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Thor vs Protoss? lol gg

Discussion in 'StarCraft 2 Strategy Discussion' started by PowerkickasS, Jul 23, 2007.

Thor vs Protoss? lol gg

  1. burkid

    burkid New Member

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    if he brings colossi along with warp rays, just add air form vikings. colossi are weak to AA.
     
  2. BoydofZINJ

    BoydofZINJ New Member

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    An expert player could always micro two drones for the win in any game against the Thor! I wonder.... heh
     
  3. stizur

    stizur New Member

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    Ok I think we can all agree that this is a silly thread, and there are plenty of counters. And there will be a lot more once people start playing, the human mind is an amazing thing.
     
  4. Smokiehunter

    Smokiehunter New Member

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    I think the Thor is a good heavey unit that is meant to be at the head of the pack while units like mariens and other litter units stay in the back to protect its sides. not many things can take a thor head on.
     
  5. Protosscommander

    Protosscommander New Member

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    Thor vs. Protoss, well i think for me in my own observation the best to do to defeat the thor using protoss... uhmmm zealots because thor is very slow when it comes to a small units and zealots are fast when it comes to battle right?!
     
  6. Ych

    Ych New Member

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    I believe that the Thors won't be very effective against small units. It is probably more specialized at taking out buildings instead of units. It's special ability can be easily dodged by units since it takes soo long for it to load up.
     
  7. GrahamTastic

    GrahamTastic Member

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    Maybe Thors can crush ground units....wait nvm that is too C&C. I think they will mostly be anti building (with those huge uber-cannons) and anti vehicle (with the normal weapon).
     
  8. LordofAngels

    LordofAngels New Member

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    Although I'm not a Terran user, I think Vikings or Marines will take care of the WarpRays Easy.
    If you are looking for Defensive turrents of such, no luck there. Plus if you use building or BC, I think it will be down too easily.

    Maybe building Raidar tower around where Warp Ray will appear easily will be another nice idea. There isn't much chance that Pheonix will come into play in the same place that WarpRay is effective. Also I think Carriers will be more noticable and much easier to counter...... I think WarpRay isn't much of a deal for Terran if they are prepared. I still think Marines or Vikings are best solution.
     
  9. Yrcrazypa

    Yrcrazypa New Member

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    Zealots could kill them in combination with immortals. Zealots rip the infantry to shreds, and the upgraded immortals can only take a maximum of 10 damage from any attack. So the mighty Thor would fall to the zealot and immortal combo, like nearly anything would.
     
  10. LordofAngels

    LordofAngels New Member

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    Actually..... Zelot/Immortal isn't the invincible combo. If the opponent has air units such as Banshee, then unsuspected Zelots will die in masses while Immortals cannot sniff them out completely..... moreso if the Banshee is cloaked. Thor will also be likely be supported, so Thor will take more than Zelot/Immortal Combo to take it down.
     
  11. Unentschieden

    Unentschieden New Member

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    I think the Thors role will be the Terrans "Tank" in MMO terms. It might very well be the most durable unit in the game, remember the Nomads Nanorepair and Matrix. Even the Cobras as dedicated counters for it took quite long to kill it.
    I don´t think it will get Siegetank range, not even for the 250mm. First we never saw it attacking over a really big range and second it would interfer with it´s role I just thought up for it.

    Also I´m looking forward to see it completely animated, it has yet to use any weapon besides the 2 huge "Handcannons" and the 250mm.
     
  12. Duke Nukem

    Duke Nukem New Member

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    One other thing... They say the thor couldn't turn fast, yet it is fast enough to hit a cobra every time it fired, even when it killed the last one in the pack and had to actually gain on the cobra's to hit the next one. I don't think Thor will be easy to take down. Two thors could look at each other and cover the other one's back. Immortals are probably the only unit that could take more than a couple hits from a thor, and even they would lose if they didnt outnumber thor by a decent amount.

    I can see thor paired with banshees, as they can take out the pesky little highly mobile units that seem like they will be the worst threat for thor.
     
  13. Unentschieden

    Unentschieden New Member

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    Yeah that fits with my theory, the Thor is hard to kill even WITH the right counterunits.
     
  14. Ych

    Ych New Member

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    I seriously don't think that Thors weakness is its speed as shown from the Terran demo. Although it turns pretty slow, it is still decent enough for it to hit units. I doesn't move very slow either. So Thors are basically a very hard unit to counter. I think against Thors, you need spellcasters to weaken it while your units finish it off. Protoss can use Psi Storm to weaken the Thors while other units finish it off. Statis Trap would also be useful against the Thors. Zerg is unknown at the moment but if plague is making a return, it would really make a huge dent on the Thors. As for Terrans, lots of Siege Tanks will take out Thors from afar. Otherwise, BattleCruisers with Yamato cannon can make a dent on the Thors while other units finish it off.
     
  15. 10-Neon

    10-Neon New Member

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    From:
    Gainesville, FL
    The units circling the Thor were circling it at long range. The speed at which they moved around the Thor was slower than the Thor's turn rate because the circumference of their circle was so large. If they had been attacking from a few feet in, the Thor would not have been able to hit a single one. Indeed, it is very possible to bunch several small units around a Thor's feet, and keep moving them behind it, almost instantly out of range again, and resume attacking before it can do anything. The only thing that will keep the Thor alive at close range is support units.
     
  16. Wlck742

    Wlck742 New Member

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    From:
    In your head
    Thors unsupported would be rather easy to take out, only when it has backup does become a problem.

    Thors+Banshees:

    Protoss:
    Hard to counter, if you ask me. If you had some really crazy micro, you could probably dance around with the stalkers to kill the banshees, and once they're down continue with the stalkers or rush in with lots of speed upgraded zealots to finish off the Thor. You could also psi storm the banshees after holding them in place with the HT's barrier ability. And kill the Thor with either lots, or immortals, or both. You should, as always have an observer with you at all times.

    Terran:
    By the time they get out Thors, you should also have Thors of your own and/or a fleet of BCs. The Thor would go down in about 3 yamatoes, so not much problem there, and finish off the banshees with the BCs. I guess you could nuke them as well, as long as they have no detectors and don't move too much.

    Zerg:
    Well, can't say, as we don't know about the Zerg yet so I'll use SC1's units. As Zerg late game strength is rather weak compared to the others', the best thing to do would be to end the game before the thors come out. But if you had to fight them, guardian + devourer should do the trick. You might be able to just plant a few lurkers by them and kill the Thors that way, or hit them with mass cracklings or ultras. Ultras would work better. Mass hydras should take down banshees relatively well.
     
  17. Unentschieden

    Unentschieden New Member

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    The chances of getting a lone Thor are quite low, remember that you will most likely have to deal with Defense Matrix and Nanorepair wich prolong the Thors life drastically.
     
  18. Duke Nukem

    Duke Nukem New Member

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    However, the closer they are to thor, the more times they will go around him, and be able to be shot at as they double lap it. Otherwise a thor could just stand still and be able to hit them each time they came around.
     
  19. Unentschieden

    Unentschieden New Member

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    Well then it´s a question how carefully the Players each macro it. Turning the Thor in the opposit direction might surprise the attacker and score some hits if he can´t react fast enough.
     
  20. ijffdrie

    ijffdrie Lord of Spam

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    i guess banelings and succubusses would be a good counter for the thor

    war
    :thumbup: :thumbup: