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The Drop Pod

Discussion in 'Terran' started by gelu_gao, Aug 3, 2007.

The Drop Pod

Discussion in 'Terran' started by gelu_gao, Aug 3, 2007.

  1. Gasmaskguy

    Gasmaskguy New Member

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    Sorry HaX, but Drop Pods are no more. They were cancelled a long time ago.
     
  2. aem1

    aem1 New Member

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    it will be cool if a drop pod had a price tag. so what about 10 marines per pod 500 crystal or whtvr lol. so instead of loading the pods with individual marines
     
  3. freedom23

    freedom23 New Member

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    Drop pods wouldve been a great idea, especially for transport, but it should be able to carry vehicles too besides infantries.. But its no problem since they said that the skill is in campaign mode / map editor.

    and about the drop pods drop off, i think it should give a small damage like 100 each pod in a 3x3 area that it lands on, it would make sense being dropped by an enormous bludgeoning iron container would mash some one down to a crumble...
     
  4. SOGEKING

    SOGEKING New Member

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    What I like from the drop-pod is that you make a lot of units appear inside a territory in one instant.

    You should use the drop pods at the last moment. You attack an area with some units and vehicules, once you entered deeper in the territory you launch the drop pods to finish with the base

    Another tactic is to use them once a ghost is on an island, and than to make go and come with dropship you use the drop pods.
     
  5. 10-Neon

    10-Neon New Member

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    I liked the Drop Pods. They filled a transport niche- long-distance transport, like the Nydus Worm and Warp-in. They cited the Ghost having too many abilities as one of the main reasons for removing it, so I hope they're considering bring it back in, but on another unit.
     
  6. aem1

    aem1 New Member

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    they should just give the emp ability to the banshee considering i heard that i doesnt have the area-effect attack/ability anymore.

    i mean whats the point of showing the drop-pod if it wasn't even gonna make it to the final product. thats like saying.."we have a new game called Starcraft:Ghost," and than scraping the whole thing.

    i love the pod. BRING BACK THE POD
     
  7. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Drop Pod would be nice for Banshees.

    Cloak in, mark the spot, drop the infantry, and then start supporting them with your missile fire.
     
  8. Saracen

    Saracen New Member

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    Bring back the pods!!!
     
  9. BloodHawk

    BloodHawk Member

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    Anyone else think of a few questions when they heard pods were only gonna be used in single player?

    Why must they stay in the campaign if they are out of skirmish?
    Do they play a critical lore role?
    Was their nothing else that could explain immediate arrival of marines in a in game cut scene?
    Seriously? How about med vacs?
    Is the inclusion of pods in single player just there to make use of the completed model/animations?
    They are gonna be in UMS anyways, isn't that enough?
    How far along is Blizz with the campaign in order to say a unit or ability is out of multi but absolutely must stay in for single player?
     
  10. overmind

    overmind Active Member

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    : \

    only in single player like the firebat or tuaren marine is.

    it means that it is in the editor and thus people will use them in custom maps and such.
     
  11. SOGEKING

    SOGEKING New Member

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    Bring back the drop pod !

    oh, pleeeeaaaaaase .....
     
  12. Earthbjorn

    Earthbjorn New Member

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    This might seem redundant but what about giving the drop pod ability to either the dropship or the marine as a tier 3 upgrade?

    You send in a dropship with a squad of marines to secure an area behind your enemy base and then call for a drop pod for quick reinforcements.
     
  13. aem1

    aem1 New Member

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    imo they should give terran the ability to rank up as they would in the single player but also for multiplayer, and give drop pod back to the ghost when it hits rank 3. im thinkin that ther zerg has the queen, protoss the mothership, and terran the ghost.
     
  14. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    ...So rip off whatever RTS has that lately?

    What was it? Warhammer 40K?
     
  15. Tralfagar

    Tralfagar New Member

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    I like the idea of giving it individually to infantry. Perhaps let the Ghost(or whatever) send off a beaker which could be used for Nukes or Drop Pods(the pods would be somewhat like a Nuclear Silo, where the Drop Pod is entered like a dropship)

    So you could send in a Nuke, and then after the nuke hits, drop in 2 drop pods to clean up whatever is left.

    Naturally, the pods would only be able to carry infantry. It may get a little sketchy to be able to bring in 4 tanks right after a Nuke blast...
     
  16. aem1

    aem1 New Member

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    howa bout do the same from battlecruisers, once you have a ghost you can choose which ability you want, nuke or drop pod....i choose nuke.
     
  17. overmind

    overmind Active Member

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    i thought it would be like building something, go from a button into either dropping a nuke or a droppod from a ghost
     
  18. Blade

    Blade New Member

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    the droppod is good for getting out of sticky situations
     
  19. overmind

    overmind Active Member

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    or getting more troops into them.
     
  20. Zerks

    Zerks New Member

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    drop pod was a nice idea.

    i think it will be in map editor. also the idea of it being in single player sounds kool too. it could be for the cut-scenes, when you come to your base and 3 drop pods race down and give you 24 marines for defence.

    though, for balence purposes i dont know how blizzard who have balenced it. because technically you could drop pod oon the enmy and kil some of them.

    -Zerks