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Thor the answer to terran mobility?

Discussion in 'Terran' started by DKutrovsky, Nov 15, 2008.

Thor the answer to terran mobility?

Discussion in 'Terran' started by DKutrovsky, Nov 15, 2008.

  1. Cotcan

    Cotcan New Member

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    I agree except the part of taking it out. Just change it back.
     
  2. aem1

    aem1 New Member

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    how about this, just like the seige tank can go in that deployed mode to attack enemies long range, the thor should alsoo go in a deployed mode in which attacks air units long range, what do you think? imba?
     
  3. Gasmaskguy

    Gasmaskguy New Member

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    Not Imba unless you make it imba. It's all about switching numbers around.
    Anyways, what it would be is unoriginal, I guess. There's already the Siege Tank and Viking, both which can transform. What makes it OK though is how rad and different they are from each other.

    Having a transforming Thor is ok as long as it is fun, original and not just a GtA Siege Tank.
    I think its self-repair ability is more interesting though.
     
  4. Thalion

    Thalion New Member

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    Well, I think that Thor CAN be the answer to terran mobility.
    Terran are a turtle race, so what would be greater than option to make appear great siege engine just anywhere? SCV's ability to build Thor from scratch makes it happen.

    You may complain that construction is slow, but why not to allow few SCV construct Thor together to make it three or four times faster - REALLY QUICK. Thor may be slow (overwhelming G2G & G2A weaponry and tough armor) but then, it should be salvage-able, too (regaining resources and build it somewhere else). Where is at least one of your combat engineers, miracles may happen ;) It would be tactical-wise (thus, very terran).

    I don't see regeneration, but mineral costing (auto?) repair sounds fine or some special armor would be nice addition.
     
  5. wodan46

    wodan46 New Member

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    I don't really see why people have a problem with the Thor. Its very similar in function to the Mammoth Tank from C&C, which is considered an awesome unit.

    The Thor beats Light Air and Heavy Ground, but not Light Ground(needs AOE) or Heavy Air(can't get through Defense, aren't stacked). Another unit with that set of preferences is the Carrier, who also lacks AOE and does low damage per attack. The Carrier is more expensive and more fragile than the Thor, but I don't see it getting dissed.

    It is perfect buddy for a Siege Tank or Viking, it shores up their weaknesses and vice versa.

    The Thor also has the best HP per resource of any unit in the game, 800 for 500 resources. That's better than a Zergling or Zealot or Upgraded Marine. Sure, it loses the ability to attack after 400 damage, but unlike the basic units, it doesn't have a vulnerability to AOE, and it doesn't lose DPS as it takes damage, whereas individual Marines get picked off rapidly. Put a Thor or two at a chokepoint and enemies will be severely slowed in their advance, while Siege Tanks pick them apart.

    Oh, and quick comparison to Archon: Thor kills Archon in 10 hits
    Whereas: Archon disables Thor in 17 hits, kills it in 34 hits

    The Thor can kill Archons with no trouble. Sure, Ultralisks an beat it, but Ultras have no AA ability, whereas Thor are quite good at it, and while massed basic can take out the Thor, they are pathetically vulnerable to AOE counterattacks, likely from Siege Tanks.
     
  6. Gasmaskguy

    Gasmaskguy New Member

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    Your posts are awesome but you need to get up to date wodan. Check Starcraft wikia often.

    http://starcraft.wikia.com/wiki/Thor

    The Thor has 400 hp and costs 300/200 Minerals/Gas.
     
  7. wodan46

    wodan46 New Member

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    After taking 400 damage, the Thor switches to a non functional pile of wreckage. After taking another 400 damage, the wreckage is itself destroyed. The important thing is that the wreckage can be cheaply repaired, and remains as a barrier that enemy units must destroy.

    Also, that linked version of the Thor deals 80 damage a volley to Armored Ground units rather than 40, which moves the Thor from being a decent unit to a true powerhouse capable of mulching Ultralisks, to say nothing of things like Stalkers, Roaches, and Marauders.
     
    Last edited: Dec 29, 2008
  8. PancakeChef

    PancakeChef New Member

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    I think this forward assault role fits the Thor nicely and with its cost and population I don't think it is imbalanced because your not going to be able to have too many of them on the battlefield at once. You can probably easily take them out with hit and run tactics and small arms fire too. So its not gonna be a unit that the Terran can have without other units to support it similar to how tanks work in the modern military today in that allow it is very vulnerable to AT weapons.
     
  9. Bthammer45

    Bthammer45 New Member

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    I agree hes like a more expensive Goliath now that fits what he does pretty well see blizz knows what there doing. :yes: