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The Firebat

Discussion in 'Terran' started by DKutrovsky, Jul 9, 2007.

The Firebat

Discussion in 'Terran' started by DKutrovsky, Jul 9, 2007.

  1. MeisterX

    MeisterX Hyperion

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    Where is this new model?
     
  2. DKutrovsky

    DKutrovsky New Member

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  3. Hodl pu

    Hodl pu New Member

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    They Look too huge for my taste. I see them as infantry, not flamethrowing robots
     
  4. MeisterX

    MeisterX Hyperion

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    I see a lot of stuff in those pictures that don't make much sense.

    What's with the strange flying toss thing?
     
  5. DKutrovsky

    DKutrovsky New Member

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    i like it. Make him have 80-90hp and cost 2 supply and i'll be a happy monkey


    Edit: jon, its a phase prism, only white.
     
  6. Unentschieden

    Unentschieden New Member

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    It would have around 120 HP or more, otherwise the move and size increase wouldn´t make sense. It is almost a mech after all.
     
  7. DKutrovsky

    DKutrovsky New Member

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    I love it, 120hp probably 2 supply although im hoping for 1.

    Great news on the firebat, very pleased indeed. I dont mind him being built from the factory either.
     
  8. Heavyarms2050

    Heavyarms2050 New Member

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    they only complaint i have with the firebat is that is arm looks too skinny compare to the rest of his body armor.
     
  9. DKutrovsky

    DKutrovsky New Member

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    well he really doesnt have arms its almost entirely for the flamethrowers tip where the actual fire comes out,if you take a closer look, which is fine with me, its looking a lot like a goliath with flamethrowers.
     
  10. DE.50

    DE.50 New Member

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    I am not thrilled with the model, I think it looks just a bit strange, I don't really see a human in there for some reason, but I'm glad that they are beefing up the firebat to give it a solid role in the game.
     
  11. Thalion

    Thalion New Member

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    New firebat actually looks like warriors from Heavy Gear game series. 4 meters tall soldier who is not yet a mech, but not just infantry. And it still fits in bunker! With aprox. 90-100 HP and medium armour (at least 1) may play havoc on all battlefields. Just change flame damage system (in SC it was compulsive damage = pretty weak against medium units and buildings.) It would burn biological units stronger (however, it has similar function to Ghost's Snipe...) Being taller would also allow him to move faster than smaller infantry...

    I'm curious that firebat would have
    a) infantry upgrades (or vehicles?)
    b) stims
    c) some additional abilities (i.e. napalm rockets, demolition charges)
     
  12. Overling

    Overling New Member

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    Please Thalion, no more unit abilities. If Firebats make a combo with Reapers and Marines, can you imagine the micro demand that there will be? Stim-pack works for all attacking infantry, and medics can go in a different group following the main one, so it is easy to toggle between groups to use this skill.

    Reapers usually go alone, as nobody else can follow them, so using their abilities should be easy. Why give the firebat anything else than flamethrowers??
     
  13. vinzel

    vinzel New Member

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    the reapers are way better, more usefull and cooler than firebats. you can only use firebats at the begining of the game and only against zealots, then are USELESS.
    so GO REAPERS !!!!!!!!!!!!!!
     
  14. Thalion

    Thalion New Member

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    Well Vinzel, situation has been changed. Now Firebats have remarkable size, and hp and damage will surely fit this theme. Counting still as infantry => healing by medics, and stimpacks, using heavy powered gear => repairing by SCVs (actually just like SCV) and better withstanding heat of battle.
    Firebat will be mechanized support, (along with Viking).

    Possessing stims by Firebat is now questionable, but... a li'l stim never hurts ;)
     
  15. Heavyarms2050

    Heavyarms2050 New Member

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    and if firebats can attack like colossus, then they will be unstopable
     
  16. ekulio

    ekulio New Member

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    I love the new firebat. The flames look great, and they just look so tough.

    Maybe they get built at the factory now to replace the viking? That would be crazy.
     
  17. Gasmaskguy

    Gasmaskguy New Member

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    Yes, they do get built at the Factory, atleast for the moment.
     
  18. DKutrovsky

    DKutrovsky New Member

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    Dont you guys think its only logical where the firebats are right now?

    Its a strictly melee designed unit. So what was the problem with that in sc1? It dies too fast.

    Solution? Make it bigger and stronger, which is what it is right now.

    Having anything between 80 and 120 hp, with probably 1 initual armor being able to get healed by medics will prove to be quite the meatshield, and since there is no more concussive damage they will work good vs all units(have you noticed that terran was the only race that had that damage, firebat, vulture, ghost?).

    I just want to know price, supply, and if its going to be the first unit( so that nuclear reactors will allow spamming them).
     
  19. Gasmaskguy

    Gasmaskguy New Member

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    I am 99.99587% postitive about Firebats using reactors. Siege Tanks occupy the second slot in the Factory, and Cobras the third. You get ST after getting the tech lab add-on, and Cobras after getting Armory and/or tech lab. So, Firebats will be the first Factory unit, making it early tier 2, I guess.

    *EDIT* w00t 1111 posts!
     
  20. DKutrovsky

    DKutrovsky New Member

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    Thats great, so you can have them about the same time as vultures.

    This is great.

    Now if you're planning on going through infantry the transitions to mech is much easier.

    You build a barracks, get a nuc. reactor. pump up some marines, build factory, lift off factory, put it on the nuc reactor, make tech lab > start medics > mass up some firebats, when you have a decent number switch factory and barracks so you can get up some tanks and what not and keep on building production buildings afterwards.

    Great strategies!!!!!!!