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Thor possibly out!

Discussion in 'Terran' started by -LT-, Oct 15, 2007.

Thor possibly out!

Discussion in 'Terran' started by -LT-, Oct 15, 2007.

  1. TerranGod

    TerranGod New Member

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    high attack? you kidding me? only the bombadment (i dunno how to spell) is good

    thor's regular attack is only 24 damage...12 each hit
     
  2. BloodHawk

    BloodHawk Member

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    I just love the idea of a unit so huge it must be built by a worker.

    Shit, I think the Banshee over laps siege tank more than Thor does. Ranged splash damage as a regular (non energy) attack.

    I don't see how it overlaps with the new BC at all. They both do damage.....move....uh and cost minerals/gas.
     
  3. needler

    needler New Member

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    But banshee has very short range so you have to be careful when using it.
    I wouldn't care if they take the Thor away. I think that the super units belong to Protoss.(though I like Battlecruisers and Ultralisks)
     
  4. BloodHawk

    BloodHawk Member

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    Yes, I purposely picked something somewhat similar yet very different. As to say that the tank and thor don't overlap much at all, IMO. I said the banshee overlaps tanks MORE than the thor. Not that I actually believe they do overlap.
     
  5. headstock

    headstock New Member

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    i actually dont like the thor as it is now.

    i would prefer it to have the same massive health, but reduced firepower.

    though i would love to see it able to transport marines, and have them fire from the thor like a moving bunker.

    i think something like this would make the thor unique as a unit, more unique in its role, and more unique in the fact that it would be the only unit in all three teams capable of this mechanic
     
  6. BloodHawk

    BloodHawk Member

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    I've always wanted to see some sort of mobile battle platform for the Terrans. They would get the higher ground advantage and some more padding. I always imagined some sort of open-top dropship but see all those guns sticking out a Thor would be much cooler/sci-fi looking.

    Really like that idea, :powerup: .
     
  7. WuHT

    WuHT New Member

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    Im excited in the possiblity of removing Thor.

    1) Such a high-tier ground unit didnt' seem something the terarns could pull off ..and with the introduction of the colossus (which draws on many terror elements ala war of worlds) it's odd to find humans with more devasting machinery then the supposedly more advanced "protoss". Flavour wise it's a bit off

    To those who argue that SC BC's were >carriers.. keep in mind there is no clear cut higher tier unit..as both were capital ships. Thor seems beyond ultralisk class ..something in it's own tier (like a nuke).

    2)Problem with SC2 is that there is a lot of floating ideas out there..which eventually overlap one another and take away the individual strength and uniqueness of a unit. Plasma torpedos ... siege tank...thor artillery strike..etc all seem to do the same thing in varying degree. Losing unit specialization is something that'll hurt SC2.. and totally out of terran characteristics as they were the race least likely to win with a A-click ground stratedgy.

    3) What DOES a Thor do that nothing else really does for the terrans ? Artillery strike is can be achieved slightly slower with a siege tank push or faster via nuke droppage.
    Thor as a damage sponge ? Thats what defensive matrix is for...especially when slapped on a battle cruiser.
    Thor is pretty awesome conceptually..but if it doesnt' find a niche in GAMEPLAY it should be tossed.

    --I've noticed how people state that Thor doenst overlap siege tanks because they say that siege tanks are defensive. Its' comments like that that reveal that Thor's spotlight is taking away the spotlight of the other units. They couldn't be more wrong..as what better way to crack through an opponants base with a siege tank (barring nuke). Actual tanks (damage sponges) for terran was always repairable buildings and smart battlefield placements.
     
  8. Wlck742

    Wlck742 New Member

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    In your head
    As of now, the Thor's health is 900, and its damage is 24 with splash. Its damage is pretty low as it is, especially for such a high tier unit. There's no need for it to drop any lower.
     
