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the next WoW expansion

Discussion in 'Blizzard Forum' started by ijffdrie, Jun 25, 2008.

the next WoW expansion

Discussion in 'Blizzard Forum' started by ijffdrie, Jun 25, 2008.

  1. ItzaHexGor

    ItzaHexGor Active Member

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    So. Allow me to repeat myself... Stop guessing. You're wrong.

    They're not getting it for the gear he drops, they're getting it to become more powerful, which involves the gear he drops. Ergo, people do not buy it to kill Arthas, they buy it for Wrath as a whole.
     
  2. TyReaper

    TyReaper New Member

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    You're an arrogant know-it-all I tried to prevent personal attacks, but I'm sick of it, every thread you go on its the same thing...you always argue a point. In every thread. Oh I'm sorry, you're a stickler for details so 94.5781% of the threads you post in. I'm done, you win. Have fun with your ego because you've taken this thread completely off topic.
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    Ouch. Mah feelins be hurted. But seriously, I found that funny. Especially seeing as it was you who set it off the rails by getting randomly pissed off at one of my posts and then by flaming everyone for being 'wrong' about Kil'Jaeden. Seriously dude, well done.

    All in all, people don't buy World or WarCraft or the expansions purely to kill the last boss, so having a Broken Isles expansion would not work because pretty much the only thing it has going for it is that Sargeras resides there. It would only really work if it was introduced in a patch, just like the Isle of Quel Danas was.
     
  4. ijffdrie

    ijffdrie Lord of Spam

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    okay, i looked at some maps, and saw that the broken isles are indeed to small for an expansion
    but what about a complete new sea expansion.
    with the islands:
    -broken isles
    -zandalar
    -tel abim
    -kezan
    -the two unidentified island groups in the northern sea
    -hiji

    my idea was that the unidentified island groups are teh home of the murlocs(or at least one of the islands) and the location of their gods

    the new big cities speak for themselves:
    teh zandalari capital
    undermine

    now for raids/instances:
    -tomb of sargeras
    -nazjatar(there could be several raids here
    -temple of the old gods(zandalar)
    -temple of the sea(murlocs and their bosses)
    -temple of the moon(murlocs and their bosses)
    -darkspear island
    -tol barad

    what else do you want?
    i can provide it for you
     
    Last edited: Jun 28, 2008
  5. ItzaHexGor

    ItzaHexGor Active Member

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    The means to get to the others islands from each island. Are they all located between Kalimdor and the Eastern Kingdoms? Otherwise it could be quite difficult.

    A large range of mobs, including new ones. Murlocs would get awfully boring after a short period of time, as would the Naga and Trolls, so there would have to be a larger range of opponents to fight, both in and out of instances.

    Something to connect them, lorewise. When the Portal opened, everyone went through to face the Burning Legion and Illidari, both residing in the same place. When travelling to Northrend, the same will happen. They are both single destinations, but the islands wouldn't be. There needs to be some intent as a whole for travellers to journey to these islands.

    An appropriate race or class. This one isn't too hard. With all the sunken temples and lost artefacts, goblins and ethereals could be a couple of neutral races, or just one each, purely working for the sweet pay off. If you want a class though, then that would probably be more difficult.
     
    Last edited: Jun 28, 2008
  6. Wlck742

    Wlck742 New Member

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    In your head
    Meh, I still want a Twisting Nether setting. There's a ton of room to expand in it.
     
  7. ijffdrie

    ijffdrie Lord of Spam

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    new class:warden

    something that connects them....
    what about teh Naga, murlocs, makrura(or wahtever) and other sea creatures start their global offensive

    new enemies, that is a though one
    i dont think the revenants are in the game yet
    i dont think all night elf-naga transformations were succesfull(thinks back of alien:ressurection)
    krakens
    sea-dragons
    magical water(tornadoes and such)
    some new demons, i dont know, there is lots of potential in the tomb
    (i havent been to otland yet, but are there any naga units left unused?)
    giant crabs(not very impressive, but still fun)
    lots of goblin experiments near kezan(special shredders, tanks, mutants, walking bombs)
    night elf wardens
    and maybe: the aspect of the deer druids

    transportation between teh islands
    i was thinking of a new kind of mount, one that only works on the water surface: a boat and between islands too far from each other: a transport vessel(like the ones that are already going between the eastern kingdoom and azeroth
     
  8. ItzaHexGor

    ItzaHexGor Active Member

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    I doubt Warden would work too well. It only really applies for Night Elves. Can't really imagine too many other races with Wardens, nor too many more abilities. What role would it fill? Crowd control? Maybe DPS Tanker? I'd still rather the two neutral races.

