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The New Firebat

Discussion in 'Terran' started by -LT-, Nov 18, 2007.

?

Do you like it?

  1. Yes! The Changes are Great!

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  2. It's OK.

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  3. No. Firebats from the Factory is Awkward.

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  4. No. I hate the Model.

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  5. No. I don't like it at all.

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  6. I don't want the Firebat in the game at all.

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The New Firebat

Discussion in 'Terran' started by -LT-, Nov 18, 2007.

  1. Indigent

    Indigent New Member

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    Siege fire??? ERRRR... I'm not happy with that replacing firebat.
     
  2. Rex

    Rex New Member

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    Rofl Seige fire sounds pretty....... fake and super fake Sci-Fi but nice idea :/ I guess but still FIREBATS STAY IN BARRACKS I'M GOING ON STRIKE!!!! :upset:
     
  3. Wlck742

    Wlck742 New Member

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    From:
    In your head
    What if firebats had the ability to blow their fuel tanks up for AoE damage around them?

    Preparing for flaming.
     
  4. Gasmaskguy

    Gasmaskguy New Member

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    I don't think they're fanatical. At least not THAT fanatical...
    Banelings blow themselves up, and that proves what kind of mental state you're supposed to be in... ;)
     
  5. Wlck742

    Wlck742 New Member

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    I dunno, maybe the suits have some remote detonation triggers on them that their superiors can activate.
     
  6. -LT-

    -LT- New Member

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    BUMP
     
  7. Rex

    Rex New Member

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    Hmm sounds nice So when they die the tanks Automatically blow up for extra damage Sounds very....COOL SOUNDS REAL! OH BOY I WOULD LIKE THAT! :powerup:
     
  8. nEveR_LifT

    nEveR_LifT New Member

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    I think that there should be a small burn affect. Like when a unit gets hit buy a fire based attack it will catch on fire and say 1-2% of their health would be taken away every second.
     
  9. longlivefenix

    longlivefenix New Member

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    i just want the banes to be able to blow up if you click the button that will say BOOMIE
     
  10. Smokiehunter

    Smokiehunter New Member

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    I like the idea of every time you lose a fire bat it blows and causes a little AoE it could come in use for mass lings
     
  11. don_bocci

    don_bocci New Member

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    Personally I think if they are going to make it at the factory it should either become a mechanical unit that has more armor and health with some sort of special ability like the burn or SD. Otherwise they need to change the model to make it smaller and get it built at the barracks again. Or just get rid of it.
     
  12. longlivefenix

    longlivefenix New Member

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    i think that the firebat just needs to go...
     
  13. Maelstrom

    Maelstrom New Member

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    From:
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    Firebats were very powerful in SC1 but they had 2 major flaws: they were unable to attack air units and their were pretty weak.
    If Blizzard gives them higher HP and mechanizes them, then they would certainly become a serious threat, especially against zerg.
    Or maybe... keep them as infantry, but give them a huge hp boost.. and you have a ''terran zealot'' with a mighty aoe attack that can be healed by a medic. Not bad indeed.
     
  14. don_bocci

    don_bocci New Member

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    As it is right now firebats seem to be more like Galith with close range ground attack.
     
  15. Rex

    Rex New Member

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    Err Not really I still think the Firebat should stay in Starcraft II and be in the Barracks I also Agree with the Gas Tanks Blowing up and giving off more damage when killed by a melee unit, also the burning damage is also a good Idea but will it be burning on shields? But should it just stop burning when shields are out? ORRRR Burn for a specific time or period?
     
  16. nEveR_LifT

    nEveR_LifT New Member

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  17. happypills

    happypills New Member

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    I'm not a fan of the firebats...I think making them in the factory is awkward...and the flamethrowers look like something the A-team would make out of a muffler or something lol

    I still can't believe that the terrans...in the future as advanced as they are...use flame-throwers...I'd think they'd have some other weaponry for melee or other support infantry. I was hoping we'd get a new unit instead of a stronger repeated unit.
     
  18. Rex

    Rex New Member

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    HEY HEY HEY Don't make it too Sci-Fi or it will be just plain stupid!!! Still if you can use it, and it still works good USE IT!!!
     
  19. Indigent

    Indigent New Member

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    I think you got him mad. Lol. If you made fire like go on forever that would be wierd. Unputoutable fire. Instead make it like 10 seconds and make it have slight AOE damage that can spread in a crowd, like biological warfare.. That would be neat.
     
  20. Rex

    Rex New Member

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    How about the fire is on the ground and burns on the ground for three or five seconds and who ever touches it gets fire damage and burn for about 2 seconds and can spread to like 2 units maximum. Is that good?