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The feel of the game?

Discussion in 'General StarCraft 2 Discussion' started by Annatar, Jun 27, 2007.

The feel of the game?

Discussion in 'General StarCraft 2 Discussion' started by Annatar, Jun 27, 2007.

  1. MrFrancko

    MrFrancko New Member

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    Re: “The feel of the game�

    Angels and Demons is better? I thought it was kinda cheesy at times. I mean, Langdon falls out of a helicopter at one point and lives... weird.

    As for stories today, it's so interesting that we are able to be a part of the stories that are being told. Whereas before video games, you were only an observer to a story. Now you become part of it and play out every scene, making it your own.
     
  2. burkid

    burkid New Member

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    Re: “The feel of the game�

    and thats what makes blizzard great. they make sure theres a story and any side could win via balance
     
  3. Itsmyship

    Itsmyship New Member

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    Re: “The feel of the game�

    Yeah, the Da VInci Code just wasn't as smart as Angels & Demons imo. The Da Vinci Code just seemed like it was made for less intelligent people...no offense to anyone who liked it!
     
  4. paragon

    paragon Guest

    Re: “The feel of the game�

    Actually, there were these things called "plays" in ancient times where people would act out a story. There was also this thing that was passed down throughout the ages called "real life" where you could actually do things and be a part of whatever you wanted to be, time, money, and connections willing,
     
  5. Annatar

    Annatar New Member

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    Re: “The feel of the game�

    Why, there it is again...real life......you know, it really sounds like something I should know... :p
     
  6. MrFrancko

    MrFrancko New Member

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    Re: “The feel of the game�

    Real life is totally different. Literature, plays, movie, video games all have one thing in common; they are all made for entertainment, which is part of real life and meant to be an experience. I was just saying that video games are a bit different in the fact that you are put into the plot to experience it for yourself first hand. If there were plays in classic times then that's an example of the same principle.
     
  7. paragon

    paragon Guest

    Re: “The feel of the game�

    Some people use them as escapisms
     
  8. Zoot

    Zoot New Member

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    Re: “The feel of the game�

    Long post follows - don't bother if the topic doesn't interest you :p

    Another interesting question, in my opinion - it is basically the question which postmodernism, the school of thought which I mentioned earlier in this thread, investigates.

    Up until some time last century, most human thinking has been based on the hidden premise that given enough time, the world we live in can be fully comprehended rationally, leading to the development of a plethora of religions, ideologies and philosophies over the course of two millennia, all claiming to know the one golden path to Truth.

    This mode of thinking - referred to as "metaphysics of presence" by postmodernist thinkers - ultimately culminated in the giant clash of cultures of World War II, bringing with it the horrors of Holocaust, the nuclear bomb and decades of Cold War, demonstrating beyond any of doubt, that human beings can never be fixated in any one system of thought.

    Moving on to the topic at hand, postmodernists contend that the "metaphysics of presence" construct stories (narratives) and attempt to fit everything and everyone into particular parts in that story. In the Christian narrative the righteous will go to Heaven and the sinful to Hell. In the communist narrative the capitalists will fall and the proletarians will prevail and so on. Taking a lesson from World War II, the postmodernists then suggest that we continually reexamine ("deconstruct") these stories and critically reconsider how to assign the roles - much of the emancipatory thinking which has been transforming society since the 1960s spring from this idea.

    Now, as users of cultural products, like books and movies, we engage in a particular narrative traditionally involving an author and a reader. During modernity (prior to postmodernity, that is) the author would be regarded a sort of truth witness and readers would try to draw out a meaning which was supposed to be latent in the text, close the book and go on to the next one. As postmodernists, however, we might as well 'deconstruct' the relationship between author and reader by saying something like: since no one can be an author without having at least one reader, might the reader not be as much 'truth witness' as the author? And are the thoughts that the reader gets when reading the text then not just as important as the thoughts that the author had when he was writing it?

    Similarly, might Oedipus not just as well kill his father with a lightsaber in a galaxy far, far away as with a sword in Ancient Greece? Might we not as well express our frustrations in a furious battle between Zerg and Protoss as whine about them to a friend or a therapist? I think Annatar is quite right that the themes and 'motifs' behind the good stories haven't changed a bit in thousands of years - but the way they are told, and even who are telling them has changed (and in my opinion, improved) pretty drastically the last few decades, partly due to the influence of postmodernism which has deprived fine art the monopoly on decent storytelling.

    Anyway, just killing time in anticipation of the next story I'm telling on Battle.net ;) Hope some of it made sense.
     
  9. paragon

    paragon Guest

    Re: “The feel of the game�

    Therapists are dumb.
    Therapist: Why do you feel frustrated?
    Person: YOU TELL ME FUCKER
     
  10. Zoot

    Zoot New Member

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    Re: “The feel of the game�

    Exactly - psychiatry is just another narrative (or more properly, 'discourse'), and in my opinion, not a very satisfying one.
     
