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Things we don't like in Starcraft2

Discussion in 'General StarCraft 2 Discussion' started by AlexBlaze, Jun 4, 2008.

Things we don't like in Starcraft2

  1. ZealotInATuxedo

    ZealotInATuxedo New Member

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    The colours are too... colourful, too... iridiscent.
     
    Last edited: Feb 5, 2009
  2. Muncie16

    Muncie16 New Member

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    i must have said it 3-4 times now i hate zergs defence structures and who builds them.
     
  3. {Philzude}

    {Philzude} New Member

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    One of the things i really hate in SC2 is the zerg queen. It just doesn't fit in with the zerg and besides the queen model that they are currently using is so damn ugly , doesn't look like a zerg unit att all more like a WC3 daemon or something.
    Oh and they really need to work on the overall look of the zerg , cuz at the moment they look more like toys than biological killing machines, they are way to bright and happy looking. XD
     
  4. Dragon God

    Dragon God New Member

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    I agree, zerg need better defence structures. yea the early models weren't the best but they could atleast be moved.
    the sunken and spore colonies would be really good.
    all it would need is a few days of making the graphics for it and the rest for balancing it.
    ta-dah problem solved
     
  5. Muncie16

    Muncie16 New Member

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    yea i'm not a huge fan of the new queen but i dont mind it, and it would be nice if there was a anti ground and air defence structure for the zerg but you must sacrifice range and a bit of damage to have both.
     
  6. EonMaster

    EonMaster Eeveelution Master

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    What's wrong with the sunkern/spore? Sure it made by the drones again, but they have the ability to uproot and more around. That already makes them better than the zerg defences in SC1
     
  7. marcusrodrigues

    marcusrodrigues New Member

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    I don't like the Thor. I don't know if I like the Mothership, is it still unique? I like the graphics, but I don't know about the animations. Last Zergs animations I saw, the drones poped into a blob, that poped into the final building. I hope to see the actual mutation from the drone to the building, gradatively.
     
  8. BirdofPrey

    BirdofPrey New Member

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    I liked the original defenses that were placed by the queen with the way the seekers were supposed to boost the spore nodes or whatever they were called. Synergy is good, though I would have liked to have multiple queens (one per hatchery maybe)

    I Also preferred it when the protoss defenses moved rather than the zerg defenses. I thought the phase cannons could use the mobility option more than the zerg considering protoss defenses are weaksauce, zerg defenses were already better.
     
  9. EonMaster

    EonMaster Eeveelution Master

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    considering the zerg structures are living creatures, it kinda makes sence that they can move around, though I do think the protoss cannons need something, they currently have the weakest base defences.
     
  10. BirdofPrey

    BirdofPrey New Member

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    Trees are living creatures, they can't move.

    As for the Protoss, I would like the shield battery back to help support defending troops, perhaps to buff them up a bit they can reinforce building shields too. Another possibility would be to have the phase cannons act synergistically, either giving each other a range boost like the patriots from Generals, or giving a small damage bonus by shunting power to forward cannons, of course it would have to be capped so a cannon cluster doesn't become the ultimate weapon.
     
  11. EonMaster

    EonMaster Eeveelution Master

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    A tree isn't an animal though. Zerg structures aren't plants.
     
  12. BirdofPrey

    BirdofPrey New Member

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    How do you know?
    They aren't necessarily animals either
     
  13. EonMaster

    EonMaster Eeveelution Master

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    Because plants don't have blood. ;)
     
  14. BirdofPrey

    BirdofPrey New Member

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    They have sap, what's the difference? both move nutrients around.
     
  15. EonMaster

    EonMaster Eeveelution Master

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    no idea. But there's obviously a difference since no plants have blood and no animals have sap.
     
  16. BirdofPrey

    BirdofPrey New Member

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    Functionaly there isn't much of a difference as they both serve the same purpose.
    The difference betwwen plants and animals is the cells, not the presence of blood. Since we don't know what kind of cells zerg buildings have we can't determine what it is. For all we know, they could be fungi.

    Anyways, Zerg buildings require creep to sustain, so how does uprooting make any sense?
     
  17. Bthammer45

    Bthammer45 New Member

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    I don't like crawler idea either and also I really don't like the gas mechanic.

    This is how it works for anyone who doesn't know.

    Workers can pick up 8 units of gas from a geyser (only 2 when depleted). The amount of gas picked up per trip was reduced because workers now have much better pathing AI (so this reduces the pick up rate to approximately that in StarCraft I).

    Vespene geysers constantly run out of gas (they each have a "remaining" and "available" figure). The latter is much smaller than the former. When the geyser runs out of available gas, the geyser must be "tapped" to extract additional gas, taking time.

    All gas collecting structures (assimilator, extractor and refinery) have a "Restore Gas" ability which will restore 300 gas automatically but also prevents the gas collector from collecting gas for 60 seconds. When the "deposit" runs out, the geyser shuts down for a few seconds, and the workers wait, after which the small allowance is provided again.The vespene collector turns red during this period. This ability is "auto-cast".

    Blizzard Entertainment is still working on the gas mechanic
     
  18. PancakeChef

    PancakeChef New Member

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    I have actually been pretty pleased with most of what they have done with Starcraft 2. The only real problem I have is that they are taking so long. I know its to get balance and everything right and make it as good as possible, but as the old saying goes "Even a fool can write a book if given enough time."
     
  19. overmind

    overmind Active Member

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    Zerg defensive structures suit moving around the map more in my opinion, i also think the protoss defense needs a boost, although nothing that would make them exponentially better in numbers or anything similar that has been proposed, either an improved shield battery or an idea i saw a while ago of letting cannons 'blink' within pylon power.
     
  20. Muncie16

    Muncie16 New Member

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    i just think it looks like an ingrown hair sticking out of some ugly dudes face. make it look more like a structure then a ****ing pube.