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The Creep

Discussion in 'Zerg' started by Fenix, Jun 6, 2007.

The Creep

Discussion in 'Zerg' started by Fenix, Jun 6, 2007.

  1. CannonFodder

    CannonFodder New Member

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    its true, ive put false information on topic and its still there. As long as the info looks legitimate then the site checks leave it alone. So as long as nothing to far fetch is put on, (which considering that starcraft is a video game covers a lot) then the site wont remove it.

    Also changing topic, I think that the creep should be affect by blast form siege tanks and the like, but regenerate fairly quickly. IMO it should also be firm but not armored.
     
  2. Wlck742

    Wlck742 New Member

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    Why? So a Terran player could keep bombarding a Zerg base to the point where they can't build anymore buildings? I don't think so. The only improvement I'd like to see with creep is creep hanging off cliffs and stuff.
     
  3. CannonFodder

    CannonFodder New Member

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    If the Terran has nothing better to shoot than the creep, then the zerg player will probably be done anyway. Also as the creep could have a fast regeneration rate for blast damages and the like, but a slow growth rate.
     
  4. Space Pirate Rojo

    Space Pirate Rojo New Member

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    You should be able to build ramps with Creep, because when I'm on Zerg campaigns, I hate waiting a minute or two for all my massive army to get down.
     
  5. CannonFodder

    CannonFodder New Member

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    that would be too imba as you could build a base beside an enemy on a cliff and just go around his defenses. Also you cant select the creep, so which unit would be able to use the ability?
     
  6. Juggernaught131

    Juggernaught131 New Member

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    i think it would be cool if two things changed dealing with the creep.
    1: the creep becom4es a healing unit for all allied zerg units, but only to an extent and does not aid the roachs healing speed.
    2: the creep should be able to be neutralized temporarily. THis can be done maybe with the terran science vessel or something of the sorts, where it can effect the creep as a whole stopping thee healing properties temporarily, and maybe the protoss nullifier can have a similar ability.
    I would not like one of my ideas without the other, because an unstoppable healing creep would be a little overpowered
    As with the idea of cliffmakling creep... that is a terrible idea for balancing. instead, make it so the zerglings creep can widen the ramps already in place. I do n ot like the idea in general due to the idea of choke points. With numbrs like the zerg, toss and terran need a way to pull a thermopylae, (300 the movie) in order to beat the odds. If the zerg can widen the ramps, then it should be time consuming, cost some money, and be destroyable.
     
  7. Aside)-

    Aside)- New Member

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    Zerg creep should hurt enemy units. It should also heal friendly units, spread beyond its current boundaries at an unacceptable rate, and infest enemy buildings that it reaches. creep FTW
     
  8. FingerAssassin

    FingerAssassin New Member

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    Haha, then my new Zerg tactic would be HATCHERY RUSH!! xD

    Anyways i heard/read something about the Overlord/Overseer creating Creep somehow, is that fo' real? xD
     
  9. BirdofPrey

    BirdofPrey New Member

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    It is
    The Overlord can spew creep onto the ground but it dissaperas when the overlord stops. of course if you put a creep tumor down at that time it will stay


    Also stop quoting the post above yours
     
  10. Vestige-

    Vestige- New Member

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    i think that dead zerg units should leave a patch of creep, that would be epic for gameplay. send in a bunch of lings into the opponents base, kill each other and then they can never build stuff on there.... wow... wait nvm.....then no one could expand except Z
     
  11. Nickalisk

    Nickalisk New Member

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    healing sounds a lot like blight in warcraft 3, but the idea as good.
     
  12. ecchisan2

    ecchisan2 New Member

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    so far the queen in it's last evolved stage can poison creep to damage enemy units. I'm not really sure about the healing, but that would be awesome. People might complain about it being to related to warcraft though.
     
  13. gusgusthegreat

    gusgusthegreat New Member

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    Some nice visual effects the the Creep would be nice, though I think that other players being able to burn it away throws the game totally out of balance. What can a Zerg do to counter that in early, early game without throwing his economy away? Graphics is really all, I think. Of course, if improvements to it have to be purchased, that's a different story, but innate mutations to it make the Zerg have all sorts of problems/advantages that would be quite difficult to balance effectively, if even possible.
     