  11. paragon

    paragon Guest

    Re: “The feel of the game�

    oh and
    talking to friends > starcraft
     
  12. Zoot

    Zoot New Member

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    Re: “The feel of the game�

    I don't think so personally, not most of the time anyway, but the gist of what I'm trying to say is that things are what they are - if people can't find meaning in a play by Shakespire or in their friends or whatever, it's only positive that modern media makes it available in other forms that doesn't force them to adapt to systems of thought which are akward for them.
     
  13. SirBaron

    SirBaron New Member

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    Re: “The feel of the game�

    SC is especially good when it comes to the personal feeling, since you NEVER got to see how the Magistrate/Captain/Executor/Cerebrate looks like. That really helps giving the image that it is in fact you who is being spoken to in the briefings and that it is you who is commanding those armies (and you literally are commanding them, but you get my drift).

    It's one thing to read books/watch movies about heroes, and another to be one yourself.
     
  14. paragon

    paragon Guest

    Re: “The feel of the game�

    This is when you get a cool job where you actually would be a "hero" rather then pretending to be one.

    But yes, not everyone can do this. Many people are delegated to boring desk jobs. Or retail.
     
  15. Trooper_Lozer

    Trooper_Lozer New Member

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    Re: “The feel of the game�

    Hey this is my first post. Oh and sorry i came in late but i really liked the discussion and made this account purely to join in. This "feel for the game" has gripped me as it has to all i think. I love strategy games, i play Lord of the rings, Star Wars, Brothers in Arms, and so on... but Starcratf has kept me hooked for what? 7 years? The Point is this game grips me somehow and i know that the sequel will be good. There is no doubt that it will be bad and from my experience with blizzard and starcraft i would even buy starcraft 2 as my last game ever. That is how much i like it.

    - Trooper :)
     
  16. Trooper_Lozer

    Trooper_Lozer New Member

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    Re: “The feel of the game�

    Senator, you are right the Lord of thie rings game was fun, and it followed the movie very well. I just felt that after beating the campain that that was it. However with Starcraft its more of a, WOW let me do that again. It also is true about the starcraft mmo, as much as i think it would be cool it probably would of ruined it. :no:
    Now i mostly play online but i am thinking of starting campain again. Oh and im sorry if i missed anything on this forum thing but i sort of skipped ahead when the chinese thing came up. :sleeping: sorry.

    - Trooper :)
     
  17. Monan

    Monan New Member

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    Re: “The feel of the game�

    hahahaha, that good, i think im going to do the same as u =)
     
  18. Nikzad

    Nikzad New Member

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    Re: “The feel of the game�

    although I have never played and never intend to play and mmorpg, i can safely say that a starcraft mmorpg would force me to buy it, at least to try it out and experience every facet of the starcraft universe that is available to me

    I would prefer, however, that Blizzard make a 1st or 3rd person shooter of Starcraft. Not necessarily a ghost either. I don't know if someone has mentioned this before but would it not be siiiiiiick to play a fps as a marine? Just being in a big battle like the one in Overmind's sig would be so awesome.
    For example:
    Marine Commander: ZERGLINGS APPROACHING FROM THE NORTH, SHIFT BASE OF FIRE!!!
    *you turn to see that the craters and rocky landscape which was black and lifeless moments ago is now teeming with approaching zerglings. All of a sudden you hear a deep rumbling and and the head of an enormous Nydus worm shoots 60 feet out of them ground and starts belching out zerglings and hydralisks to your left. Two ultralisks appear from the right, plowing through a squad of firebats*
    Marine Commander: FALL BACK!!! FALL BACK!!! FALL BAAA-- *a zergling leaps on his head and impales him through the nose*
    *you begin to run, along with your comrades back to base. Men are being tackled from behind by zerglings left and right. You come to a screeching halt for a split second and the enormous, scythe like blades of an ultralisk that is charging perpendicular to the retreat path just barely slices your chest plate. You continue to run, but look back and see two zerglings running straight towards you throughout the maelstrom of slaughter and cacophony of anguished screams and zergling chirps. You reach the ledge of a large crater and realize you have nowhere left to run and turn to face your pursuers. Just as you do, the two zerglings leap at you and knock you down into the crater, as you empty your clip into both of them. You land, unconscious, in the crater, under the dead carcasses of the two zerglings.*

    This would be like the beginning, in-game video of the game, sorta like the beach scene from MoH:AA. The game would start when you wake up and brush the dead zerglings off of you and have to get back to base and step over all of your fellow marines who died the night before.
     
  19. DaygoWop

    DaygoWop New Member

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    Re: “The feel of the game�

    @ Nikzad I agree with 100%. I was drooling over the anouncement of a FPS for Starcraft so u could actually explore the SC universe in depth. It would pwn every game created!
     
  20. Nikzad

    Nikzad New Member

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    Re: “The feel of the game�

    Thanks DW

    and to Senator:
    if you want a truly epic game, play God of War
    God of War 2 is unbelievably awesome too, but the ending is kinda lacking. Maybe get it when 3 comes out and play them back to back.