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The Mothership

Discussion in 'Protoss' started by Bthammer45, Feb 4, 2009.

?

Should the Mothership be made unique or should it be made to have more then 1?

  1. Made unique

    39 vote(s)
    73.6%
  2. Made to have more then 1

    14 vote(s)
    26.4%

The Mothership

Discussion in 'Protoss' started by Bthammer45, Feb 4, 2009.

  1. Gandromidar

    Gandromidar New Member

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    Lol hasnt someone already discussed that Protoss are INFACT lesbians? or something along those lines..? Well seeing as the Mothership is the 'Mother' of all protoss( i think) then shouldnt it only be one? blizzard should just make a cheat for noobs so that in single-player they can have more then one..Just to make them happy..
     
  2. Hayden351

    Hayden351 Member

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    I think it should

    Mothership
    Minerals: 400
    Gas: 400
    Heath: 600
    Shield: 450
    Souls: 8
    Attack: Scarabs: 90 Intercepters: 8
    can only have a total of 6 Scarbs/Intercepters
    Defence: 3
    Heavy
    can only have one mothership
    Abilities: Create Scarab, create Intercepter, Time Bomb, Statis field and energized bolt
    Create Scarab
    Create a Scarb that the mothership fires at eneimes it does a 90 damage +10 to heavy once it is shot you cannot withdraw it if the selected enemy is destroyed the scarb is destroyed apon connecting with the gorund but still does AoE damage it cost 20 minerals
    Create Intercepter
    Creates a Intercepter that attackes any enemy in sight doing a light 8 damage +5 to light i can be continued to be reused until destroyed it cost 15 minerals
    Time Bomb
    creates a distortion in the fabric of time stoping everything and everyone other then the colossus and warp rays attacks
    Statis Field
    Shots a AoE shot that cause all enemy units in the radius to be put into a statis field lasts 45 seconds
    energized bolt
    shoots a energy beam that breacks apart that hit random parts of the ground and air all units caught in the blast loses 70 heath.
     
  3. Ste

    Ste New Member

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    Itd be cool if itd had some type of self destruct feature that winds up being like a nuke...

    but it won't happen...
     
  4. freedom23

    freedom23 New Member

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    Well nobody isnt allowed to make their own fantasies...
    I still like the mothership as it is as long as it gets tweaked properly. Ora ora!
     
  5. teraformer

    teraformer New Member

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    re

    Bring back the planet cracker!
     
  6. BirdofPrey

    BirdofPrey New Member

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    I think the biggest decision that needs to be made is: should the mothership be a capital assault craft, or a capital support craft?

    If it is supposed to be an assault craft, then stuff like planet cracker, and black hole would be good. If it is a support craft, then stasis, and teleport type skills would be the right choice. Putting an assault skill on a support ship that requires it to wade into battle, isn't the best of ideas even if it does look cool. Putting a support skill on an assault ship that charges ahead of the other units won't work very well either since it's the other units that should be supporting it.
     
  7. Bthammer45

    Bthammer45 New Member

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    The mothership (its no longer unique) is no more assult then the battle cruiser but its main role is more support then full assult because of its abilities and the fact that it attacks multi units or just one unit.
     
    Last edited: Feb 26, 2009
  8. BirdofPrey

    BirdofPrey New Member

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    I know how it is now., but is that how evryone wants it?

    Personally, I like the capital support ship idea, but assualt abilities like planet cracker have no place on a support ship, because ussing it would get the MS torn up as well as move it into a place where it can't support the rest of your units.
     
  9. Hayden351

    Hayden351 Member

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    So it should have supportive abilities heres some ideas

    Stun bolt. AoE
    Shoots out a bolt that goes exeedingly far like 14-16 range however it should continue to have its basic sight so it can only shoot what it sees at 8 range it brakes apart and shoots out stun bolts that do 10 damage and has a 30% hit rate. Cost 100 energy

    Shield Boost. AoE
    The Mothership shoots out a light blue beam to allies they get a 40 shield points and boost regain rate by 50%. Costs 50 energy and contines to take 1 energy per second
     
  10. i2new@aol.com

    i2new@aol.com New Member

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    just make the aoe abilitys on the Mother ship smaller like vortex, Which is the new stasis field from the old arbiter and time bomb. the new WEB from the corsier... Why does the mother **** need to be SO freaking expansive and limited to 1???

