I wonder if Blizzard will finally fix the drone floating glitch seeing as every time they try to fix it in the original people just found another way to do it.
     
  5. reject_666_6

    reject_666_6 New Member

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    Imagine a swarm of Zerglings running down a very steep cliff into total oblivion like lemmings. I'd totally do that and film it and put it on Youtube if they implemented it.
     
  6. 10-Neon

    10-Neon New Member

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    I picture a small group of Vultures rocketing off a cliff at full speed, not slowing a bit as they hit ground level. I see and SCV dropping from the safety of its elevated base to mine some minerals, before slowly hovering back up to return them.

    And Zerglings? They have wings now, so they might well survive a leap from a cliff. I imagine the stampede scene from The Lion King, where all of those ...wildebeests... or whatever they were, just run straight down the cliff without hesitation. Good scary stuff!
     
  7. reject_666_6

    reject_666_6 New Member

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    I can imagine Starcraft 3 in which Hydras have also evolved some wings, and Zerglings became full-fledged flyers. Now THAT's scary!!!
     
  8. coalescence

    coalescence New Member

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    Why? In every game (including starcraft) humans are considered physically weaker than ANY alien species. Having meelee attacks which have the same power as their machine guns completely ignores the fact that terrans are weak but highly mobile.
     
  9. TheDarkTemplar

    TheDarkTemplar New Member

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    Just had a thought: Imagine if the marines threw their guns aside when attacked by Zerglings/Zealots and decide to start throwing punches :D
     
  10. coalescence

    coalescence New Member

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    Btw. If hovering units can go both over water AND cliff as someone mentions it will mean that theres no different between hovering and flying.
     
  11. TheDarkTemplar

    TheDarkTemplar New Member

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    That's why I said that hovering units can't really go that high, maybe down cliffs but they certainly wouldn't be able to get back up.
     
  12. coalescence

    coalescence New Member

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    So they would be stuck if they were above water :D unless theres a ramp (or a shore system as in wc III)
     
  13. wafs123

    wafs123 Guest

    Have you guys seen the game battle realms? The archers there would change to kicking enemies when they are close... maybe blizzard can do something like this but better!
     
  14. reject_666_6

    reject_666_6 New Member

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    Have none of actually noticed the bayonet on the Marine's gun? All this talk of punching and kicking is not very Starcraft-like.
     
  15. coalescence

    coalescence New Member

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    Yeah, but the difference;
    Bow and arrow takes time to reload and isnt effective short distance.
    A full automatic gauss rifle just keeps on pumping no matter what (only the blood spatter could be annoying ;))
     
  16. TheDarkTemplar

    TheDarkTemplar New Member

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    I just think it'd be funny :D
     
  17. 10-Neon

    10-Neon New Member

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    Or maybe they can get back up, or cross water, but it takes like 8x as long. They would be strongly effected by the terrain, like ground units, but ultimately capable of moving over it, like air units. Unlike air units, they wouldn't be able to freely move over the terrain.

    I'd also like to see full ground units capable of scaling cliffs at a reduced rate. Ghosts, Dark Templar, and Zerglings would make good candidates, as they are small units, presumably strong and flexible enough to work their way up a sheer cliff if given enough time.
     
  18. Fenix

    Fenix Moderator

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    Or maybe just make it so that they can go over spider mines without setting them off and forget all the cliffs and jazz?
     
  19. reject_666_6

    reject_666_6 New Member

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    Unless they make mines with an upwards-facing sonar that alerts them to hovering movement and makes the mine jump up and detonate on impact. :p
     
  20. Fenix

    Fenix Moderator

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    Then there is absolutely no reason to have hovering units and the 'toss should just throw all their Archons into a tank.

    :(