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The Terran Army Is Lacking Something.

Discussion in 'Terran' started by DarkTemplol, Nov 24, 2007.

The Terran Army Is Lacking Something.

Discussion in 'Terran' started by DarkTemplol, Nov 24, 2007.

  1. ijffdrie

    ijffdrie Lord of Spam

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    the cobra is an awesome air to air unit, it takes out ships very easily due to his bonus damage, fire while moving and slowing effect
     
  2. josh

    josh New Member

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    In Our House
    The viking isn't really a dedicated ATA unit. It's more useful on base raids.

    If they make the cobra capable of GTA, that would be unbalanced coz it would be hard to hit coz it can attack while moving. Of course, that's just my say.
     
  3. zeratul11

    zeratul11 New Member

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    PREDATOR!
     
  4. Heavyarms2050

    Heavyarms2050 New Member

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    @zeratul11
    Rule #7
    Don't post anything with less than 2 words
     
  5. IeatZERGs

    IeatZERGs New Member

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    We need an upgrade for seige tanks! ANTI-AIR Seige Attack!!! BOOM! :D

    PS PREDATOR IS OUT!!!! Devs killed it
     
  6. Thalion

    Thalion New Member

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    Right. If Tanks will get GTA attack, GTG will be weakened. Unit will be crappy somewhat overpowered. Just not Siege Tank which I'd like to play.
    IMHO Vikings should be 120 HP no armor (in both modes) then 12 damage vs ground (ground support) and 24 vs air (air fighter), while airfighter missiles have great range >> hit'n'run attacks vs heavy air.
    Then some mass killer for light air units is strongly needed...
    I fear that Terrans had reached units limit already (they won't get anything new).
     
  7. Wlck742

    Wlck742 New Member

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    In your head
    Cobra seems like the best candidate for anti-air as of now. They're fast, relatively cheap, and available early on. Either make it stronger against air units or give it an upgrade to make it an awesome anti-air fighter.
     
  8. Trooper_Lozer

    Trooper_Lozer New Member

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    and moses rose up the mountain and told god (blizzard)

    " LET MY PEOPLE HAVE THE PREDATOR BACK "

    god denied their request so moses went back to the mountain:

    " LET MY COBRAS GAIN ANTI AIR BUT WEAKEN THEIR GROUND ATTACK AS A SACRIFICE! "
     
  9. capthavic

    capthavic New Member

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    They had it right witht the viking being a versatile gound/air factory unit and the predator as dedicated AA ship. I don't know why they strayed.
     
  10. cohnee

    cohnee New Member

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    I don't think we need the Predator back.

    Either the Viking will be strong enough in this regard, or you'll be able to mass produce them enough that you can swarm them against your enemy.

    I think that the trick will be to ensure that you don't put them all into Assault mode, but to keep some up in the air.

    I never really liked the wraith. Too weak IMO. Terrans don't need another weak fighter.

    I also feel that Blizzard are concentrating the game more or ground battles than air. They originally swapped the Protoss Carrier for the ground attack Tempest. They only swapped it back because people loved the Carrier so much.
     
  11. Wlck742

    Wlck742 New Member

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    Wraiths were actually pretty strong anti-air. With their cloaking they could easily destroy groups of air units with no detection. They were also somewhat decent at anti-ground, but that's to be expected since that's not their role.

    Getting back on topic, I think it's best to keep all your vikings in one form until you have to change it. This is because you could support them with more specialized anti-ground units to destroy any ground units. Some good units could be tanks, cobras, and maybe marines and thors when you get them.
     
  12. SwimSwam

    SwimSwam New Member

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    i believe its more a Ground to Air attacker what is missing rather than an air to air, as there is the viking which kinda even overlapped the predator and thats why it got cut, tho i rly think the viking is going to become way too saturated, its like on chess when your queen or one piece gets too many roles, it eventualy crashes

    i propose there should be a strong Ground to Air attacker, like the goliath, hhm they can make it something kinda different, maybe the cobra can do this role, but with something special, maybe giving him a jumpack abilitie like on WH40k, with the elfs vehicles.

    and they need to give i dont know, maybe make the predator get in game again, so it kinda serve a "Valkirye" propose, and keep the viking as it is, replacing the goliah on ground support/anti air, and wraith mobility, which is kinda fused with the banshee

    as i believe right now

    wraith role distributed on: banshe + viking

    Goliath role : viking

    valkirie role ? = predator ?
     
  13. Inside Sin

    Inside Sin Active Member

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    I think we need an air unit much like the valkyrie but with less splash and more hightech.

    They could make one that shoots flak or w/e but thats weak. They should make one that shoots lasers at high speeds. Two of them, and make them like the wraiths but faster.
     
  14. Wlck742

    Wlck742 New Member

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    Lol, X-wing fighters in SC2.
     
  15. Charmed

    Charmed New Member

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    I did say there are lotsa things that the Terrans are lacking right now.

    We need an air unit that is somewhat geared to a general purpose fighter rather than being specialized. As of now the Terrans had 4 air units apart from the dropship I believe so. The Banshee (air to ground only), Nomad (only supporting spells with no offensive abilities), Vikings (different form of attack in different form) and finally the mighty Battlecruisers. On the other hand the Protoss has better a combination. The Warp Ray (for heavy targets), the Phoenix (for lighter targets and aoe effect), the iconic Protoss Carrier and the grand Mothership with great spells. Furthermore the mothership might be subject to balance making it a super unit.

