1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

The Mothership

Discussion in 'Protoss' started by Bthammer45, Feb 4, 2009.

?

Should the Mothership be made unique or should it be made to have more then 1?

  1. Made unique

    39 vote(s)
    73.6%
  2. Made to have more then 1

    14 vote(s)
    26.4%

The Mothership

Discussion in 'Protoss' started by Bthammer45, Feb 4, 2009.

  1. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    *sigh*

    The recall does not happen instantly. There is quite a bit of delay. You do not get to see this in the game, since the time is sped up. Most battles you fight in the campaigns go on for days.

    Also, the motherships are spread over a whole quadrant of the galaxy iirc from the lore in the wiki. Even with the recall it would take quite a lot of time for them to arrive. Often to late to be of any use in battle, well, maybe for cleaning up the rubble. -haha...- Even the wormholes that the zerg use do not provide instant travel. That is just how the rules of the starcraft universe work.
     
  2. LordKerwyn

    LordKerwyn New Member

    Joined:
    Jul 28, 2007
    Messages:
    2,259
    Likes received:
    9
    Trophy points:
    0
    From:
    Deep Space
    Aurora after taking another look at the numbers I tossed out, the Pulse Storm abilit would be absurdly overpowered, on its last tick (if the MS's attack was fully upgraded) it would be doing something like 720 or 1440 dps, which is absudly overpowered. Also, I think the Planet Cracker in some form needs to be on the MS. Also, if the Mothership's main ability is ground oriented then the Mothership would have atleast 1 major weakness being that most of its firepower is directed in ATG.

    BT The answer why I want it unique is should be well explained from my earlier post, at the most basic level I want the Mothership to have atleast 1 one really powerful ability that can be used offensively. The problem with the power level I would like to see in the ability is that if it could be used in quick succession or twice at once it would likely be extremely overpowered. Think of it like the Phoenix's old overload ability, the Phoenix became extremely deadly for a short period time at the cost of being weakened after the fact. That weakness however became diluted by the fact that the multiple Phoenix could stutter fire their overloads so there was always atleast one happening at a time effectively removing the Phoenix's weakness. If there can only be one Mothership on the field per player at a time no matter what abilities it has you can ensure that at the very least it will have the weakness of not being able to use its abilities against your oponent in quick succession.
     
    Last edited: Apr 7, 2009
  3. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    You are right about everything in that post, I just like the lore side behind the decicion. Lots of people want the mothership to be unique, -says the poll- but cannot find a good reason. I think that having good lore for a unit being unique is important in most games, but especially in starcraft 2. Brood wars had no unique units, so people -at least me- have a hard time understanding this decicion. --Why would it be like this?-- --Throws in some lore.-- --Thank you!--

    Also: lol! Even 300 dps would already have been overpowered. It would have looked nice, though. Further, the ms should indeed have some super ability Be if there would be such an ability, it would be hard to balance. Here are some suggestions for balance:

    - The ability takes time to charge up.
    - The shields are weaker -or down- while using certain abilities.
    - Ms is immobile during the casting of something that needs to be charged, or during the use of it.
    - Planet cracker only does significant damage against buildings. -It uses some sort of seismic power to attack, or whatever.- This would give it a larger range for buildings, and a small one against units. I think it is more balanced that way, since protoss only have one other anti-building unit at the moment. -void ray-

    What do you guys think? This are just examples by the way. Not all of this should be applied, of course. Just parts of it, or it would be the most nerfed unit ever.
     
  4. 1n5an1ty

    1n5an1ty Member

    Joined:
    Mar 2, 2009
    Messages:
    879
    Likes received:
    1
    Trophy points:
    18
    From:
    Reality
    hah awesome ^^
    but even the void ray doesnt have any bonuses vs buildings :(
     
  5. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    Please, just for once, think before posting. You bring the whole forum down this way...

    The strength of the void-ray weapon lies in the fact that it gets stronger over time. This is almost impossible to use against regular units, since they move away and cause the ray to reset. Buildings will of course be unable to escape. -Except from flying Terran buildings if they make it to the boxed version.-
     
  6. 1n5an1ty

    1n5an1ty Member

    Joined:
    Mar 2, 2009
    Messages:
    879
    Likes received:
    1
    Trophy points:
    18
    From:
    Reality
    yes but they have to stay in place to build up power, and the most their gonna be able to do is 48
    question: does the void ray attack damage the target every second?
     
  7. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    Let me explain that with an example -damage per second altered for the example-, but please look stuff up from now on:

    - first it does 10 damage per second
    - after 2 seconds it goes to 20 damage per second
    - after 3 seconds it does 30 damage per second

    We fire for 3.5 seconds:
    10+20+30+(30/2=15)=75 damage. Get it now? There is no damage per second for this unit. That also counts for the old colossus. The damage is continues
     
  8. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    Aurora, the latest version of the Void Ray follows its target (I think rather slowly, though). Flying buildings can definitely not escape, neither can the more slow units.
     
  9. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    Wait. Does it move, like leaving its place, or does it just turn? I must have missed something. While I was gone, I only read the batches, not the Blizzcon stuff.
     
