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The Marauder

Discussion in 'Terran' started by Seradin, Jan 25, 2008.

The Marauder

Discussion in 'Terran' started by Seradin, Jan 25, 2008.

  1. Triceron

    Triceron New Member

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    So much misinformation, ack!

    http://www.starcraftwire.net/wiki/Marauder

    That's the marauder. Shoots nades, has stun effect, has minor splash, has bonus vs armored.


    Thor is also no longer built outside, is no longer as big as it used to be, and moves fairly quickly. It's essentially goliath v2 now, since it's an Anti-Air mech made from the factory that isn't as big as the original Terran Unveil version.

    it's a shame they didn't think the Thor fit the role, I would've rather seen it as the massive mech it was.
     
    Last edited: Sep 28, 2008
  2. SOGEKING

    SOGEKING New Member

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    Does this unit launch flames ? So if yes this unit should just be CUT cause the Hellion replaces him
     
  3. ItzaHexGor

    ItzaHexGor Active Member

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    No. That was clarified in the previous post.

    And in the link provided.

     
  4. ijffdrie

    ijffdrie Lord of Spam

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    i really need to follow the news more closely

    THIS UNIT SOUNDS FRIGGIN AWESOME
     
  5. Arsid

    Arsid Guest

    he looks pretty sweet

    almost as cool as the new Thor unit
     
  6. ShdwyTemplar

    ShdwyTemplar New Member

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    I think this will be an incredibly effective unit due to the stun effect. Also it should be noted it only attacks ground units. (No super slow BC)
     
  7. Heavyarms2050

    Heavyarms2050 New Member

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    it seems that marauder is too good of a unit that it came to a point where ive seens in the latest demo that it seems more advantageous to build marauder over marines.
     
  8. zeratul11

    zeratul11 New Member

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    yeah i think marauder and thor combo will be common ground coz they can handle most enemies. and its because the d@mn thor is specialized in anti air. bs, removed the anti air canons of the thor coz it DOESN'T fit the unit design. period.
     
  9. ItzaHexGor

    ItzaHexGor Active Member

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    Nah, now it does. Check out the newer screenshots and gameplay videos. It actually looks so awesome when attacking Air targets. What does need to happen is for them to either bring back its brute power, hence making it less spammable, or make it smaller. If they make it smaller, then they're going to have to redesign it, as you can't simply shrink the model of a huge unit to make it smaller. Also, remember that it's not exactly the same as it was when it was originally seen. It's had a fair few tweaks to make it look like a more capable Anti-Air unit, as it didn't look like one at all originally.
     
  10. zeratul11

    zeratul11 New Member

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    but the idea of a huge mech being specialized against enemy air units doesn't make sense. Mechs specially big mechs are supposedly build to destroy ground forces. no, lorewise it obviously sucks its because of the gameplay why the thor is anti air right now. yeah sometimes gameplay ruins great lore. i dont care if it works great as anti air "inngame" or looks nice firing its flak canons on air "in game". what i care about is its lorewise or real life design and functionality. why would they make the thor an anti-air if its look alone can destroy any ground forces.

    the point is they just wasted the thors awesome unit design. if you remember it was firstly build as a powerful ground unit in game like it should be lorewise. they redo it into an anti-air just bcoz the terran don't have a GTA unit and that it overlap with the siege tank not because it would look and function best lorewise if its GTA. lorewise, gta thor is awkward compared to if it was a exclusively ground mech.
     
    Last edited: Oct 17, 2008
  11. ItzaHexGor

    ItzaHexGor Active Member

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    Dude you're acting as though it can only attack Air targets. It attacks both, which, if you think about it, makes even more sense lore-wise, as who would create such a massive mech that can't even defend itself from Air units? Also, not only does it have a Ground attack, but its Ground attack seems to be over twice as powerful as its Air attack.

    This argument seems to contradict what you've been saying about the Banshee. The Banshee has the absolute best lore, real life design and functionality for its role, but you're still wanting to change it to something completely different. Rotors check all three of the lore, design and functionality boxes, so if that's what you care about how can you be against them?

    The Thor is a powerful Ground attacker, just as it is lore-wise, it's just got an Anti-Air attack as well. Lastly, an exclusively Ground-to-Ground Thor makes as little sense as an exclusively Ground-to-Air mech. They both have the exact same problem.