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The feel of the game?

Discussion in 'General StarCraft 2 Discussion' started by Annatar, Jun 27, 2007.

The feel of the game?

Discussion in 'General StarCraft 2 Discussion' started by Annatar, Jun 27, 2007.

  1. paragon

    paragon Guest

    Re: “The feel of the game�

    Good summary. I think you've covered all the points.
     
  2. MrFrancko

    MrFrancko New Member

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    Re: “The feel of the game�

    Good summary. I liked a lot of the contribution to this one. It's always fun to look back at Starcraft and then at other games we've loved from the past and try to figure out what made them so memorable.
     
  3. Remy

    Remy New Member

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    Re: “The feel of the game�

    I have a feeling that I speak better Chinese than you, even though I'm Korean by race.

    But anyway, you from China(or HK), or Taiwan? I grew up in Taiwan myself.
     
  4. Piretes

    Piretes New Member

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    Re: “The feel of the game�

    He said he's a kiwi ealier on. If I'm correct that New Zealand.

    Very good summary there Annatar. I've always immersed myself in the lore of good games I play. I'm a real on and off gamer, but some games just stick (StarCraft is one of them).
     
  5. paragon

    paragon Guest

    Re: “The feel of the game�

    yes, kiwi is new zealand.
     
  6. Annatar

    Annatar New Member

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    Re: “The feel of the game�

    Just another notion from me... ;)

    In regard to the aforementioned "Stewardship" that the Protoss held in their dominion...

    I've always wondered about some of the comments between Tassadar and Infested Kerrigan during one of the missions in the original StarCraft, Zerg campaign. Tassadar remarks about Kerrigan's former nature; so selflessly sacrificing herself for the protection of her people, being concerned about them and so on. And he continues, that he's quite concerned that she's fallen so low...I cannot remember the exact wording of this banter, but it's a great one...Tassadar was one of the few characters, that could match Kerrigan in wit, in my opinion...sometimes he even seemed amused by her - "O Queen of the Zerg", and so on. Almost sounded insulting... ;)

    Anyway, my question is this: how did he know her? Was it perchance due to the Stewardship, that he knew about the actions and struggles of the Terrans concerning the Zerg and otherwise?

    Or could it be, that perhaps the psychic emanations innate in Kerrigan, made herself known to the psionic Protoss? Like a beacon... :-\

    I've noticed, that in the disabled Terran mission "Biting the Bullet", in the original Terran campaign, there is some form of actual and direct contact, where Tassadar and part of his fleet fights alongside Raynor and "the Duke"...though, I do not think that those disabled missions are considered canon...

    - Annatar
     
  7. paragon

    paragon Guest

    Re: “The feel of the game�

    I always assumed he knew because he was psychic.
     
  8. Annatar

    Annatar New Member

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    Re: “The feel of the game�

    Yeah, sounds plausible, doesn't it... :)
    There's probably not any reason to make the storyline unnecessarily complicated in this regard, by explaining it by the Stewardship...so yeah...I'll agree with the psychic explanation... :)

    I was just wondering...I'm replaying the the campaigns at the moment, you see, and so I thought this the right time to "solve this particular mystery", so to speak... :p

    - Annatar
     
  9. paragon

    paragon Guest

    Re: “The feel of the game�

    i wish i could replay the campaign. I'd like to remember what happened exactly.
     
  10. Zoot

    Zoot New Member

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    Re: “The feel of the game�

    Tassadar and Kerrigan knew each other as old enemies. Kerrigan was in charge of the Sons of Korhal detachment sent to fend off Tassadar's expedition at Tarsonis. She was successful in this but fell to the Zerg shortly after as Mengsk failed to evacuate her.
     
  11. Annatar

    Annatar New Member

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    Re: “The feel of the game�

    I just finished the Terran campaign this time around; so, hopefully, I'll get to that particular dialogue between Tassadar and Kerrigan in question.

    But if I am not mistaken, it seemed like he was actually commending her for her previous efforts...although, to be sure, it could be argued that her current situation is a worse matter compared to her former...er...shape... :-\

    Perhaps he only commented on that decline...

    As Zoot pointed out, there was indeed some sort of contact between Kerrigan's contingent of Korhal forces, and the Expedition Fleet of Tassadar's...albeit not in terms of dialogue - that we know of, at least...

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  12. Zoot

    Zoot New Member

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    Re: “The feel of the game�

    Perhaps. Tassadar refers to the two of them having met before - I figured that he refered to the incident on Tarsonis. But arguably defeating the expedition Tassadar sent to save the Terrans on Tarsonis from the Zerg wasn't exactly "honorable", even if she was just following orders. This is the dialogue in question:

    Source: StarCraft Legacy
     
  13. Annatar

    Annatar New Member

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    Re: “The feel of the game�

    Thank you for that quote, Zoot! :)

    Well, yes, he could very well be talking about the Tarsonis battle - between the expedition and Kerrigan that is -, I guess...