  10. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    You didn't read batch 47 properly then. :D

     
  11. 1n5an1ty

    1n5an1ty Member

    Joined:
    Mar 2, 2009
    Messages:
    879
    Likes received:
    1
    Trophy points:
    18
    From:
    Reality
    ...
    the void ray does 6 damage
    4x damage after 2 seconds
    8x damage after 4 seconds
    wtf do u mean continues? as in 1 damage continously to add up to 6 per sec and so on? explain PLZ

    and btw @Gasmaskguy Dude i just realized that ur name is gas mask guy. i thought it was some other language before :p
     
  12. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    Oh God. So obvious.

    I don't think that anybody can explain this any better then I did. It just keeps adding up during the second you fire, untill the full damage is reached at the end of the second. Then it starts over. If you interrupt it halfway a second, it still does half the damage. Dude... Insane indeed. :s
     
    Last edited: Apr 10, 2009
  13. LordKerwyn

    LordKerwyn New Member

    Joined:
    Jul 28, 2007
    Messages:
    2,259
    Likes received:
    9
    Trophy points:
    0
    From:
    Deep Space
    Aurora I think your wrong on this one, if I had to make a guess I would say that the Void Ray does full damage (minus armor) once a second every second, but not paritial damage if interupted. I say this with the assumption that damage will work as a combination of the Sc and Wc3 systems. If my assumption is correct the graphic truly has no bearing on how often the unit actually reieves damage (or even when the unit recieves damge in the case of the Colossus), the is no "continuous" damage in either game, but in Wc3 damge can be made to look continuous by having a very low amount of damage that hits the unit several times a second. This worked fine in Wc3 because all of the armor was percentage based, in Sc2 that is not the case. For example an attack that does 3 damage every .125 seconds would do 24 damage to un-armored unit, in Wc3 a unit with 50% armor (50% is a decent amount I think it would be analagous to 2-3 armor in Sc1) would only take 12 damage, with the Sc armor system a unit with 2 armor would only take 8 damage because 2 damage was subtracted from every pulse, if the damage was instead 12 damage every .5 seconds the same Sc unit with 2 armor would take 20 damage out of the 24.

    Considering the whole point of the Void Ray is to be an anti armor/building unit, it would make sense that the Void Ray does its damage in pulses of only once or twice a second, versus anything that approaches being continuous. Also, as far as I am aware in all Blizzard games you either get hit with a damage pulse or you don't, there is no partial damage from the time frame where a unit could have hit you, but you got away before the next damage pulse came. All of which suggests that the Void Ray does non-continuous damage even if its animation suggests otherwise.

    Anyways, this topic is about the Mothership not the Void Ray, can we try and get back on topic please?
     
  14. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    Uugh, whatever. I was indeed looking at wc3 mechanics for this one. But: It. Is. Bloody. Ridiculous. If I would be hit by a giant laser, would I be damaged once per second then?

    This is just the worst case of bs ever in a game. I am leaving this topic. The ms will probably be changed 35643 times anyway during the beta... This one is not worth discussing now imo. -yes, this means you win, bla bla bla ex dee XD Huhuhu-
     
    Last edited: Apr 10, 2009
  15. 1n5an1ty

    1n5an1ty Member

    Joined:
    Mar 2, 2009
    Messages:
    879
    Likes received:
    1
    Trophy points:
    18
    From:
    Reality
    ...
    restating the topic would help
    i dont wanna go back to an earlier page
     
    Last edited: Apr 13, 2009
  16. Aurora

    Aurora The Defiant

    Joined:
    Sep 12, 2007
    Messages:
    3,732
    Likes received:
    15
    Trophy points:
    38
    From:
    The Netherlands
    The Mothership. -_-'
    That big, round thing that has had 35469 revamps.
     
  17. Bthammer45

    Bthammer45 New Member

    Joined:
    Jan 8, 2009
    Messages:
    741
    Likes received:
    1
    Trophy points:
    0
    I wonder what buildings the mothership can warp to for say a dark pylon at the enemies door step warping the mothership to it having the mothership cloaked and then have it return pretty much unharmed to the base.

    Seems pretty crazy to me.
     
  18. 1n5an1ty

    1n5an1ty Member

    Joined:
    Mar 2, 2009
    Messages:
    879
    Likes received:
    1
    Trophy points:
    18
    From:
    Reality
    Perhaps that really would be a strategy...
     
  19. lvhoang

    lvhoang New Member

    Joined:
    Jan 31, 2009
    Messages:
    171
    Likes received:
    0
    Trophy points:
    0
    From:
    Seattle, WA, USA
    well it all depends on how nerfed it is going to be :) but I do agree it would be a nice idea to check out
     
  20. SOGEKING

    SOGEKING New Member

    Joined:
    May 25, 2007
    Messages:
    1,572
    Likes received:
    2
    Trophy points:
    0
    it's been a while since nobody has posted in this thread.

    Well I just wanted to say that I want the mothership to be a unique megaunit. The mothership is the ship that the xel'naga themselves used to observe the species from the deep space. And they used them to flee Aiur when the Protoss hunted them.

    How much motherships are there ? Not 100. even not 50 ! Far less. The amount of mothership is countable. Because it is a unique vessel. A precious one too. The Protoss use them now.

    What about the abilities of the Mothership ? It can use the time bomb, the planet cracker and the black hole.
    But according to the Protoss mythology they consider the Xel'Naga as a peaceful race. So why would the xel' naga set a planet cracker up inside their vessel ? To destroy a planet ? why ? why so much violence from a peaceful race ?
    This ability has been cut anyway. Black Hole too powerful too, so got cut. Time bomb ? well, a good option.
    Ability to cloak structure ? excellent !