    I doubt all the sea creatures would start a global offence. Haven't the Naga already done so under Illidan anyway? But the others are just neutral. Like wolves or big cats.

    Nice creatures. I thought that'd be a tough one. Sea dragons and the like would work well.

    I wouldn't find it too enjoyable to have boats or something to travel to each island, especially seeing as there would be a lot of travelling to do with such small islands. Maybe a Goblin translocator?
     
  9. TyReaper

    TyReaper New Member

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    Wardens are doable... If the horde gets its own heroic class. Maybe Far Seers? Or shadow Hunters to tie into the Troll theme? Just a rationalization of wardens.
     
  10. ItzaHexGor

    ItzaHexGor Active Member

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    Nah, Blizzard won't be implementing faction-specific classes too soon, they couldn't get it properly balanced. That's why they introduced Paladins to the Horde and Shaman to the Alliance in the Burning Crusade. However, if the Warden is, just say, for crowd control, in order to make it fit the Horde they may bring out an equivalent Horde class. Like how Horde Shamans have Bloodlust and Alliance Shaman have Heroism. In other words, their abilities do the same thing, as I assume Shadow Hunters would be good for crowd control, but in order to fit both factions, each gets tweaked appropriately.
     
  11. ijffdrie

    ijffdrie Lord of Spam

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    well, i think warden would be a big hitter, but it wouldnt be able to keep teh damage up, it would have like, super strong attacks, but to high cooldown to make it a dps
     
  12. ItzaHexGor

    ItzaHexGor Active Member

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    I'da thought the opposite. They're not big brutes, they're agile and fast. They do definitely have the armour, but that's all they really got going for them. Maybe they could replace the Fury Warriors as being the Rogues in Plate? Less damage taking capabilities, but greater damage output.
     
  13. ijffdrie

    ijffdrie Lord of Spam

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    i was also thinking, what new hero class would there be for the emerald dream?
     
  14. ItzaHexGor

    ItzaHexGor Active Member

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    Who says it has to be a hero class? Races would go fine, as would normal classes. Perhaps they'll go in a completely different direction and augment the characters who're in the Dream. After all, it is practically a dream.
     
  15. ijffdrie

    ijffdrie Lord of Spam

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    what about this for the warden: no normal attack, only abilities

    and as a battlground, maybe some sort ofseabattle, wehre you have to capture teh enemies ships by entering them

    also an idea for a new feature: several "traps" or "challenges" in dungeons that are difficult to overcome, like a large field with forcefields where every player needs to find his own route through, or a field with several lasers that you need to jump over or crouch under(just some ideas)

    or some new sort of attacks that dont follow your enemy if they move
     
  16. TyReaper

    TyReaper New Member

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    Will there be murlocz in teh Emerald Dream?!?!??!
     
  17. ijffdrie

    ijffdrie Lord of Spam

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    could you perhaps not spam every thread about murlocks?
    or at least add something to the conversation?
     
  18. ItzaHexGor

    ItzaHexGor Active Member

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    No normal attack for the Warden? Seriously now. I'll admit it's interesting but it's also just downright thoughtless.

    Attacks that don't track your opponent might work, but a couple already exist what with things like Distract and Enigineer's explosives.
     
  19. TyReaper

    TyReaper New Member

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    I'm sorry.
    My impressions of wardens is that they are just killing forces that are highly skilled and basically come second to none in stealth combat. Rogue in plate sounds about right... Making the Blademaster the perfect counterpart. An excellent meleer in plate, with significant dps abilities.
    No?
     
  20. ItzaHexGor

    ItzaHexGor Active Member

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    Bladesmaster would be much too similar to Fury Warriors, especially seeing as most of their abilities have already been taken by the Warrior. Having a Shadow Hunter or something as the counterpart would work better as they could also have the same level of crowd control.