I figured that would be it. But I want to know rate of damage, etc. But that hasen't been released yet. The queen has replaced the colossus as my favorite sc2 unit. Hopefully it wont get redone much like the MS was.
agreed./ Agreed. The creep looks coraline, instead of a thick goop you can eat with a spoon. Hopefully this is just a alpha-graphic thingy
i hope the creep goes back to being gooey especially the poison creep, which should be extra slimy, also does anyone know if creep provides faster regeneration?
That's what I thought at first, but then I realized it looks very much like mold or lichen. I think that fits, though I still think it should look veined to get across the whole idea of the creep serving as vascular tissue for the buildings. It's infinitely better than the old creep though. I always thought the old creep looked like a really ugly purple shag carpet.
The Creep is sinister enough already, especially when spreading. If it had a mist or fog floating above it, even if it was a fairly sparse, thin layer of fog, it would get rid of a lot of the detail of the Creep underneath.
Yeeep and that's not a bad thing either. Also buildings could kind of rise above the fog. So in cinematic mode or whatever and your looking at a zerg base from a marines POV it would look like he's walking into sum sick alive swamp. BADASS
How would covering up the detail of the Creep not be a bad thing? Also there are doodads in the Map Editor for creating ground-covering mists like that, so there's no need to make it apply to all Creep.
On its own, the creep has no abilities. However, the queen has the ability to turn it into toxic creep, which does damage to all enemy units. The amount of damage is currently unknown. The new creep looks much better than it was in sc1. It now looks like a hard, solid substance instead of a bright, spongy material. Also, it looks more realistic when spreading, almost intimidatingly.
Well I think it should be spongy and not hard at all. Maybe not spongy but soft in the sense that it resembles flesh. It is nothing more than nutrition for large organisms that are referred to as buildings, which, are more like stationary creatures. Blight should be hard because it's the exact same ground only dead. Creep should be soft because it's actually a layer of organic material on top of the ground.
It could be hard on the surface but soft underneath. The hard shell would protect the soft, living tissue. This would protect the creep from hard and ensure that nothing would damage the fragile viens that transport nutrients across it's area of control.
Why should it resemble flesh? The Creep itself isn't an organism, it's just a substance. As EonMaster said, the StarCraft1 Creep really did look very bright and spongy. It's much better now that the brightness and sponginess have been toned down. Also, you're right in saying that Zerg buildings are organisms, but that doesn't mean that the Creep should be soft and nutritious. Maybe the normal soil would be too nutritious for Zerg buildings so the Creep has to spread and dilute all the nutrients as to not let the buildings poison themselves. A similar thing happens in Australia where a lot of our native plants are not able to be fertilised because they've adapted to having such a low nutrient level in the soil. If the nutrient level is too high, they can absorb too much and poison themselves.
@ ItzaHexGor Wikipedia is not always the best source but here is their quote regarding creep: "Zerg buildings are also living organisms, and must be constructed on an organic membrane called the "creep" in order to gain nourishment. Players can build special structures to extend the range of the creep, and thus expand their base." It is there to provide them nourishment, protecting the buildings from poisons in the ground would be a secondary, although no doubt important, function. Regardless of whether or not the creep would have a protective coating or substance to keep it from harm, it's main purpose is to provide the resources to the buildings so that they can function at maximum efficiency. That is why the buildings (no matter what planet they are on*) need the creep. I would prefer the creep more fleshlike, as I personally feel that it would better show it's function as well as just being cool, but I can accept that it might have a harder surface to protect itself. *If they needed to protect themselves from poison then some planets wouldn't have those poisons and you could build the structures on that soil without the creep. Since that's not the case, that is a logical reason (if not just lorewise) that the creep is nutritious.
Since the creep is so important, it would make sense for it to have a hard outer coating to protect the veins underneath. The only problem is, when the creep has to expand, it would have to push the hard shell apart, exposing itself until it has finished expanding. Also, wouldn't it need to have some sort of hard, protecting covering to support the building's wieght? Otherwise, it would sink into the creap, possibly squeezing the veins that transport the nutrients to it.