  9. headstock

    headstock New Member

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    Wlck742 did you read the rest of my post? ....

    what you quoted off me, was associated with the rest of my post, which included adding the ability to transport a small number of marines, able to fire from the moving thor just like a moving bunker.

    you responded to only half my idea.
     
  10. thrif

    thrif New Member

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    Now this, I like. That would make it an interesting and unique unit, not overlapping any roles, but rather expanding one of the good ol' themes from StarCraft - terran bunkers.

    And I agree with you, I really dislike the Thor as it is now.

    Powerup for the idea.
     
  11. Tavisman

    Tavisman New Member

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    I love the idea of a mobile bunker, but I´m not 100% sure if it fits the Thor. However, if the Thor is here to stay, I would prefer it being able to transport infantry. How many units could it transport? 4-8?
     
  12. Ensomgrav

    Ensomgrav New Member

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    i say it should be composed of 5 different robots piloted by 5 differently colored people in ridiculous outfits. go go terran rangers!
     
  13. ShoGun

    ShoGun Guest

    I believe that the terran has too many splash attackers. We have the banshee, the siege tank, thor (I think), and the battle cruiser if you make the plasma torpedo variation. The siege tank and banshee are fine the way they are, but I think the battle cruiser should have its plasma torpedo ability cut.

    Even though plasma torpedo is an optional ability to have over yamato gun, I still think its overlapping roles, and battle cruisers should only be effective versus single powerful units like the carrier, mothership, and thors, and more vunerable against a bunch of smaller enemies like marines, and hydralisks.

    As for the Thor, I think it should have its splash removed if it hasn't already and perhaps be adept at assaulting single powerful enemies. In addition, the Thor could also be a meat shield with high hp. Also, I thought of an idea to allow the Thor to transform into an aerial juggernaut like the battle cruiser. This new alternate unit could replace the battle cruiser, with different abilities but still emphasize the same strategies the original battle cruiser had.
     
  14. Blackness

    Blackness New Member

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    Hell, this is what i was hoping for since i first saw Thor ;)
    I really hate that unit.... it just doesn't fit in terran unit structure... and it... just sucks..
     
  15. ItzaHexGor

    ItzaHexGor Active Member

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    I like the Thor as it is, and I would prefer that they remove the Battlecruiser's, Plasma Torpedoes, area of effect attack before they remove the Thor.
    I don't particularly like the idea of have Marines being inside the Thor and shooting out, like a mobile and offensive Terran Bunker, it's a good idea, but I feel that it should be done differently.
    Here's my idea:
    The Thor should pretty much remain as is, except instead of those cannons on its arms, it should have multiple (say, about 4 or 6) huge, gatling guns, that would take a while (about 1 or 2 seconds) to 'charge up', but once they start firing, they keep on firing until there are no more units in range.
    This would give the Thor a similar roll to if it was a moving Bunker with Marines shooting out. These guns would fire independently, so would be able to hit 4 or 6 (depending on how many guns it has, which would change due to balancing) units at a time, with no splash so that its roll doesn't overlap with Siege Tanks, Banshees or Battlecruisers with the Plasma Torpedoes upgrade. The gatling guns would only be able to fire in a 45o area directly in front of the Thor, and it would have to stop firing if it were to turn around (it would have the same turning speed as it does at the moment) or to move.
    The Thor would keep its Bombardment Cannon ability for when it has to take on a clumped mass of units or a choke-point or something, and for when it has to bust open the opponents front line of defense.
    What do people think? Does it still overlap with other units? Does it seem like a unit that Terran would have? I'm all open for constructive criticisms.
     