    The point is therefore the Terrans' air units are too specialized with the exception of the Battlecruiser. The Viking can fit in to that role but I believe in mech form they are somewhat much weaker than in fighter form. And the transformation of form is a complete waste of time. As well as in some terrains, the Vikings had to actually bypass some air defences just to attack the ground target making it in a vulnerable state. You can just say hey I should pair it with the banshee. But please it would be better that I had a more "Wraith" type of ship saving some cost and not to mention that banshees had a high vespene gas requirement.

    Terran also lacks air aoe...The protoss has it with the Phoenix but the Terrans had nothing. Terrans theme are suppose to be range fighters specializing in area of effect weapons.

    Terrans also lacks powerful spells. One thing that really stuns me is the Nomad. It had 2 defensive spells and 1 ability to drop turrets??? Now with those turrets immobile I wonder what is the Nomad's role actually.In an air to air purpose it is of no help. Its nano repair spell can be done by scvs repairing it. So I really find them redundant. Science Vessel was so much better. With the exception of snipe, Ghost lost something very valuable. Lockdown as I would say is an important spell. Especially if the Mothership regained black hole and made much stronger, lockdown is somewhat important to help disable it. Yes the emp used by the Ghost is powerful enough to make the mothership useless but the point is the Terrans lost a powerful disabling spell.

    Suggestions

    Merge the Wraith and Valkyrie into 1 unit. Therefore it can have an average ground attack with powerful aerial aoe attack. If that is not enough it can be equip with laser defence system (for those who miss predators very much).

    Instead of Ghost equip with emp attack, lockdown or some other disabling spell should make a return. This helps to teach Protoss players massing Carriers a lesson not to do that. Besides if there is a feedback spell, there is already a great counter for Ghosts. Furthermore if the Mothership regained the Black Hole spell, the lockdown could help save the Terrans air units from getting decimated.

    The Battlecruiser are also lacking something. Firstly there is no point in upgrading each individual BC for a choice of 2 spells. There is no difference as the BC would not have enough mana for it to cast both spells effectively. And it is a huge waste of resources to upgrade each individual (talking abt C & C generals). Secondly their plasma torpedoes are not only made redundant by Banshee but by Thors and Sige Tanks.

    Therefore scrap the Plasma Torpedoes and replace it with a powerful defensive spell maybe called Plasma Shield. And make the BC's upgrades to all of them and not individual!!! The Plasma Shield can be a cooldown ability with its role to provide BC extra armour and to render them immune to powerful spells such as Black Hole, Plague or Lockdown during the duration of the ability. This allows the Battlecruiser to effectively tank for other units. If the Mothership regain the Black Hole, BCs can at least have a chance to defeat them.

    Conclusion

    I believe that Terrans are lacking a lot of things. Some even might say lacking melee units even though Firebats made a return. But we must have faith in Blizzard....Hm.........
     
  16. ServantSimon

    ServantSimon New Member

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    not to mention the tempest was almost like a down grade if it wasnt for the hardned sheild still was in my opinion carriers need as much protection as they can get considering they dont attack on there own
     
  17. Dinoxe

    Dinoxe New Member

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    The Terran are my favorite race and I really like the diversity in units but it seems that in SC2 that is being taken away.

    The Terran arsenal is lacking not only just an air to air superiority fighter, but they need another unit like the Goliath with its missile packs. I would like the predator to come back and the viking to go back to the factory as it is a mech like the Goliath was. The terran are my favorite race and I really enjoy the diversity in units but it seems that in SC2 that is being taken away
    The viking simply can not handle the role of a air support fighter and a ground attacker it just doesn't seem to be the sort of unit to be able to support the BC's correctly.
    What the Terran need is a whole new fighter that can handle the responsibility of protecting Battlecruisers and take on the Protoss and their new air units.
    This unit needs to be able to handle the zerg swarm and be able to take on the protoss's new "toys", some sort of single unit focus with a aoe splash cooldown ability or one that takes energy

    I would also like to see lockdown return to the ghosts as it made a extremely useful unit out of the ghosts besides the cloaking and nuke abilities, emp needs to go back to the science vessel or the new nomad (I dont really like the name nomad but its blizzards decision not mine)
    Terran really need a ground to ground tier 1 unit to compete with the zealots and zerglings.

    That is really all that I have to say on the matter right now.
     
  18. Chax424

    Chax424 New Member

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    Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily. Do not quote the post directly above your own.


    Yes! Thank you. I can't express how much I agree, I'm glad to see that I'm not alone.

    As for the Ghost, I feel the EMP fits with him(imagine EMPing a group of Protoss then sending down a drop pod. All made possible by one unit.) Also, as much as I love Lockdown, I could see it go, or perhaps be given to another unit.

    Now I understand quite a few people have problems with the Nomad, personally I have no opinion one way or another. Change is always nice, but change for the sake of change is unnecessary.
     
  19. Indigent

    Indigent New Member

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    I want a wraith- like unit. Something that is fast and not very speciallized. I know I am just copying what Charmed is saying but I really do wish that there is a nonspeciallized.
    Drop ship (Transporter)
    Valkyrie (Anti air)
    Battle cruiser (Battle cruiser)
    Wraith (Cannon forders for other stuff that are good anti air kind of stuff)
     
  20. Namor

    Namor New Member

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    Well....I am a great fan of using a combo of Siege Tanks, vultures and Goliaths.... That combo somehow seems to go relay well against air because the Goliaths relay kick some ass... late tier i add ghosts with lockdown...

    The problem in SC2 with this is that the Goliaths is not matched by the vikings since the vikings don't have a GTA attack, which is really usefull against air.....

    In fact i really hope that this will bee implanted since i don't believe that the vikings in air form will be strong enough to do anything, just like whraits where.

    If they could have a nice long range GTA attack they don't have to fear the AA attacks on the same time as they still are good against air.

    My English isn't good so i hope you understood what i meant xD