    THIS isnt WARCRAFT! i DON WANNA BABY sit NO FREAKING UNIT 24'7!
     
  11. Hayden351

    Hayden351 Member

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    why smaller?
     
  12. orestul

    orestul New Member

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    The mother ship is a great idea with good abilities, but it should not be unique and allowed to be build in more then one quantities. Then it would make the protoss a powerful race, and compensate for their inability to repair units which really sucks.
     
  13. 1n5an1ty

    1n5an1ty Member

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    The carrier and mothership are both capital ships. Since the carrier is gonna cost jus about 500 min and 200 gas for a full 8 interceptors, it should at least be able to damage the battlecruiser so that its most dead. I dont like how blizzard made the interceptor attack 5x2. it would be so weak vs armored units. The carrier also seems exceedingly fragile when compared to the battlecruiser and ultralisk. blizzard should at least give it an upgrade for HP and/or shields. I would prefer it if the carrier had the same HP/shields as in SC1

    The mothership has a nice variety of spells but i wish it had an AoE spell kinda like Psi Storm, but less dps, longer duration, and no friendly-fire. I belive that the mothership has 400HP, 200 shields, thus it would fall to the battlecruiser 1 on 1. I think they should change the battlecruiser attack, it seems to similiar to the mothership's. Perhaps one central gun dealing 30 dmg, anad 2 other guns each dealing 10.I also want the player to have >1 mothership. One mothership seems too WC3. To counter too many motherships, there should be a higher rescource cost (500 min and gas, 12 psi, 1 mothership per nexus). I also think that it should have higher HP/shields or an upgrade. Maybe some thing like "Advanced Null-Flux Generator" which would give Carrier and Mothership + 75 max shields per lvl, with 2 lvls. This would balance out with the battle cruiser and the ultralisk. But blizzard can do number tweaking anyways ^^. Detection would be great for the mothership cuz it would suck if it was taken out just becuz u didnt have an observer nearby. Also, a range upgrade (to 8, like the range of the carrier) cuz it doesnt make sense that the mothership might be taking the role of capital assault ship andd having only 7 range while the carrier has 8 range

    I think mothership should have 3 armor so an upgrade for +1 armor (not the air armor upgrade)
    This would make sense since its a capital ship. It only has 2 armor in the latest build

    The protoss, in my view, is mostly about teching and making choices on strategy and also taking risks.
    The mothership should come with Cloaking and Time bomb ability.
    Research the "statis"Vortex, which could be used for support, and research planet cracker, good for raids and breaking through defences (with help of course), I also think that it should have a self'stasis ability, which would fit into lore, and be great for protection.

    Thus, you can chose whether to use the mothership as assault or support, or even both.

    I would like to see carrier's own arnament (such as a phase distruptor cannon) and a upgrade for +1 damage to all capital ship attacks. Also, +2 damage per upgrade for mothership ( its a captial ship after all).
     
    Last edited: Mar 2, 2009
  14. Gasmaskguy

    Gasmaskguy New Member

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    Don't you see the "Edit" button at the bottom of all your posts?
     
  15. 1n5an1ty

    1n5an1ty Member

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    thx. Before the images didnt show so i had to wait a little
     
  16. Gasmaskguy

    Gasmaskguy New Member

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    Now copy paste the content of your second and third post into the first one and delete all other posts.
     
  17. Darktemplar_L

    Darktemplar_L New Member

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    I didn't vote because personally, I think it should be completely removed from the game. Too many abilities, too many hitpoints and shields, overall too powerful and the Carrier is basically useless now.
     
  18. 1n5an1ty

    1n5an1ty Member

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    ...are you SERIOUS?!?!?!
    It has 400 HP and 400 shields (actually i believe it has 200 in the lastest build). BC has 600 HP and a free ability
    It costs 400 min and gas. Carrier is still capital ship, not useless, just NERFED.
    It has Cloak, Time Bomb, and Vortex. Right now vortex is just like yamato cannon, doing massive damage to a single target.
    I repeat: ARE YOU SERIOUS?!?!
     
  19. lvhoang

    lvhoang New Member

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    oh wait..... 400 hp + 200 sld = 600 = the terran BC and they can have multiple BC :( :(
     
  20. Bthammer45

    Bthammer45 New Member

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    This is what I have been saying, protoss should have multiple MS's because that meens it would make them have a unit on par with the battle cruiser, and ultralisk, and the carrier would then take on a different role.