Thor poll

Discussion in 'Terran' started by -LT-, Oct 15, 2007.

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What do you think? Should Thor:

  1. Stay as it is

    0 vote(s)
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  2. Get modified and have another role

    0 vote(s)
    0.0%
  3. Be kicked out of the game

    0 vote(s)
    0.0%

Thor poll

Discussion in 'Terran' started by -LT-, Oct 15, 2007.

  1. Overling

    Overling New Member

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    Yeah, Thors could make battle-repair useful, by being a meat shield. Ultras can fix themselves, but takes longer although it is free. Archons can fix themselves, but they need to reach a shield battery. Thors should be so huge that splash damage doesn't hit the SCVs behind them, fixing him. Not only it would be a slow tank, that is clearly missing to aid the Siege-tanks, but it could also provide a long range anti-air-AoE, that is missing with both the Valkyries and Goliath's removal.

    If Thor's skill fills the shoes of Goliaths and Valkyries, it will be different from any other unit, as well as quite useful. Being both a tank, a repairable one, built outside any building, long-range anti-air AoE. I don't see why this wouldn't work.
     
  2. ServantSimon

    ServantSimon New Member

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    This i think is the best idea i have heard for the thor yet it basically becomes a mobile bunker correct? thats just awesome and would totally work in the Terran forces and be a logical upgrade seeing as how the Terran defenses were some of the best im sure some one somewhere with money said hey lets make my defenses even more mobile!
     
  3. longlivefenix

    longlivefenix New Member

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    headstock i love your idea its cool and it probably would fit into the game
    the only thing the problem is that if you mass thors you would be unstoppable its a moving wall of bunkers...

    anyway thors in that role shouldnt have much more health than a bunker and they should be even slower to balance it out
     
  4. cohnee

    cohnee New Member

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    Nice idea Headstock. There aren't any ground based transports at the moment, so this would be an interesting new element.

    From the latest batch of screen shots it looks like the Thors bombardment ability has been changed to be something more akin to a a massive naplam area strike type ability.
     
  5. DarkTemplol

    DarkTemplol New Member

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    To be honest, as much as I like the Thor, and I do, I really can't imagine using it much. It just seems too big and clunky. And slow.
     
  6. Heavyarms2050

    Heavyarms2050 New Member

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  7. cohnee

    cohnee New Member

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    Imagine the damage it will do BCs or Carriers. Anything too slow or big is gone feel Thor wrath.
     
  8. ijffdrie

    ijffdrie Lord of Spam

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    it has a weaker antiair attack than antiground
     
  9. karlo

    karlo New Member

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    i think it should be modified by an upgrade which can increase the turning speed of the thor and i think it should have a 2nd skill to be able to fire super explosives firing from its shoulder cannons but no change to the look of the thor
     
  10. Chax424

    Chax424 New Member

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    If so its turning speed should not be upgraded too much, because that would nullify one of its primary weaknesses and thats not what SC is about.
    How about just a movment upgrade?
     
  11. SwimSwam

    SwimSwam New Member

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    you know i was actualy thinking that the siege tanks are everything but you know

    "TANKS"

    they are very squishy i mean some upgraded zergling can kill it if done right, so i was thinking about maybe giving thor a meatshield kinda role, or something like a huge colission/hp, and i dont know, melee capabilitie maybe ? or keep it ranged but make him a tank

    i dunno i jsut feel there is no tanks. ....

    i mean come on a zealot can take about more dmg than siege tanks

    also what about a jumpack ?, so its a movable heavily armored transporter !?


    Merged posts. Please read the forum rules and do not double post.
     
  12. karlo

    karlo New Member

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    ok then an increase of movement speed but not to much but i still like the second skill for thor
     
  13. Dinoxe

    Dinoxe New Member

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    I like the Thor as it is, its not a super unit like the protoss Mothership, its to slow to be used without some kind of escort from air units and/ or ground units. For as much bang as it has its gotta take awhile to build which doesnt have that great of a immediate usage if you needed it in the RIGHT NOW sense.

    I agree, taking away the slow turn speed would get rid of the thors weaknesses and that would ruin game balance
     
  14. Psionicz

    Psionicz New Member

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    Terran would become obsolete without the Thor as its a unit I'd use to take out Collusi and Motherships, plus the Protoss shields, other than the Bc.
     
  15. Gasmaskguy

    Gasmaskguy New Member

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    I wouldn't counter Motherships with Thors if I were you. :)
    Motherships are dedicated AtG, The Thor would not stand a chance.
     
  16. Psionicz

    Psionicz New Member

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    I was using it as an example cuz Mothership has high hp and Thor does the high damage required, in other words Terran would get raped by a Mothership and other heavy units without the heavy fire from the Thor and as you've seen from the vids Zealots are pretty strong and I bet a Thor got take out a bunch in a shot or two.
     
  17. Gasmaskguy

    Gasmaskguy New Member

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    Thors are (relative to their cost, movement speed and tech requiered) really really weak. Siege Tanks are the ones with high damage, and if you want to do some heavy AA damage, I would pick Vikings (they get some kind of bonus damage against big ships like Motherships). The Thor is a big piece of armor, not a pair of cannons.
     
  18. Dinoxe

    Dinoxe New Member

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    Are you kidding me? the Thor is not a weak unit, its a mobile destructive damage sponge that you can build anywhere you want AND it hits air and ground units and has the base destruction siege mode attack, the Thor doesn't need to change and is fine the way it is
     
  19. Psionicz

    Psionicz New Member

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    Hmm I wonder if that Bombardment attack effects air units, if so it would be useful against Motherships
     
  20. Gasmaskguy

    Gasmaskguy New Member

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    The bombardment ability does not damage air units, and it might even be scrapped (the ability, but perhaps even the Thor) due to overlapping with Siege Tanks.

    I am not kidding you. They are about taking damage, not dealing damage. You might look at it and say "wow one of those can blast the shit out of everything!" but it's quite expensive and requires tier 3 tech. You can get about 2 Siege Tanks for the same cost, and they deal a looot more damage, with a much better range. But, Siege Tanks die pretty fast.
    All I am saying is that you can get a lot more destructive units for the same cost.