1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

The Terran Advantage

Discussion in 'StarCraft 2 Strategy Discussion' started by KingKush, Aug 15, 2010.

The Terran Advantage

  1. BambooPanda

    BambooPanda New Member

    Joined:
    May 19, 2010
    Messages:
    45
    Likes received:
    0
    Trophy points:
    0
    Right, now notice how they open with MMM and aren't ROFL-stomping their opponent the way you seem to portray it. MMM is tier 1 and 1.5 and good players know how to delay Terran into the higher tier where MMM gets rolled. In the lower levels, Terran players stick with MMM until they start facing opponents who know how to counter it. Terran players who just continue to add more and more MMM don't advance.
     
  2. KingKush

    KingKush New Member

    Joined:
    Aug 13, 2010
    Messages:
    9
    Likes received:
    0
    Trophy points:
    0
    i played about maybe 20 platinum league games, probably 9-10 terran players, Every.single.one of them MMM'd.


    I know where your coming from MMM can be countered, but your also missing my point.

    am saying MMM is a strong strategy, very strong, and its TOO EASY TO DO. probably almost as easy as 6 pool ling rushes. anybody can do it, yet ling rushes requires good micro and a completely complete newbie to win using this strat consistantly, yet MMM beats quiet a bit of players at the mid level, MMM should be slowed down by blizzard, maybe not make concussion shells so effective against zeolots, or slow down the medivacs healing time, or slow down the marines shooting time.
     
  3. XenophobicPanda

    XenophobicPanda New Member

    Joined:
    Jul 21, 2010
    Messages:
    27
    Likes received:
    0
    Trophy points:
    0
    If you took all the energy you are expending on complaining about how much better Terran is than everybody else and put it towards getting better at the game, I'm betting you wouldn't have many reasons to complain about it anymore.
     
  4. Suzina

    Suzina New Member

    Joined:
    May 25, 2010
    Messages:
    89
    Likes received:
    0
    Trophy points:
    0
    From:
    California
    Part of it is scouting and reacting to what you see. If a terran is really getting 4 vikings out in the time it takes you to get 1 void ray out (lets say 7 to 8 minutes into the match), then he must not have any ground army... at all. So as soon as you figure out his base is defenseless, stop your void ray production and warp in some stalkers.

    Terran's can't warp things in instantly or hatch 7 units at a time, they build in slowly, so scouting is even more powerful against them.
     
  5. BambooPanda

    BambooPanda New Member

    Joined:
    May 19, 2010
    Messages:
    45
    Likes received:
    0
    Trophy points:
    0
    Pretty sure your point is that you'd rather change the system (game balance) instead of changing yourself (improving as a player). Sooner or later when you get better as a Protoss player, I'll tell you right now you're really not going to like Terran when they're doing mech transitions when you're transitioning out of gateway units.
     
  6. Heidegger

    Heidegger New Member

    Joined:
    May 9, 2010
    Messages:
    145
    Likes received:
    0
    Trophy points:
    0
    From:
    Vienna
    This whole thread is a joke. Terran IS imbalanced, there's no doubting that. I won't complain about it because if I were out there for easy wins I would simply play them (I have thought about changing to them very much recently) and I am sure that they will be nerfed with the next patch anyway. It is a fact that weaker players can use certain pre-set strategies as terran w/o any understanding of the game and win with these strats. And it's imba for different reasons for weaker and stronger players (for pros the mech is imba, for weaker opponents other factors come into play).
     
  7. truman

    truman New Member

    Joined:
    Aug 9, 2010
    Messages:
    12
    Likes received:
    0
    Trophy points:
    0
    From:
    Australia, Melbourne
    there are counters for all units, in fact without micro, MMM excepted, terran have some of the weakest units in the game. marines can easily be taken down by equal resource zerglings and zealots, they are only good with something to protect them, hellions have high attack but can be taken down in seconds if your not babysitting them, same as reapers. thors can be killed by only a couple of zerglings with a surround. Marauders are one of the few terran units with decent health for their cost. i do agree however MMM ball is ridiculously simple, but so is a roach rush, or zealots and stalkers
     
  8. alung2k3

    alung2k3 New Member

    Joined:
    Jul 28, 2010
    Messages:
    20
    Likes received:
    0
    Trophy points:
    0
    From:
    Barry, South Wales
    I play Terran exclusively online.

    I have to say they are slightly over-powered. Pound for pound they edge ahead for sheer power and versatility. I'm sure Blizzard will release a patch soon to address these issues.

    The two main problems I see are:

    1. Terran are difficult to scout. A pro can lock his base down with wall/turret and prevent any scouting. You may get an overlord in during first 3 mins but thats it. This also ties in with point

    2. Talking early game - terrans basically only need 3 buildings to create their units - barracks/starport/factory = any composition of units. If my opponent has no scouting ability he litterally has no idea what my army consists of and is unable to hard-counter me. Bear in mind I also have scan to see his Templar Achives/Banlings nest etc and adjust accordingly.


    Based on my experiences, if you can prevent your enemy from knowing your unit composition you are halfway there. I am able to build hard-counters to his units via scan and overwhelm him before he can adjust.
     
  9. domanz

    domanz New Member

    Joined:
    Jul 14, 2010
    Messages:
    191
    Likes received:
    0
    Trophy points:
    0
    Terran have slightly overpowered units, to that I agree, but I ask myself if that isn't justified. Like MMM is easy, it's easy for me to harass them with mutas once they turtle. I force them to build vikings, more marines or missile towers, while I transition into infestors or something even more powerful. But terrans who manage to contain, are really hard to beat.

    Because then, you HAVE to face their even more powerful units at the disadvantage of less space and with additional defense by bunker or else. That one marine can be taken down by 2 zerglings is a weak argument. Once they reach a critical mass or are supported by medivac, they roast zerglings. Roaches are easy to mass, but damn slow. Yes, a thor can be surrounded. But which terran pulls out with 1 thor? Usually, they mass thors, and with al little support, my zerglings have little chance to do anything.

    Shortly, I think the units of terran are overpowered and one has to absolutely abuse their weaknesses and hinder a contain like one has to hinder a proxying toss.
     
  10. cybykillers

    cybykillers New Member

    Joined:
    Aug 14, 2010
    Messages:
    46
    Likes received:
    0
    Trophy points:
    0
    one thing that is bad about terran mmm is that they dont have very good mobility especially in the later stages of the game. even if he sets up turrets, mass void rays can kill those turrets in a snap and bassically gut the base with their uber powerfull charge. another thing. a good mmm user usually does have his big army inside his base so just attack his base and abuse the mmm's fail mobilty. it takes them a long time to get back into their base. i can also say that the biggest weakness for mmm in is infestors fungal growth, high templars p storms and basically any attack that does AoE damage. harassment by air units and AoE attacks can bring mmm down
     
  11. bovineblitz

    bovineblitz New Member

    Joined:
    May 25, 2010
    Messages:
    71
    Likes received:
    0
    Trophy points:
    0
    Are you kidding? MMM is basically THE strategy against toss in diamond. It's wall off, scan, marauder/marine, pick either mass marauder or mass marine, move in, win.

    The game is definitely not balanced. As toss you have to rush a stalker to stop reaper, then you have to rush a couple sentries because you simply cannot fight the MM stim timing push head on (meanwhile you have to tech to something because MMM beats even tier 3 toss units, so you need to somehow have enough gas)... terran scans you again and oops, stop going robotics, they'll just mass marines for immortals and get a couple of vikings, they'll have marauders to chase down colossi too. You can scout them all you want but their builds are pretty versatile so they can pump just about anything, observers are really only useful for checking their army composition and seeing when they move out.

    So now that your robotics failed, make a colossus anyways to force them to pump (wasted) vikings, then switch to high templar. Meanwhile the terran has a second base up and all you can do is drop harass a little bit, that is until he puts up a few OP turrets. Oh, they've already made ghosts, and ghosts look just like marines and EMP has an entire area of effect? Damn, feedback is now useless. Separate all your templar so you can get off at least a couple storms. Oh **** a Thor? Now what? Void ray... nope marines own it... immortal... nope marines own it... chargelots... nope marines own it.

    It's ridiculous that the Terran can wall off and then choose one of any number of effective strategies meanwhile the Toss (and zerg) has to react exactly the same way every time to counter specific OP builds. Marauders really don't have a counter... I mean, Terran can go ONE GAS and counter literally anything I do as a toss. The only thing I can do is tech switch 3-4 times in a game to hold the advantage, meanwhile I'm behind in army strength the whole time. If they use their medivacs to drop units in the back of your base while pushing, it's ridiculous to try and stop it... and just wait until you have TWO bases.

    Oh, and don't get me started on smart-firing tanks. Why don't my units smart fire? And does a planetary fortress really have a place in the game? Why can they salvage bunkers? Why is literally every unit they have good at harassing (reaper, hellion, banshee, viking, tank, MM drops)? Terran got so much cool new ****, cliff jumping vultures, fast firebats, improved wraiths, converting air/ground units, healing dropships, a godly thor, better tanks...

    So, to all the noobs here who are saying that it's balanced at a higher level of play, it's actually WORSE at a higher level of play and IMO there's more depth to the terran units as is. There's a couple pro players learning terran because their sponsors "wouldn't like the results if i continue playing as zerg".

    Man, and I didn't even go into mech vs zerg, that's even worse...
     
    Last edited: Aug 17, 2010
  12. bovineblitz

    bovineblitz New Member

    Joined:
    May 25, 2010
    Messages:
    71
    Likes received:
    0
    Trophy points:
    0
  13. ranshaked

    ranshaked New Member

    Joined:
    Aug 9, 2010
    Messages:
    15
    Likes received:
    0
    Trophy points:
    0
    I'm getting bored of the game already because of a few things: Zergling rushes at 6pool when you spawn next to one another, terran mmm, and terran late game turtling til masses ghosts (im protoss...not much i can do)
     
  14. Siege Tank

    Siege Tank New Member

    Joined:
    Aug 15, 2010
    Messages:
    59
    Likes received:
    0
    Trophy points:
    0
    @bovineblitz:

    "Your tears fuel my barracks. "
     
    Last edited by a moderator: Aug 18, 2010
  15. bovineblitz

    bovineblitz New Member

    Joined:
    May 25, 2010
    Messages:
    71
    Likes received:
    0
    Trophy points:
    0
    The nerf will be fun.
     
  16. truman

    truman New Member

    Joined:
    Aug 9, 2010
    Messages:
    12
    Likes received:
    0
    Trophy points:
    0
    From:
    Australia, Melbourne
    i saw a game with tlo, he sent his hellions and thors out to push, looks at his base to macro for like 5-10 secs, when he looks back his hellions are all dead cause they move twice thor speed, his 4 thors then got surrounded by zerglings and eaten like cakes.

    but yeah saying 2 zerglings can take out 1 marine is a pretty weak argument, and i think marines are one of the best units at cost when you have a few with stims. but im just saying terran are not invincible and there are advantages to playing all races.

    zergs can build hatcheries cheaper than a factory with a tech lab, or about the same cost with queen. and although i dont know larva spawn rate ive seen someone instspawn 35 corruptors at once, then broodlord half to smash bc/vikings and tank/thor army. if terran wants to build 35 vikings quickly they will need like 8 reactor starports/about same cost as hatcheries and it will still take 3 times the time.

    but yeah playing against terran sucks so they will probably get nerfed soon

    EDIT: off topic but i just wanted to say, i like the way all the anti-air air units have a ground attack as well landing, graviton, and brood lord. just so building with them isnt a massive risk
     
    Last edited: Aug 17, 2010
  17. domanz

    domanz New Member

    Joined:
    Jul 14, 2010
    Messages:
    191
    Likes received:
    0
    Trophy points:
    0
    I think we share exactly the same opinion. Terran is not overpowered as a race, but the units and their versatility give them an edge.
     
  18. Amberlamps

    Amberlamps New Member

    Joined:
    Aug 5, 2010
    Messages:
    132
    Likes received:
    1
    Trophy points:
    0
    In my opinion, everything seems to have an appropriate counter other than double MMM in pvt. Stalkers counter reapers, cannons counter banshees, immortals counter tanks, etc. You are just not playing against them the right way.

    Terran is my main race, but I've never had too much trouble fighting them with protoss so long as I tech myself correctly.
     
  19. Siege Tank

    Siege Tank New Member

    Joined:
    Aug 15, 2010
    Messages:
    59
    Likes received:
    0
    Trophy points:
    0
    You are under the delusion that Blizzard are of the same opinion.

    In any case, the only terran ability I think is a bit too much is the orbital scan. Being able to get hard counters and find enemy expands so easily might be a bit unfair. I' say remove or heavily nerf it (make it require 100 energy maybe) and that's enough.
     
  20. domanz

    domanz New Member

    Joined:
    Jul 14, 2010
    Messages:
    191
    Likes received:
    0
    Trophy points:
    0
    This would make terran quite vulnerable to ghosts and dts.