I think having the creep damage units would be overpowered when attacking zerg bases and incredibly annoying when used by overlords. Also, the creep should definitely rot away on it's own when there is nothing to support it, especially since overlords can excrete creep to quickly fix any holes in a zerg bases creep, and to harass enemy expansion attempts.
The whole creep speed I think is a good enough upgrade I think people are just getting greedy. ::arghh:
Speed creep could be interesting. Zerg players would build large amounts of creep tumors so they could send reinforcements faster. If it would somehow be possible to expand creep to enemy bases then the enemy (if not Zerg) wouldn't be able to build anything there.
I think that when the creep is under minerals, you should get more minerals in one trip, and it should be faster to harvest them. I mean, the creep detaches the minerals from the ground, so it would be easier to break of more minerals. Also, i agree with ronin2011.
Increasing harvesting speed on creep would basically give zerg a free economic advantage that scales in a linear fashion with the actual size of their economy. If they really thought zerg needed that they would just fix any balance issues with the cost of zerg units.
Regarding the BR2 creep, I think it actually was step down from SC1s gooey creepy creep. It just looks like rot or some fungus, not really the creep as a living membrane... anyone else got that feeling too?
The original Creep just looked like a crust on the floor. I think this version looks more organic and living then before. Also, the Creep spreads just like a fungus. So why not make it look like one?
The creep should provide +20% healing rate for the zerg, as they feed off the nutritious slime. Burrowed units have 50% healing rate as they are completely encased in slime. No speed increase for zerg on creep. If there is an increase, it must be less than 15%. Land based enemy biological units i.e. non zerg suffer a speed decrease of 30%. The creep must look disgusting and foul.. flies and tiny insects buzzing around it.. it must stick to the shoes of the enemy terran foot soldiers and try to pull them back onto it..
Healing rate makes much more sense... speed increase... sounds like a messy idea with too many OP applications. Plus what does it do... does it have like escalators to help lings run? Would make much more sense if it slowed others... nothing too serius... 25% maybe?
The Creep has lubricants, liquid coating that lets Zerg with evolved footing to run faster on it. I find healing rate to be much more messy than faster speed, living longer vs faster relocation, imo. -Psi
Zerg settlement wall Should the edge of the creep transform into a chitinous wall? This could protect the entire zerg base. The zerg could pass through the wall, but not enemies.
Erm, goddammit! Stop with your endless (and pointless) threads! No offence, but how stupid does that sound?
The whole 'you can pass through but not the enemy' is the very concept of the Supply Depot's Submerge ability.
Could be fun for in the creep thread. It will probably get merged. Anyway: how would an enemy even penetrate such a wall? I always want to explore every idea, even if it sounds really weird. How do you guys think that td, dota, rpg maps, snake maps, line wars, etc where invented? Just by people throwing weird ideas into the community. Just saying that an idea is stupid is weird imo. At least bash it properly, if you intend to bash.
A creep wall would make a zerg base look like a big pie. Some of your ideas are interesting. Others belong in a Salvador Dali painting.
Well to a extent its still a building and only takes up a small amount of space. It all depends on -how its built -how units get in and out of it -how strong it is -how in interacts with moving creep -can it be produced on the creep that overlords create ect
-how its built I think if the creep wall is in the game, that the zerg would merge the creep with minerals, forming a firm wall. -how units get in and out of it As for how the player's units get out, well, it's still creep, right? Isn't it a living thing? It seems to me that the creep would form a hole in itself to let units get through, but not enemy units. If an enemy unit wants to get through the creep wall, they'd have to bust it down. -how strong it is As for strenghth, it is part creep, so it's only moderatly strong, like a tree that's ben dead for three days. -can it be produced on the creep that overlords create it should be ale to be built on overlord creep, but be a little weaker, deepending on how close it is to regular creep. -how in interacts with moving creep as for how it reacts, i'm not realy sure, but i was thinking that it should sap some of it's strenghth, making its efects a little weaker.
that sounds kool. but could you make the creep wall anywhere including not at the edge, and what if it basicly rolled back, so if a building was at the edge the creep would pull back and the building would soon die because of lack of creep. there fore to use this strategy you would need a tight base. and the more rolled up the creep is the stonger it is.