Yeah, Thors could make battle-repair useful, by being a meat shield. Ultras can fix themselves, but takes longer although it is free. Archons can fix themselves, but they need to reach a shield battery. Thors should be so huge that splash damage doesn't hit the SCVs behind them, fixing him. Not only it would be a slow tank, that is clearly missing to aid the Siege-tanks, but it could also provide a long range anti-air-AoE, that is missing with both the Valkyries and Goliath's removal. If Thor's skill fills the shoes of Goliaths and Valkyries, it will be different from any other unit, as well as quite useful. Being both a tank, a repairable one, built outside any building, long-range anti-air AoE. I don't see why this wouldn't work.
This i think is the best idea i have heard for the thor yet it basically becomes a mobile bunker correct? thats just awesome and would totally work in the Terran forces and be a logical upgrade seeing as how the Terran defenses were some of the best im sure some one somewhere with money said hey lets make my defenses even more mobile!
headstock i love your idea its cool and it probably would fit into the game the only thing the problem is that if you mass thors you would be unstoppable its a moving wall of bunkers... anyway thors in that role shouldnt have much more health than a bunker and they should be even slower to balance it out
Nice idea Headstock. There aren't any ground based transports at the moment, so this would be an interesting new element. From the latest batch of screen shots it looks like the Thors bombardment ability has been changed to be something more akin to a a massive naplam area strike type ability.
To be honest, as much as I like the Thor, and I do, I really can't imagine using it much. It just seems too big and clunky. And slow.
THOR CAN ATTACK AIR!!!!! Karune "At the moment, they can both attack air units." http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=82782&p=11
i think it should be modified by an upgrade which can increase the turning speed of the thor and i think it should have a 2nd skill to be able to fire super explosives firing from its shoulder cannons but no change to the look of the thor
If so its turning speed should not be upgraded too much, because that would nullify one of its primary weaknesses and thats not what SC is about. How about just a movment upgrade?
you know i was actualy thinking that the siege tanks are everything but you know "TANKS" they are very squishy i mean some upgraded zergling can kill it if done right, so i was thinking about maybe giving thor a meatshield kinda role, or something like a huge colission/hp, and i dont know, melee capabilitie maybe ? or keep it ranged but make him a tank i dunno i jsut feel there is no tanks. .... i mean come on a zealot can take about more dmg than siege tanks also what about a jumpack ?, so its a movable heavily armored transporter !? Merged posts. Please read the forum rules and do not double post.
I like the Thor as it is, its not a super unit like the protoss Mothership, its to slow to be used without some kind of escort from air units and/ or ground units. For as much bang as it has its gotta take awhile to build which doesnt have that great of a immediate usage if you needed it in the RIGHT NOW sense. I agree, taking away the slow turn speed would get rid of the thors weaknesses and that would ruin game balance
Terran would become obsolete without the Thor as its a unit I'd use to take out Collusi and Motherships, plus the Protoss shields, other than the Bc.
I wouldn't counter Motherships with Thors if I were you. Motherships are dedicated AtG, The Thor would not stand a chance.
I was using it as an example cuz Mothership has high hp and Thor does the high damage required, in other words Terran would get raped by a Mothership and other heavy units without the heavy fire from the Thor and as you've seen from the vids Zealots are pretty strong and I bet a Thor got take out a bunch in a shot or two.
Thors are (relative to their cost, movement speed and tech requiered) really really weak. Siege Tanks are the ones with high damage, and if you want to do some heavy AA damage, I would pick Vikings (they get some kind of bonus damage against big ships like Motherships). The Thor is a big piece of armor, not a pair of cannons.
Are you kidding me? the Thor is not a weak unit, its a mobile destructive damage sponge that you can build anywhere you want AND it hits air and ground units and has the base destruction siege mode attack, the Thor doesn't need to change and is fine the way it is
Hmm I wonder if that Bombardment attack effects air units, if so it would be useful against Motherships
The bombardment ability does not damage air units, and it might even be scrapped (the ability, but perhaps even the Thor) due to overlapping with Siege Tanks. I am not kidding you. They are about taking damage, not dealing damage. You might look at it and say "wow one of those can blast the shit out of everything!" but it's quite expensive and requires tier 3 tech. You can get about 2 Siege Tanks for the same cost, and they deal a looot more damage, with a much better range. But, Siege Tanks die pretty fast. All I am saying is that you can get a lot more destructive units for the same cost.