Transport mining now viable?

Discussion in 'StarCraft 2 Strategy Discussion' started by brules, Jul 10, 2007.

Transport mining now viable?

Discussion in 'StarCraft 2 Strategy Discussion' started by brules, Jul 10, 2007.

  1. T-man

    T-man New Member

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    Then I'll just make it so you have a normal crop at home, but the blue mineral expos only have 500 mineral crops.
    I'll find some way to force such a strategy. :D
     
  2. Ecton

    Ecton Guest

    1. It would be absurd, as everyone else has said, to do this transport mining unless you were doing it to siphon off resources from another player. Even so, that would be absurd.

    2. If the AI could do this, then they could do it better then normal people can, and could treat it like a normal supply line. Humans, however have to devote nearly there entire attention to it.

    3. I generally think of the Gold Crystals as places to squash people who go there and set up an Expo. There in an exposed location, which means they generally won't be defended well, or if they are the player must have spent a massive amount of resources doing it, and you can hit them in other places then.
     
  3. Pure Vengeance

    Pure Vengeance New Member

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    As I said before, that is why the terran are going to have a good advantage here. You come to destroy their base and you find that their base is flying away xP

    ( it was said somewhere, that the terran buildings will move a tiny bit faster in this game )
     
  4. Wlck742

    Wlck742 New Member

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    In your head
    Moving away buildings hardly helps them escape harm. It's only really good very early on against zerg and protoss before they get goons and hydras, or on island maps until air units come. Then it's gg. If you have allies you could move them into his/her base unless they were zerg, and unless it's on a money map, the both of you will probably be at a disadvantage.
     
  5. Pure Vengeance

    Pure Vengeance New Member

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    "This I believe may become a great advantage to the Terran with their comand center movement ability because they can quickly mine the golden crystals to get a quick start and then be able to just relocate at another crystal site elsewhere for money in the long run." was my old statement. It said that moving gave them the advantage as a quick start. Nothing more or less...

    (I'm not trying to sound rude here and if I sound it sorry)
     
  6. Wlck742

    Wlck742 New Member

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    In your head
    Oh, I was just talking about the lift off ability against attacks, not expansion.
    Oh, I was talking about this post about the buildings flying away from attacks, not the one about moving it to a patch of golden crystals.

    Btw, does anyone know if golden crystals lose 12 minerals for every run or just the normal 8. Cuz the high-yield thing sounds like it gives more for the same amount, or less.
     
  7. Pure Vengeance

    Pure Vengeance New Member

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    Eh? I'm so confused now... I was just trying to say that they could lift off and go to golden crystals right away and since they would still have fewer miners since they started mining second they could load the scv's into the comand center and float away killing any zerg rush tactic. Just build your buildings as you move... barracks, factories ect all can float away driving every one crazy. The only thing I can see to defeat this tactic would be air from later in-game which would be after they mined all the golden crystals...

    I'm not making any sence am I...?
     
  8. BoydofZINJ

    BoydofZINJ New Member

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    basiclly the golden cystals are going to be for players who can force another player to be defensive. for example, you are playing against a good turtle player. You keep the turtle player in his or her base and then mine the bejesus out of the yellow ore. imagine in the map LT or BGH where the center of the map has golden crystals. In BGH replace thre blue ore with yellow ore. WHAM! Who ever controls that center will be able to dominate faster than other players in theory. In LT, if they added the yellow ore in the middle, for example, and the other player just goes for his or her natural expansion then an aggressive player can mine the golden ore as the natural expansion.

    However, expanding too early can cost you games and the yellow ore will be a risky gambit. Any decent scouting player will see someone at the yellow ore and make it a high priority target. Comsats, overlords, and observers will probably be there scouting.

    Going to the OPS original post. Ultimately speaking there should be no computer AI to have a transport load drones/probes and then drop them off and mine/harvest an item and then pick them back up and drop them at the nexus/cc and repeat. This will see an influx of a single cc or a single nexus.
     
  9. i2new@aol.com

    i2new@aol.com New Member

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    the hole load drones, unload drones, mine, load drons, unload drones, and repeter is the most stupidest ideal i ever herd and why in gods name would blizzard make such a stupid ideal. They would leave a stop to build a base next to the minirals. and theres going to be a easy trick or auto movement is blizzard did add something so useless.
     
  10. GrahamTastic

    GrahamTastic Member

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    Nononono!! The "high-yield" minerals are only worth 12, according to Karune. Doing the transport thing would be more trouble than it's worth.
     
  11. GrahamTastic

    GrahamTastic Member

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    Of course... it might be worth it if you used a Nydus Worm instead. That would be much faster, especially since they don't need creep to pop up.
     
  12. i2new@aol.com

    i2new@aol.com New Member

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    What if u could strap a hole chuck of Minerals to a Drone and pull it out the ground and drag the hole thing back to your base. so u never have to leave your base ??