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the next WoW expansion

Discussion in 'Blizzard Forum' started by ijffdrie, Jun 25, 2008.

the next WoW expansion

Discussion in 'Blizzard Forum' started by ijffdrie, Jun 25, 2008.

  1. ItzaHexGor

    ItzaHexGor Active Member

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    Nessingwary is basically a freelancer and wouldn't have the means to set up such a large camp for such an epic purpose, and the Venture Company's just evil.

    Even if the size of the islands are exaggerated, they still wouldn't form a large enough landmass to make an effective levelling area. Look at Kalimdor and the Eastern Kingdoms, and look at Outlands and Northrend. They're all large land masses allowing for easy levelling. There's no constant swimming between islands, no having to travel half-way around the world to another island, and large areas for numerous quests and even grinding, etc.
     
  2. TyReaper

    TyReaper New Member

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    Broken Isles are looking to be fail.
    What about other planets though? Like all the planets the Eredar came from?
     
  3. LordKerwyn

    LordKerwyn New Member

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    The way you could make the islands work size wise for leveling would be to either add them along with several other smaller places (like Hyjal) to add sufficient space as a whole for leveling 10 levels. The other way you could do it (and this is somewhat of a stretch and probably would be done either way) is to have each island connect to truly massive dungeons, something on the order of each one having levels about the size of Quel'thalas and several of them to form just one dungeon and then have a half dozen of these dungeons throughout the islands.

    As for bad guys, the Naga are an obvious choice, but what I think would interesting is a lot more elemental bad guys and factions, for example we have seen what an extremely weakened elemental lord can do, Ragnaros pretty much corrupted the dark iron dwarves, and was considered one of the more difficult bosses for some time. If the island dungeons are as expansive as what would be needed for leveling we are talking about several places surrounded by ocean that go very deep underground, in my opinon thats just a recipie for the water, fire, and earth elementals to get into it. Also, add in the fact that the islands are the death place of Gul'dan and the resting place for the body of the avatar of Sargeas and you have a great chance for the burning legfion to get involved as well.

    As for other possible additions as ijff said earlier you could add some form of naval combat and considering there will be destructable buildings in WotLK, its not to much of a leap to add in destructable ships and ports as well. Plus you have the ever present Goblin engineers creating blimbs why not add a cannon on one of those blimps and try and destroy some ships from the sky, on the same token you could add a ballista on the ships and return the favor. Also if you really wanted to jump off the deep end with the Goblins you could add them as a playable race that declares their alliegance to the alliance or horde at character creation (you could look at the character being a mercenary choosing to work for one side only, because once you help one the other would probably want to kill you). Along with the Goblins you could in theory add a "Tinker" class that is basicly takes engineering to a whole new level, you could easily let Gnomes, Dwarves, and Blood Elves play this class as well given their propensity for technology (whether it be steam powered, or magicly powered).

    Anyways these are just some of my thoughts, I think the Broken Islands have a chance to be a center piece for a campaign, but they probably need some other areas added in with them for sufficient leveling space. Another way you could go about this would be to make an "Elemental" expansion that lets players travel to portions of the Warcraft elemental plain and fight the elementals on their own turf, and just add the Broken isles as a section of the expansion or maybe even doorway to get to the plain, who knows.
     
  4. ijffdrie

    ijffdrie Lord of Spam

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    i wuv the elemental idea LK, i never thought of that one, but this could be the place where the aqaurian council is located(as a horde character you do some quests for em),
     
  5. overmind

    overmind Active Member

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    The Emerald dream could work the best i think.
    races;
    Alliance Furbolg: shaman, warrior, druid, hunter, priest
    Horde Satyr: warrior, warlock, mage, rogue
    enemies; mountain giants, green dragons, faerie dragons, dark trolls, treants, lost druids (alot of these would be corrupted in the nightmare)
     
  6. Meee

    Meee New Member

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    yes, add another race to the Horde that doesn't fit in at all, why dont'cha?
     
  7. overmind

    overmind Active Member

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    well, it vaguely fits...not as easy to find emerald horde races...
     
  8. Wlck742

    Wlck742 New Member

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    In your head
    You might as well *not* add new races if the only viable one's a Satyr...
     
  9. Meee

    Meee New Member

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    define vaguely then >.>
     
  10. ijffdrie

    ijffdrie Lord of Spam

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    i just had a great idea, though it may be more fit for WoW2

    the game has 2 modes that you can switch freely in every settlement; free and storyline

    free mode is just as it is now; the map never changes and everything stays the same

    in storyline mode places change as you progress, unlocking new stuff and such, like when you first did the recapture gnomeregan quests, the troggs stay in free mode, but they dissapear in storyline mode and some gnomish reparors move in.
    then if you complete some other quests for gnomish supplies, the city will slowly become a real capital city, where you can buy for an example; gnomish flying contraptions

    this way the game is more fun and attractive to some players who dont play it at teh moment
     
  11. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    I'd like to see a feature like that ijffdrie. It always bugs a lore freak like me that all this stuff is the same, even though completion of quests should make a big difference, it's usually just in your gear and experience.

    In another expansion or whatever new version of WoW, I'd like to see a solo mode where you can do dungeons alone, but it's just a challenge yet doable. Although it would kill the point of raiding and grouping...
    I just hate PUGing.
     
  12. ijffdrie

    ijffdrie Lord of Spam

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    and seriously, we need some personal housing,
    and i suggest to not, like every other game has, have one house, but be able to get a house in every major city, all in different styles...
     
  13. joester3

    joester3 New Member

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    Well, there is two person mounts, You know, other people can ride on other peoples mounts. And their is also the abbilitie to lvl to 80.
     
  14. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    ...There are two person mounts?

    When was this announced?

    Was it even announced?

    GET OUT OF MY HEAD.
     
  15. ijffdrie

    ijffdrie Lord of Spam

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    1st of all, we are talking about the 3rd expansion, not wotlk

    2nd; i 2nd minor willy's question
     
  16. ijffdrie

    ijffdrie Lord of Spam

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    srsly; finish azeroth, there are still 2 zones that are on the map, but not in the game, hyjal, and the thingie under silverpine.
     
  17. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    And there's more of Silithus.

    I'm sure there's more than those 3 zones...

    Plus all the islands and stuff from Warcraft lore that we can't go to.

    And the bigger pieces of land in the Great Sea.
     
  18. Meee

    Meee New Member

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    If they haven't done it from start, I'm against putting Hyjal in. It's supposed to be dead zone, what would you be doing there?
     
  19. ijffdrie

    ijffdrie Lord of Spam

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    fighting corrupted tree's, satyrs, etc.

    hyjal isnt dead, wc3 was all about stopping hyjal from being dead
     
  20. Meee

    Meee New Member

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    How much you think survived after Archie blew up? Except the World Tree ofcourse, which was supposed to take many years to recover.
    Even if they were to bring satyrs and corrupted trees...seriously, fighting satyrs and trees for entire zone? Sure, you could throw in a bunch of corrupted critters, but don't we have all these already?