    Your guess is as good as mine... :)

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  14. MrFrancko

    MrFrancko New Member

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    Re: “The feel of the game�

    I want to replay the campaigns again but I got halfway through the terran campaign recently and it keeps crashing my system.
     
  15. Waller_Baer

    Waller_Baer New Member

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    Re: “The feel of the game�

    iv always viewed video games as interactive art
    as oppossed to movies, the credits in vidgames never really roll
    the 'dynamic gameplay' allows the player to time and time again relive the rush and the joy that is a well crafted game
    to me video games are the tangible expression of the mind's wildest fantasies
    using our reality as a reference point and launch pad, we blast off into the depths of anything we want
     
  16. MrFrancko

    MrFrancko New Member

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    Re: “The feel of the game�

    This is definitely a good point for those video games that last and last. It's like living this story that you have a part of. Reading books is great and all but there is nothing better than feeling like you're a part of something special. Sure, other people play the same game but you still feel like you're in the story. I definitely felt like this with Starcraft and games like Half Life and FF7.
     
  17. Annatar

    Annatar New Member

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    Re: “The feel of the game�

    A couple of good posts there! :)

    I agree to some extend...in this game, I feel connected in a way, that perhaps movies, books and so on, do not achieve...I do enjoy both movies, books, and theater (and in the latter almost feeling part of the experience as well), but I feel like I'm having a personal part to play in the storyline in a game like StarCraft; my actions matter, in other words... :)

    For example, when playing a Terran Magistrate or Commander, I genuinely (I use the term loosely) have a sense of actually being a part of the Confederacy, Dominion, UED, and so on...
    As Zerg, the notion of being or playing a Cerebrate, is not as laughable as I thought it would be initially...I was immersed in the Swarm, following the will of the Overmind, and having fun with it... :p
    Ah...and the mighty Protoss...to be almost personally invested as an Executor, first believing the commands of the Conclave, then to rebel with Tassadar...pure bless, I tell you... :p

    Very few other games have had this particular quality for me...among them the Baldur's Gate: Child of Bhaal series...and mayhap Planescape: Torment...not that great games in terms of action, but full of great characters, storyline, dialogue...and above all...feel... ;)

    (It's nice to get this approach to the topic as well...thanks.)

    - Annatar.
     
  18. Itsmyship

    Itsmyship New Member

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    Re: “The feel of the game�

    I get what most of you mean, and I totally agree with it. I think that truly great games are just another way to tell a story. For example, you could conisider Starcraft as a modern-day novel in the same way that you might consider Star Wars a modern-day epic, or any other great movie as a modern-day novel.

    I get what you guys mean about being part of the story, I do this with a few games as well, but none as much as strategy games. Games such as Starcraft, Medieval & Rome: Total War, etc. make me feel like I have to be smart in the way I play and its not just a sense of doing the same things over and over again. I also can feel the same way with shooters as well, like CS and such.
     
  19. Annatar

    Annatar New Member

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    Re: “The feel of the game�

    A modern-day novel, you say?...Well, it could very well be, I think...

    When you just now mentioned Star Wars, I think it was George Lucas that actually said, that nothing had really changed - fundamentally - in telling stories. It's just the format that's changing, because of cultural shifts, technological advances, and so on.

    He elaborated by saying, that there was really nothing new about Star Wars. It's just a re-telling of old myths and legends, drawn from real-world culture...I think that was what he said, anyway :p

    But I wonder, while the telling of the stories has not changed fundamentally, has the experience of them, listening to them, reading them, and now playing a part in them as well changed? The discussion of the latter is the most relevant here, I think...but I can't tell if people in previous times actually felt as a part of the stories being told... :-\

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  20. Itsmyship

    Itsmyship New Member

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    Re: “The feel of the game�

    Well, the feel of actually being involved probably hasn't changed really much most likely. This I'm saying is because before we had the technological advances we have now, the ways of telling stories were either through the written word, the human mouth, and pictures.

    Nowadays we have stuff such as movies and video games where we actually do have a part in the story and in the case of video games, mostly strategy games, the decisions we make effect the full course of how the story goes. Before now, people had books, which even in our times, you can still feel the sense of excitement and intrigue that comes from a fantastic story, which is the same way i felt when i read Angels & Demons (WAY better than the Da Vinci Code :p)

    And to the matter of how stories have fundamentally not changed, it is true because the point of stories is to either teach you a lesson, inspire you, or to give you a sense of enjoyment, which we still feel from stuff such as Starcraft.