The "official" Starcraft2forum SUGGESTIONS thread

Discussion in 'General StarCraft 2 Discussion' started by SOGEKING, Sep 5, 2007.

The "official" Starcraft2forum SUGGESTIONS thread

Discussion in 'General StarCraft 2 Discussion' started by SOGEKING, Sep 5, 2007.

  1. SOGEKING

    SOGEKING New Member

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    Hi every one. Thank you to have all posted in here. :thumbup:

    As it is night tonight for me again (and I am just back from my job, and I am tired. When I am alone here you are sleeping or at school :-\ ) I will sleep soon again. Too tired. :sleeping: Good night to me. ^_^

    7. DRAWING A CIRCLE AROUND THE ENEMY UNIT(S) AND BASE(S) :

    As you know, if you saw the video of the multiplayer game-play, the cobra can drive, and shoot in driving together. Do you remember ? Good ! But you had to click and click and click again around the unit(s) to draw the route the cobra must follow to encircle the enemy and to kill it. If there are units, you can create an approximative circle around the enemy unit(s).

    So since we have always to click around the enemies (units or bases) to form an improbable circle why shouldn't Blizzard create an icon, an ability, an upgrade ( you know the icon we see at the right of the command panel ) which shows a circle. With that icon we can create, draw a circle and enlarge it according to our needs.

    Examples :

    a) you have to encircle a Thor to shoot it. So select the cobra, click on this new icon (which will show a circle), so "draw" your circle around the Thor, and the cobra will follow your circle. This could be a sort of new PATROL ! You can create this circle around your base ans your cobra can drive around your base to protect it, in making a sort of patrol.

    b) Spy and attack an enemy base : select your air unit ( which one according to you ? I really don't know ! ) I believed to the Terran predator, or a new zerg air unit, or any of the current unit. But I suggest to give this ability to the Zergs.The have nothing so this ability could be more useful for them. EVEN UPGRADE THE MUTALISK (or every Zerg air units) to allow this unit to attack the enemies (base or units in making a circle around them) without having to stop to fight.
     
  2. beetlelisk

    beetlelisk New Member

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    @SAMIR Hmm isn't holding shift enough? Blizzard could improve this so units won't stop at every point they're ordered to move....
     
  3. SOGEKING

    SOGEKING New Member

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    8. USE OF THE TERRAN CIVILIAN :

    Well I am going to talk about a unit that no one seems to be interested. First I don't believe the Civilian will be created in SC2. Too bad. Why ? Because I was thinking about the fact that we could use it.

    Yes, we can use it in SC2 ! I hope that you'll agree with me. Don't you remember a mission in Brood War, the terran campaign, where we had to walk with marines inside an installation with Duran to kill Stukov ? Yeah, you remember now. Well I remember a moment there were Goliaths without pilots. So once you approached one marine near the Goliath the marine disappeared and the Goliath was yours.
    What did the enemy ? They sent their civilians (who were not called 'Terran Civilian' but Engineers if I remember well) and they piloted the rest of the Goliaths.

    So what do I suggest ?

    I suggest to Blizzard to allow us to build the Terran Civilian (maybe it will be renamed Terran Engineer) inside the Barrack, or even just the Command Center ! Why to build this unit? Well, to send him to the Terran enemy structures or units to dominated them, as the Protoss Dark Archon did with his mental control ability. The Civilian must have energy of course. You just send a full energized Civilian to a TERRAN mechanical unit to allow him to control this unit. Of course to Blizzard to see if this mechanical unit must be damaged to allow the Engineer to possess it, like the Zerg Queen did against the Terran Command Center. To possess a battlecruiser you maybe need three full energized Engineers. To possess a Command Center you need five.
    Of course you will never possess any Protoss unit and structure, and less any Zerg organic unit and structure.
    We'll build those Engineers against a Terran enemy.

    I hope there will be a big war between Terran factions in SC2, allowing me to use those Civilians. So .... maybe the Civilian (Engineer) will become the most hated unit of the SC history, than the worst one.

    :good:


    @ beetlelisk : but this new icon could allow us to use it in different ways according to the race.
    - For instance you see the zerg mutalisk which attacks enemies and don't stop anymore to fight the enemies.
    - But the same icon could be given to the Protoss, for an air unit, just to spy the enemy base for instance. You select a Protoss Phoenix for instance, click on this icon, create a circle around the enemy base (hidden by the fog of war) and the phoenix could quickly fly around the base without stopping, and without attacking the enemy. So the enemy can't attack this phoenix too. But just can see a spying phoenix flying around its base.

    Of course this ability needs energy. We can't infinitely fly around the enemy base like that, without being atacked by the enemy. Once stopped because it has no more energy, and on the enemy base, the phoenix will be attacked !

    There is, thus, a logic of balance.

    @ Bnechreaker : thank you to have gathered those good suggestions inside this thread. It is better when all the same ideas are gathered. :good:
     
  4. beetlelisk

    beetlelisk New Member

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    @SAMIR About units attacking without stopping i agree it would be very very useful:) OK but have you seen my earlier comments to your suggestions:)?

    And about Civilians/Engineers it would be hard to capture mechanical units if they have to come close to it... Maybe these guys should have Jet Packs just like Reapers?

    My new suggestion (I'll add numbers to them later ;P) CAPITAL SHIPS LIKE BATTLECRUISER AND CARRIER CAN TRANSPORT UNITS (in bigger number than dropships etc...?)
     