  16. Pix

    Pix New Member

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    Personally, I see two ways the Thor can go.
    Single Unit Fighter
    Counter to : Ultralisk, Collosus.
    Countered By : Swarms of weak units + air units.
    Basically, give the Thor a relatively short range attack with a large cooldown but a damage of around 250 (slightly higher than the scarab in SC1). This would be good because although the Terrans already have the Yamato Cannon it has a long range and is for taking out base defences more than units themselves. The Thor would be able to engage directly with a few, very strong enemy units and win.
    Many Unit Fighter
    Counter to : Hydralisks, Immortals, Etc. (Medium units)
    Countered By : Very strong units + air units.
    Giving the Thor a weaker attack but allowing it to focus on more targets at once would enable it to be a perfect companion for the Siege Tank. Since the Goliath is gone, there is a gap in the "Mechanised Tank Defence" category which looks good for the Thor to fit itself nicely into.
    ~Pix~
     
  17. ItzaHexGor

    ItzaHexGor Active Member

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    The Thor already has a weakness, being that it is vulnerable to attacks from behind. It doesn't need to be weak against either small units or strong units on top of that. Also I think that it is able to attack air units. I'm not sure on this, but I think it is able to. If it isn't able to attack air units, I think it should be. This would be another way of differing the Thor from the Siege Tank and Banshee.
     
  18. Overling

    Overling New Member

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    I think it is more similar to Colossus and Ultra than a counter to them. I mean, what better counter to Ultra than snipe ability?

    Thor comes from Chris Metzen's love for the Thor comic-book character. The idea for a unit that works better with SCVs and is so tough that can keep it covered from enemy fire while repairing is fine by me. Thors powers should come from economics: as long as there is money the SCV can keep it alive, and can spawn others independently from buildings. But its role has become so much that of a ground version of BC, or a tougher Siege-tank, that it became lame. Why not forget about its firepower, and focus on its armor and size?
    ____________________________________________________

    Another way to fix its skill is to link it not to mana and energy, but to money: you buy rounds of artillery bullets, and it is ready to fire after manufacturing it. This way, Thors can be fast-built near enemy bases, shop the bullets, and start firing instead of waiting for the mana to recharge. Would make its role as raider successful, and the downside would be the enourmous cost of fast-building (more costly than regular) + artillery rounds price, which have to be re-bought every time he uses it and has a small building time.

    Also, its skill wouldn't be that of a BC or Siege-tank anymore on account of its cost. If every time you wanna fire you have to pay, and it does get ready faster than energy recharging time, it is very much different.
     
  19. 10-Neon

    10-Neon New Member

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    I never liked the Thor. When it was leaked, I always thought that it didn't look Terran, and I could never wrap my head around the idea that the Terrans would make such an expensive, clumsy unit.

    The thing is basically the Terran version of the High Templar, except it is much less mobile and much more expensive to make up for the greater attack range.

    The Siege Tank is getting a range boost, according to one of the Q&As, supposedly to further differentiate form the Thor, but the fact still remains that they're both artillery units. The only differences are attack radius, size, cost and range of fire. This is the kind of thing they do for Supreme Commander: all of the units are more or less the same, except with different core stats. Once you can get a higher-tiered unit, you make it as much as possible, unless you can afford otherwise. The closest thing they get to variability is where the super-artillery has a base-sized minimum-fire range around it, where it has to be covered by lesser defenses. basically, this is the same difference between the Siege Tank and the Thor. What we need are units that are actually used differently, units with distinct roles, not just ranges and damages radii.
     
  20. Overling

    Overling New Member

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    But then, what's the difference between Yamato-gun, nuke and Siege-tanks?

    Nuke: Huge area of effect, money costly, long targeting and once detected easily stoppable. Ground invisible unit.

    Yamato-gun: Unstoppable, energy costly, short targeting, focused attack. Aerial heavy armored unit.

    Siege-tank: Unstoppable, no costly, splash damage, short targeting (Siege-mode conversion). Ground unit mid armor unit.
    ________________________
    My idea:

    Thor: Unstoppable, money costly (same as Nuke), short targeting (round build + conversion), small AoE. Ground heavy armor unit.

    Isn't it different? Almost a combo of others, with the addition of lower mobility and faster recharge. Money draws the boundary for its use.