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The Terran OP Argument

Discussion in 'StarCraft 2 Strategy Discussion' started by astrumpro, Aug 25, 2010.

The Terran OP Argument

  1. Galaxy.ein

    Galaxy.ein New Member

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    I did read what you said but I wasn't responding to you.

    There is no reason a bigger unit would have to be faster, slower, or equal in speed to a smaller unit--based on that fact alone. So appealing to logic here is strange. Also slowing marauders down is a balance issue. It reduces their ability to attack and retreat.

    I acknowledge your general point though.
     
    Last edited: Nov 7, 2010
  2. Makki

    Makki Member

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    i dont care about marauder speed at all....
    but all you guys who thinks that Terran is OP try playing it yourself and see how easy it is...
    im a Zerg player and i dont really think terran is OP untill in the late game where they have thors and lots of tanks...

    at 200/200 suply Zerg seems to be the weakest race in Sc2.... and Protoss is definitaly the strongest at 200/200

    and MMM is not hard to beat.... Baneling/Muta counteres it very nicely ^^
    as for Protoss.... i dont really know how to beat MMM... but zealots with charge should deal with it pretty easyli ^^

    I think that Protoss is the hardest race to macro with when you have warpgates because you cant really make units without looking at your base
    so its hard to micro your army when your attacking the enemy base while reinforcing with more units unless you have proxy-pylons all the way to your opponents base..
    but with zerg and terran its easy just to hotkey your buildings and make units without even looking anywhere xD
     
    Last edited: Nov 7, 2010
  3. Stirlitz

    Stirlitz Member

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    Generally in agreement with Makki.
    I also believe that zerg should be the weakest army when maxed out due to the fact that after maxing out they can stockpile larvae at their hatcheries and replenish any amount of losses faster than any other race by a great deal.
    Protoss on the other hand have a tougher time to rebuild their lost forces due to their high tier buildings(stagate/robotics) are more expensive to build and they generally rely on keeping such units alive more than replenishing them fast, while terran can have more production buildings so that relative army strength seems fair, from this standpoint.

    As for warpgates, I think that it's not a problem to have a proxy pylon somewhere near your army to reinforce faster ,and since "w" selects all your warpgates all you need to do is hit "w" make units where you want to(or carry a warp prism around with your army to reinforce on the fly, that's a strong option too) and you can get the most out of that cheap and awsome upgrade.


    As for which race is easy or hard to play, I can't really say. To me zerg seems the hardest of all because of all t he little tricks you can utilise while terran seem the easiest to me on basic things. The races I've played so far in gametime are terran>protoss>zerg, and I don't think that the difficulty is irrelevant of itme played with each since it fits what I find difficult.