1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

The New Lurker!

Discussion in 'Zerg' started by Prodigal, Mar 10, 2008.

The New Lurker!

Discussion in 'Zerg' started by Prodigal, Mar 10, 2008.

  1. WuHT

    WuHT New Member

    Joined:
    May 29, 2007
    Messages:
    199
    Likes received:
    0
    Trophy points:
    0
    Now there is no guarantee's that the lurker is a mutation of the hydralisk in starcraft 2.

    I however, do agree i liked the simliarity between the zerg ground forces. To me, they all shared simliar head/crest shapes, but had wildy different body shapes to do different things. This would make sense since they all mutate from the same larvae.

    Zerglings was the wolf-version
    Hydraliks : upright snake version
    Ultralisk : elephant version
    Lurker : Spider version
    --while the head/jaws/skull was generally the same IMO.

    Right now the lurker is tough to distingush against the roach, but perhaps the movement "undulation of the arms" would make it easy to differentiate.
    -------

    Anyone else think that the lurker's head unit (the part you see when it's buried) should be more centered in it's body ? Right now it looks like the hand in adam's family running around backwards.
     
  2. gtx75

    gtx75 New Member

    Joined:
    Feb 9, 2008
    Messages:
    213
    Likes received:
    0
    Trophy points:
    0
    the hydralisk is bare-able but the lurker, it doesn't resemble the hydralisk one bit, especially its head, its even different from its original design. The point of having a lurker evolved from the hydralisk is that it will still resemble the previous unit, not a completely different unit. Its like having a monkey giving birth and all of a sudden a human baby comes out...

    if it looks that different, you'd rather have a completely different unit, or have it morph from larva instead.
     
  3. Ayzee

    Ayzee New Member

    Joined:
    Sep 6, 2007
    Messages:
    51
    Likes received:
    0
    Trophy points:
    0
    From:
    Sweden
    Mutalisk --> Guardian --> Devourer

    Yeah.. you can totally spot the similarities =)
     
  4. WuHT

    WuHT New Member

    Joined:
    May 29, 2007
    Messages:
    199
    Likes received:
    0
    Trophy points:
    0
    yeah someone was going to try to critic me : ) hence i mean the GROUND assault units .. to those who'll bring up drones
     
  5. Laz

    Laz New Member

    Joined:
    Feb 2, 2008
    Messages:
    206
    Likes received:
    0
    Trophy points:
    0
    Ok first off i think the hydralisk looks fine. The only thing i would change on it is its attack. You can barely see the spikes going through the air which i understand but they should make the impact visible. About the lurker, i admit its a complete reck. I could easily imagine a 3D version of the lurker in SC1 so why did they turn it in to a caterpiller with a giant head? And the roach is like the lurkers head with out its body. That could be changed to. But all and all i think the zerg look great.
     
  6. gtx75

    gtx75 New Member

    Joined:
    Feb 9, 2008
    Messages:
    213
    Likes received:
    0
    Trophy points:
    0
    agreed... and yea, the lurker looks nothing like the hydralisk and there has almost never been a case where you haven't seen someone for a long time and they look nothing like they were when you last saw them, there has to be something similar. the head... was its marker, its now gone and i even consider it a whole separate unit with no ties to the hydralisk
     
  7. Chax424

    Chax424 New Member

    Joined:
    Oct 21, 2007
    Messages:
    411
    Likes received:
    1
    Trophy points:
    0
    From:
    A
    You don't have to include the whole quote ;)

    Lots of the Zerg concept came right out of left field and took us all bu surprise. Not sure why...a new team clearly...but thats no excuse...
     
  8. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    In StarCraft1 the Lurker didn't look like the Hydralisk. The Hydralisk was a mid-sized, big-crested, smooth-ish serpentine creature with scythe arms and the Lurker was a large, multi-limbed arachnid with vestigial arms and mandibles. They aren't similar units.
    [img width=127 height=56]http://i230.photobucket.com/albums/ee72/itzahexgor/hydralurker.jpg[/img]
    Just because it's an evolution, it doesn't mean they should look similar. Apart from the Hydralisk, there are the Zerglings mutating into Banelings, and Mutalisks that mutated into Guardians or Devourers. No mutations/evolutions looked similar, so why should it in StarCraft2?
    Again, if either unit is changed, it should be the Hydralisk. It doesn't sit well with the rest of Zerg at the moment, and isn't the classic Zerg icon that it used to be.
     