  14. CannonFodder

    CannonFodder New Member

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    Yah i hope they make the creep more interactive to the units around it. Even if it had no real gameplay effect, it would be cool if a group of marines were attacking an the creep and stray bullets would hit and damage the creep. I repeat this would have no actual effect on gameplay, but would just look really cool.
     
  15. freedom23

    freedom23 New Member

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    Q & A batch creeps: By Freedom23

    1. Ever wondered how those massive heap of muscles and bones eat for a living?

    to answer that question perhaps we have to put ourselves in the places of those zerg units themselves...
    Guardian: woof woof (maybe this one is the most obvious, guardians digests on bones)
    The rest: ad«#7(*&(* wahhh!! !frsthdfg j .....

    Anyway the point is, a creep wouldnt be too bad for the zerg to feed on as it quite looks slimy and satisfying dont you think?? Most zerg are predecessors of a less violent specie i suppose but dominates in most ways.. and it might just be right to give the creep the ability to be source for health regeneration...


    2. Is the creep stuff of the Zerg in any way simillar to WC3 Undead creep?

    Yes, some may say that the creep functions similarly to that of the warcraft3 undead but technically the creep of the undead were quite more potent in its ability not only to infest the land, but also provide a small regeneration boost to all undead units, when in comparison to the zerg creep, it might be synanimous to the word prehistoric if you may... But as you can see right now various implementations are being experimented to further make the game as dynamic as it can be..


    3. Speaking of dynamics, any ideas for the creep that you propose?

    Im not sure if someone might already have thought of it but here goes...

    Hatchery - infests field with small creep area that will enble structure development & structure regen (Basic)

    Lair - Allows further creep expansion that also evolves creep composure enabling surrounding structures around the lair to methastasize and move around within the creeps range

    Hive - Provides the zerg creep with emulsions of toxic oozes that are highly hazardous against anyforms of alien specie that arent of the clusters composure ( -regen rate vs. zerg, -hit points/sec vs. terran, -movespeed vs. protoss)

    *These are just rather my own version of a creep fantasy that i would likely be want to be heard of at least or try if an editor of the new type can be detailed in such way that this could be done possible...


    I hope you enjoyed this batch of questions (LOL) give me & me a woot if you're having fun!
     
    Last edited: Jun 4, 2008
  16. Seriais

    Seriais New Member

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    i think enemy units should sink into it after a while. I mean the stuuf is soil and nutrients for cr'n out loud. You'd think the marines and medics, after standing IN THE SAME PLACE for a while , would sink in. its basicly like mud. How else would the buildings get their roots(or what ever they have) into the creep?
     
    Last edited: Aug 24, 2008
  17. kuvasz

    kuvasz Corrections Officer

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    The same way plants get their roots into the earth, which isn't necessarily soft. The roots of Zerg buildings form and spread while the building is being built, so it has plenty of time to dig into even the hardest substances.
     
  18. Seriais

    Seriais New Member

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    When the zerg kill a unit ever wonder if they eat it? Or do they just leave it there? AND when do they eat? I too think that they could eat the creep, but i think they would eat the dead stuff they kill. thats what i though the devuorer did the first time I played starcraft. I agree with freedom23 about the healing on the creep if you're Zerg. I think the lurkers should heal the most on creep 'cause when they"re under ground, what else are they gonna eat?
     
    Last edited: Aug 24, 2008
  19. PsiWarp

    PsiWarp New Member

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    From my knowledge, I suspect that Zerg do not "eat" the Creep. Rather, they absorb nutrients through direct physical contact with the substance. Living creatures that die on the Creep are slowly digested and absorbed into the Creep, which spreads all the energy it gains across the Zerg colony, feeding the Zerg structures, and any other Zerg that happen to be standing on the Creep at that point.

    Technically, Creep can extract food from underground, digest Minerals and Vespene (Hatchery), and absorb energy from ANYTHING touching it at a slow pace. Its primary function is to distribute energy to all Zerg related things, which makes it very important in Zerg anatomy. It also explains why Zerg buildings can only be morphed on the Creep, because the building needs nutrients from the Creep to survive.


    -Psi
     
  20. Seriais

    Seriais New Member

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    Still, the lurkers, if they're in/directly under the creep they'd absorb more 'cause they have direct contact with more of it, rather than just teir feet/paws/claws. About the creep digesting things though, does that consider it living in a way?
     
    Last edited: Aug 27, 2008