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Thor vs Siege Tanks

Discussion in 'Terran' started by BirdofPrey, Sep 25, 2007.

Thor vs Siege Tanks

Discussion in 'Terran' started by BirdofPrey, Sep 25, 2007.

  1. hillzagold

    hillzagold New Member

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    i'm pretty sure artillery has longer range then siege mode. does it have a cool down? if so, people will probably start making two lines of defense instead of one.
     
  2. DKutrovsky

    DKutrovsky New Member

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    artilery does not have a bigger range than siege mode, i am guessing though its +1 of that of stationary defences like towers,bunkers.

    I think the Thor does 20+20( for each lazer) so its a total of 40 + some bonus vs armored targets i believe.
     
  3. Larvitar

    Larvitar New Member

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    I thought the reason the cobra is a specialised counter to the thor is because it pwned everything it could shoot that walked or floated on the ground. (Immortals can take the fire though)
     
  4. Zymeth_01

    Zymeth_01 New Member

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    Hey what is cobra ???
     
  5. Larvitar

    Larvitar New Member

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    Cobra is a unit that can shoot while moving. Sorta close to a siege tank (in tank mode) but 100% of the time able to do so.
     
  6. Zymeth_01

    Zymeth_01 New Member

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    Oh isee thanks lol, hey do you know the tules here can i have it lol :)
     
  7. Associate

    Associate New Member

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    From how i see it, the thor is designed to serve the role of a base cracker while the siege tank plays its tradional role of being a heavy support unit.

    both the thor and the siege tank may seem to share the same artillery function but are useful against different type of targets, for example, the siege tank's cannon may fire slowly and less powerful but are more accurate against moving targets. making it basically ideal for targeting ground units. while the thor's artillery is considerably more powerful and has a faster fire rate, its firepower is focused only on a specific area which fast moving units can avoid, which makes the weapon useful only in taking out base defenses, which are unlikely to move away from its blast radius.

    with the thor's enormous hp, it is the primary unit to spearhead a terran assault force, thanks to its armor, it should be able to take out most enemy base defenses before sufering any considerable damage or gets destroyed, while the siege tanks back it up from behind to fend off incoming ground units.
     
  8. Vindicatormsc

    Vindicatormsc New Member

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    i see it that way as well.Thor takes on big buildings and static defenses,and absorb hits.Siege Tanks unleashes the lethal strike on enemy's troops and buildings alike.i can definately live with that.
     
  9. MeisterX

    MeisterX Hyperion

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    Yeah.... I, too, hate those rare instances that base defenses get up and run away...
     
  10. DKutrovsky

    DKutrovsky New Member

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    Yeah, darn those ancients of war!

    900 hp, air attack, no dead zone to fire.

    150 hp, no air attack, long range + dead zone
     
  11. Wlck742

    Wlck742 New Member

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    In your head
    700 hp, not 900. Also, Thors get the Bombard ability.
     
  12. ShasOkais

    ShasOkais New Member

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    I thought the bombard ability was like the ST's siege ability but apparently its a one shot thing like the yamato. Do you think the cinematic thing shown in the video will be put in the campaign?
     
  13. Wlck742

    Wlck742 New Member

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    Probably not the exact same thing, but it's possible that there'll be something similar.
     
  14. ijffdrie

    ijffdrie Lord of Spam

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    i was one of the only w3 players who litteraly ancient of warred the enemy
     
  15. Aurora

    Aurora The Defiant

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    Uhm, that sounds kinda stupid, why wouldn't you use normal units?

    I wouldn't say the siege tank does less damage, remember thatthe most powerfull one shot damage was done by the siege tank in starcraft1? I doubt that the Thor in normal mode will do more damage than a deployed siege tank...

    Also, I agree on you with using the siege tank only for support and to fend of enemy units from i.e. your Thors, but don't forget the Thor is a big unit and the siege cannon does massive splash damage...

    Why wouldn't they put it in the game in exactly the same way? It has a cooldown and your Thor will be really vulnerable to all units, because it's so big it will be attacked by many melee units AND other units.
     
  16. ijffdrie

    ijffdrie Lord of Spam

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    the thor does less than half the damage of a siege tank 40 vs armor and 20 versus unarmored if i remember correctly
     
  17. Larvitar

    Larvitar New Member

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    http://www.starcraft2.com/flash/global/movieplayer_terran_thor.swf

    Look at the Thors. 3 of them smash easily through a lightly fortified position. They totally pwned the immobile defenses.
     
  18. Inpox

    Inpox New Member

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    Didn't the terrans have a building who could restore energy?

    anyway a even better example is the end of the terrans gameplay demo where 3 thors totally pwned a fortified position, the artillery strike is obviously very powerful, they are waay more effective for base assaults then siege tanks

    or was it called bombard?
     
  19. MeisterX

    MeisterX Hyperion

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    I woudl consider the example in the video to be a "minimal" static defense. It's designed to stop a medium number of small units. It has nothing anywhere near enough to cope with even one Thor, let alone three. So it's a little overkill. But it does show that it's an effective counter to the Siege Tank... No more turtling for TvT.
     
  20. Inpox

    Inpox New Member

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    Hell no, this time we are on the offensive.

    I love that the terrans are getting more aggressive now, Thors are so going to smash all immobile defenses!