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TIER 2 system for base defenses.. yes upgrades. or attributes for base defenses.

Discussion in 'General StarCraft 2 Discussion' started by zeratul11, Aug 23, 2007.

TIER 2 system for base defenses.. yes upgrades. or attributes for base defenses.

  1. Hunter

    Hunter New Member

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    Blizzard plans the multi games to 20 minutes long. Isn't that mean that u don't need too strong defences?
    You either don't have time to build it out.
     
  2. Unentschieden

    Unentschieden New Member

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    Static defenses are supposed to help you defend your bases not do it on their own. Managing and splitting your forces is a signifikant "Macro" desicion. Attacks are supposed to be risky for both sides- you are quite open to counteratacks if the enemy sucessfully defends... or is pro enough to send raiding units WHILE he is defending (Units like Reapers are useless in a "normal" fight anyway).
     
  3. zeratul11

    zeratul11 New Member

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    Re: TIER 2 system for base defenses.. yes upgrades. or attributes for base defen

    its cheap as ever because in starcraft defense is optional. and base raiding is as easy as ever most of the time coz base defenses are plain weak or few. thats the problem. pros dont play defense. so what the use of creating 2 to 4 canons when it cant even kill multiple dropships that drops reaver and kill your workers etc. and creating more of them will make your base crowded and hard to move stuffs. I SAY UPGRADE FOR BASE DEFENSES specially the protoss boring looking weak attacking looking phase canons. haha.

    its just that defense should also be important in starcraft not just an optional thing to TEMPORARILY defend your base.

    so how can you protect your miners with a defensive structures that are weak and need supports from your units. a tier 2 system for based defenses will very much HELP A LITTLE any base raiding specially in sc2 coz there are many kind of ways to siege or raid base. colossus, reapers, vikings, banshee, protoss warp in, nydus, etc. i know thats why terrans now have the planetary fortress and canons can move.. but i dont think thats enough.

    fortunately for terran they have a radar and sensor tower. i dont know about the zerg.

    im not also trying to come up wuith this just for gameplay value,. i want to have ANOTHER or more type of base defenses to play with. you know hardened shield for an upgraded phase canon but with low damage.. something like that. adds more tactics on how you defend and siege and raid bases. Turrets looks boring really... i want to see some other static defense.

    IN OTHER WORDS MAKE THE STARCRAFT 2 BASE DEFENSES COOLER AND BADAZZ! not just boring and lame phase canons. im always pro with MANY NEW cool things as long as it doesn't affect gameplay. and everything can be balance. also i want an ultimate tier 3 defensive structure for the protoss. the protoss having only the phase canons as a defense doesn't LOOK and FEEL good in gameplay or in starcraft universe as in real life starcraft, looks like a merry go round carnival thingy. yah its has ATA and ATG attack but i mean the way it look and feel(boring), i think it needs a partner, a protoss defensive tower or something. 8) i say more "personality" for base defenses too not only units.

    im just not contended with the current base defense system in starcraft. i always welcome new possibilities(units buildings, model look, stats etc.) and mechanics to make the game more fun, EYE POPPING, competitive, yes COMPLEX, and addicting. i think everyone should give ANYTHING new a try and chance like me. ^^

    I like defense. lol
     
  4. Lemmy

    Lemmy New Member

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    Yeah but when I sead REAL I mean that banshees can be dealt with AA turrets, yet ground units must be stopped by other units if the player lacks static defenses, and usually these units are attacking, guarding the expansion or the choke point.
     
  5. Wlck742

    Wlck742 New Member

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    @zeratul

    SC isn't a game where you build tons of base defenses to protect your base. Base defenses were meant to be used with support from units and provide only a small amount of protection on their own. You're supposed to be strategically planning out your base and unit placements, not building a million strong base defenses. Like I've said before, if you let a drop/warp/nydus inside your base, that's not the base defenses' fault, they were doing what they were meant to. It's your fault for not guarding your base carefully.
     