  9. Ych

    Ych New Member

    Joined:
    Jun 1, 2007
    Messages:
    874
    Likes received:
    2
    Trophy points:
    0
    The Lurker doesn't look like anything fearful for the ingame screenshots. They look like squids forgodsake. Especially when they are burrowed underground.

    Overall, I don't really mind about the Lurkers look. I'm sure Blizzard will polish the units as time goes by as seeing by the changes of the Marine shields.
     
  10. Wlck742

    Wlck742 New Member

    Joined:
    Jul 15, 2007
    Messages:
    2,867
    Likes received:
    0
    Trophy points:
    0
    From:
    In your head
    I don't really care much for the model, but like Ych pointed out, it'll most likely change. At first I didn't know it was a lurker until I saw them burrow and attack. :p I think the Hydra looks pretty good too. It looks closer to what they originally intended and more intimidating than before.
     
  11. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    As most of you have probably heard before, I'm not a fan of what the StarCraft2 Hydralisk looks like. It's arms look too breakable, the eyes look like headlights, the crest and skin is too busy, the mandibles don't fit the face and its claws look too cumbersome.
    Am I the only one who sees this?
     
  12. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    ^
    i rkn the hydra is alright,....though...i think they put TOO much detail to it.
    in sc1..it was hard to see the hydras face, cuz his scythes was hiding it...but now u can see it and you see his eyes and teeth and 2ns way at the outseide near the teeth and etc...

    but i dno, i like the hydra...but i dont like the hydra..so i guess, what im saying is...i dont mind if they change the hydra or not.
     
  13. Star-Crap

    Star-Crap Guest

    naw homes the hydra looks fearsome. if anything, add some of that green slime to the attack animation that it had is sc1.


    The lurker looks too bulky. fix the lurker head blizzard

    and wuts this visible when burrowed? that just takes the purpose away from them.
    (hope thats just a sick rumor)
     
  14. Meee

    Meee New Member

    Joined:
    Jun 16, 2007
    Messages:
    3,551
    Likes received:
    2
    Trophy points:
    0
    From:
    Poland
    they are visible to the player who controls them so you know exactly what is burrowed where
    sort of like the big sign marking nuke location
     
  15. Star-Crap

    Star-Crap Guest

    yeh thats wut i thought. its just i keep hear the other rumor.

    thnx for the clarity have a power up :powerup:
     
  16. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    ^
    hey i havent seen u in ages...good to see you again starcrap =]

    yeah i actually totally agree with you all. in sc1 the lurkers head was not visibal. but now in sc2 it is and it does look.......ghey...lol.
    i think they should put the nead lower. like a spider or something...
     
  17. ItzaHexGor

    ItzaHexGor Active Member

    Joined:
    Sep 9, 2007
    Messages:
    4,187
    Likes received:
    21
    Trophy points:
    38
    From:
    Sydney, Australia
    You could definitely see the Lurker's head in StarCraft1, it's just that the graphics were worse so it's harder to make out. I guess it could be made smaller, or they could just space out the legs more to give it more support at the front, so it won't look top heavy.
    Unless you meant while Burrowed, in which case the Hydralisk looks much, much worse.
     
  18. AcE_01

    AcE_01 Active Member

    Joined:
    Aug 1, 2007
    Messages:
    2,289
    Likes received:
    5
    Trophy points:
    38
    From:
    Australia
    ^
    oh no i mean the lurkers head in general..when its walking around.
    i think the hydras head is about too big too....so tahts y it looks so dopey when it burrows...lol
     
  19. WuHT

    WuHT New Member

    Joined:
    May 29, 2007
    Messages:
    199
    Likes received:
    0
    Trophy points:
    0
    actually if the "head" you are referring to could be just the carapace (like a crab shell...the head is actually only at the tip". The odd purple dots of the top are NOT the eyes..but does look like a dopey face.

    Again i agree that the carapace structure is too anterior, which makes it seem like it's going to tip forward.
     
  20. Laz

    Laz New Member

    Joined:
    Feb 2, 2008
    Messages:
    206
    Likes received:
    0
    Trophy points:
    0
    Have they made a poll stating whether or not you like the hydralisks new look? Because if they havent then someone should make one. By the sounds of this topic it would be a popular pole.