  5. kenshin72

    kenshin72 New Member

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    Samir that idea of civilian is nice but it feels like its like giving it a mechanical mind control when its terran vs terran. Terran gameplay is not like that if it is then theres no point making those mechanical units because civillian will just somehow have a kind of hijack ability to get mechanical units. And if there is going to be such thing, it wound not be distinct to all three races because its big time imba in multiplayers
     
  6. SOGEKING

    SOGEKING New Member

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    9. EACH RACE SHOULD VIEW CLOAKED UNITS DIFFERENTLY :

    A suggestion by the member Lemmy. :good:


    Terrans should see them faded on top of a red circle with a spinning line, like radars, sort of the fog of war unit display of the radar dome, but cooler.
    Protoss should view them like they are seen now. With shiny blue edges.
    Zerg should view them in thermal vision.


    10. THE REPLAYS MUST FOLLOW THE REAL GAME :

    Even if you play with cheat codes I don't want to see anymore replays that always show another version of the game you played. When you defeat the enemy and that you save the replay, nearly ALWAYS my replays show another game. So there is a problem. Maybe is it because I used cheat codes?

    I suggest for the replays to be exact film of te game, with cheat codes or not.



    The ability for capital air units to transport other units ?

    @ Bettlelisk : Indeed, there are some air units like the battlecruisers which "should" transport some units. They are so big that, "normally", there are enough places to transport some ground units. Maybe even some Terran structures can load some units. They are enough big to transport them. I am thinking about the Terran Spatioport ( I don't know the name in English : this is the structure that builds air units ). This can transport some ground units no ?

    However what for the other races ? The Protoss Carrier does only have ONE passenger inside, the pilot himself. So of course there are the interceptors, so why no ground unit too?

    And for the Zerg ? What unit can "load" other units than the overlord itself ? No one !

    So there is no balance between those races. Only the battlecruiser could load some ground units. Else, other one ? no.

    It was a good idea

    PS : Don't worry. There will be a new Terran structure, the Terran Space Ship (I really don't remember the name), which is the transformation of the Spatioport. This future structure can load air units. But just Terran.


    For the Civilian (or Engineer) : good suggestion to give him propulsors like for the reapers to fly until air units to possess them. Of course they can't do anything against air units while on the ground.
     
  7. beetlelisk

    beetlelisk New Member

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    @ Samir about buildings transporting units CC will can transport 5 SCVs... hope other buildings will can transport some too:) U know for Terrans their buildings should be like strongholds... each one can hide some units, like when base is rided and army is somewhere on the battlefield...

    PS in English it's Starport ;) and i hope u're right this Space Ship would be a great thing!!

    PS2 what about Motherships carrying Shield Batteries??

    PS3 I have new idea about Engineers: they are upgraded Ghosts!! Do u remember Terran Campaign in Original Starcraft? Kerrigan went in CC and killed some Confederacy officer, taking control over it!! And for SC 2 Terran Campaign they would appear first as Earth Protectorate army survivors capturing some local Terran bases too survive for bit longer...

    But @ SAMIR i think that taking control over units would be rather hard - Engineer should have to go near this unit to capture it and how this can be done during battle when almost all Terran units are ranged fighters?? Maybe Lockdowned units could be captured...??
     
  8. SOGEKING

    SOGEKING New Member

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    11. THE UNITS MUST LET THEIR FOOTPRINTS, ETC ... BEHIND THEM :

    I don't know if somebody in this forum thought to this suggestion, or wrote something about it, but I believe it is a good suggestion. And I am proud of it. :)

    This is a visual suggestion for the game. I just watched the video of the Terran gameplay in the field, against another Terran, and I noticed at the beginning of the video that the Siege tanks were driving to the border of the base to protect it, letting behind them fogs of their engines or dust of the ground.
    Well, this is AN EXCELLENT visual effect ! :good: As for the Thor at the end of this video, making fog behind him while walking.

    HOWEVER there is something that Blizzard didn't include. The footprint of the marines while they are walking toward the enemy, and the long streak of the wheels of the siege tanks, and finally the huge footprints of the heavy Thor !
    This is a visual effect that had not to be mistaken. However I recognize that each unit is unique, so Blizzard had to create a different footprint for each ground unit, and that for each race. And for the Terran structures when they lift up ? They must let some footprints on the ground no ?

    For the Terran : the reaper and the marines have the same footprint. The SCV ? Maybe is it floating on the ground ?
    For the Protoss : what for the Templar ? Is he walking or floating on the ground ? And the Colossus . Four littles holes on the ground maybe ?
    For the Zerg : well for the zergling am thinking of footprint like little dinosaurus . I don't know ... And the Hydralisk is "walking" like a snake ! So the trace must draw long S .

    I agree this is a colossal work for Blizzard. Maybe is Blizzard working on this visual effect already ? ??? I hope so. :)

    Good luck Blizzard. If you don't do that it will not be a problem. You did enough already :powerup:

    PS : of course we will not see those footprints everywhere. On a space platform, which has a metallic ground, no footprint must be seen, normally. Just on tender ground like in jungle we should see those footprints. But if in the jungle there is a ground in stone, no footprint must be included. That's just logic. And if on the desert (I hope there will be a desert landscape included in SC2, like in Brood War) there are hard grounds no footprint must be included too.

    Also the footprints will not stay every time. They disappear with time, like when a nuclear missile hits the ground and let a black hole, and then disappear in some seconds.