  6. Sagathox

    Sagathox New Member

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    i think that the protoss are the only ones that need balancing in their defense, it sucks!, its very weak, while terran have bunkers, turrets, detectors and possibly that new gatling turret, so, maybe one more defensive structure for the protoss and more untis, i like better the units than the buidings, and lets wait for the reaver, soul hunter replacements and any little surprises that blizz has for us.

    Oh and i agree that killing the workers is a pretty valid strategy, but most of the times, thats the point of the game, rush is exactly that isn it?, so it just gets to, kill the workers, so maybe they should limit this in any way, but i dont think its possible, most players aim for that kind of game, and blizzard is also going in that direction, stalkers, reapers, colossus, they all use the engine to kill the workers, that means my friend zeratul11 we are not going to see any change in that strategy in starcraft 2, see ya!
     
  7. PSIchotic

    PSIchotic New Member

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    if base defences are self sufficient then like ArchLimit said, the game losses out on a lot of macro decisions. In essence what you're saying zeratul is that no matter how powerful your attack force is, you can't kill someone's well placed defences... and that's a perfect recipe for draws and a truck load of wasted time for everyone involved.

    By the way, what is so bad about leaving some units behind to defend your base? Even better yet, if you have a well established network of gathering information on your enemy (observers, parasites, burrowed units) you WILL see the attack coming and respond accordingly or even destroy the stuff before it even reaches your base.... scouting man, aka information is power.
     
  8. paragon

    paragon Guest

    Protoss has the all in one air/ground/detector movable phase cannons while the other races have to build separate things for ground and air defense and detection. How does that make Protoss defense worse?

    Also, I think the Gatling-type turret is out.
     
  9. Duke Nukem

    Duke Nukem New Member

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    @zeratul
    An air building that does nothing but attack is useless either way. You could have an air unit that can also attack, but can move as well. The building would have to be very strong in order to overcome that disadvantage and give players a reason to make them. But then it would have to cost a lot, money which would probably be better spent on offensive units. So an aerial defense structure is not worth it.
     
  10. zeratul11

    zeratul11 New Member

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    Re: TIER 2 system for base defenses.. yes upgrades. or attributes for base defen

    why? omg! why? see its like a phase canon that can also attack air and ground enemy units it can also move, and it can ONLY be attack by anti air(zealots etc CANT attack it) units. now which is better? well phase canons cant be attack by air to air unit as well. so its basically equal. but at least aerial base building can come in handy if you have enemies who only have GTG attack.

    the point is its usefull as well as its a NEW concept for the toss. thats the important thing, something NEW for the protoss like this. dont you want it something like this or any new similar to what im talking about.?

    guys give some NEW IDEAS not just deny everything... thats why i HATE it there in battle net forums. there are too many whiners who dont think about NEW GREAT POSSIBILITIES for sc2. they only complained when something new comes in. ::)

    lastly everything new can be further more improvise...and BALANCED.

    aerial buildings (base defenses or building structures) that can only be attack by air units. now how cool and NEW is that for starcraft 2. 8)
     
  11. Unentschieden

    Unentschieden New Member

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    How would you Balance Air static defense? Current Protoss is more or less reliant on air units to defend against air. They DO have GTA units but they are underwelming in that role. By actuall stats static defenses HAVE to be better than mobile units or they would be selfdefeating.

    What I mean is that thouse buildings would have to be quite deep in the Tech tree - but defenses are made to be less usefull endgame. Yes it is a nice idea but once you try to integrate it into the game as far as we know about it right now it doesn´t fit.
     
  12. zeratul11

    zeratul11 New Member

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    Re: TIER 2 system for base defenses.. yes upgrades. or attributes for base defen

    by making air static defense cost more and weak. etc.

    not usefull end games? then create an ultimate protoss canon or something if they have one, it will still be balance as it is risky cause losing the ulimate protoss defense then you might as well lose the game etc. or create multiple phase canons which i dont like, so thats why i say an upgrade for them is good.

    why does it not fit? it does and it fits very well and easily. its just up to blizzard and their creative minds. for me it will make the game look more complex which is nice in the sense that its taking rts games or sc to the next next next level. colossus crossing on water is a good thing too. zerg cliff climber will be awesome. canons with activated hardened shield but with low damage and vulnerable to light attacks ADDS new strategy and tactics. etc.

    just make the canons float and tada... an aeriel base defense, yes something like that. starport can be lift off AND CAN FLY OR MOVE now. a spire could be an aerial building too. etc. the list goes on.
     
  13. BnechbReaker

    BnechbReaker New Member

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    Re: TIER 2 system for base defenses.. yes upgrades. or attributes for base defen

    the game is not finished, there's no use talking about what the protoss currently have. also everything can be balanced

    by your argument the bunker, sunken colony and the photon cannon would also be useless because they are buildings that can only attack(bunker can't even attack lol), you may as well have units that can attack and also move ;)

    the reason base defense is useful is because they are more powerful than units for their cost to compensate for the lack of mobility and they don't use any supply. it'll be just the same as any old defensive building but only target-able by air attacks
     
  14. Unentschieden

    Unentschieden New Member

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    Yes but balancing in "better" defenses would change the intended fast pace. It is quite possible to integrate flying defenses or cannons with hardened shields etc... The Terrans got the Planetary Fortress upgrade after all. But what purpose do static defenses actually serve in SC 2? If they are supposed to defend completely then better/upgradable defenses are necessary since units also "level up" per upgrades etc. This also makes it possible to Turtle.
    The idea of Turtling is to let the enemy suicide against your defenses, after all static defenses are better / money than units. I can´t remember even one Game of SC where being the attacked/defender was being an advantage. Why not? Rescources are limited after all, if his attacks are more costly than my defending I would win the war of attrution. What was the Problem with that strategy?
     
  15. zeratul11

    zeratul11 New Member

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    none really. blizzard really want it to be offense is the best defense. which i disagree. let the players do what they want, what they are good at, and win games for them. IF THEY LOSE DEFENDING, its still ok. it is glorious.

    tier 2 system for canons FTW!
     
  16. PSIchotic

    PSIchotic New Member

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    This all sounds good to me, but it's just a recipe for looooooong, boring games.

    Truth is, you can augment your static defences (which are usually cheap) with normal units and thus win defending. Anyway, there is always a unit which has larger range than any static defence, so without units you will always lose. On another note, if you build up big defences you'd get starved for resources as the cost of building defences diminishes your army size and you can't compete for expansions anymore.
     
  17. zeratul11

    zeratul11 New Member

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    Re: TIER 2 system for base defenses.. yes upgrades. or attributes for base defen

    ok.. the main purpose of this new upgraded defense is to prevent your opponent on having a successful raid (killing your workers etc.) specially now in sc2 were i think its going to be USUAL because of these many units capable of maneuvering different (blink, cliff climbers, transformners etc. AND 4-6 canons i think are not enough against continues attack, also it takes up space on your base. so upgraded canons(like the bc upgrades) will help you defend well as well up counter your opponent effectively. and MOVING phase canon it just NOT enough. really. 12 stalkers can take out 4 - 5 canons, i think... how lame is that? =\

    so its like this... you can either pick 1 from 2 upgrade on each of your phase canons. like upgrade it to have a hardened shield or make it an aerial base defense which can fire multiple enemies, yes something like that. maybe the cost will be like 150 minerals per upgrade.
     
  18. BirdofPrey

    BirdofPrey New Member

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    Actually I think the aerial defenses work the best since it will allow adequate protection without blocking you base
     
  19. PSIchotic

    PSIchotic New Member

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    Actually I like that, and even in long game you can ram it with yamato for no cost and have a solid chance of breaking through. As long as the defences can be destroyed in late game and offer a reasonable trade-off in early game vs. taking expansions etc. I could see it work well.
     
  20. zeratul11

    zeratul11 New Member

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    Re: TIER 2 system for base defenses.. yes upgrades. or attributes for base defen

    ofcourse any defenses can be destroyed.

    with this system tier 3 units will be USEFUL. ^^