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The "C&C-ization" of Starcraft 2

Discussion in 'General StarCraft 2 Discussion' started by Exvasion, Jul 11, 2007.

The "C&C-ization" of Starcraft 2

  1. capthavic

    capthavic New Member

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    Well there have been one or two not so good ones in the distant past but yeah their record is one of the best. It's understandable to have doubts but we don't know all that they do and how it fits the big picture.

    We are mostly working with just assumptions and theories and even the few confirmed things we know are subject to change.

    This is Blizzard we are talking about so have a little faith.
     
  2. Outcaster

    Outcaster New Member

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    STOP COMPLAINING PEOPLE!!!!!!!!!!!!!!!!!!!!
    This is Blizzard and don't u forget that, and the game is pre-alpha so most of the things will be changed, try to think outside the box a little, think of WC3 how it was in the pre-alpha stage, how it was in it's final
    I personally have faith in my favorite game company, and u should have too.

    P.S. And don't u ever again asociate SC2 with that worthless piece of junk C&C( i hate it)
     
  3. Hadean

    Hadean New Member

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    From:
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    Its not that we dont have faith. We're just voicing our worries now so we can tell ourselves later how silly we were being.

    And TBH Blizzard is not unfailable. Wc3 was a damn good game, but in the end suffered and suffers from terrible balancing, and they pretty much butchered a good story line. No offense to any Blizz people should they happen to ever read this forum.
     
  4. generalrievous

    generalrievous New Member

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    dont ever say that C&C sux they particaly built RTS from the ground up back in the day before even sc came about ill just assume you are reffering to the shity C&C3
     
  5. FlyingTiger

    FlyingTiger New Member

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    From:
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    RTS History:

    Dune II (1992, Westwood) --> Warcraft: Orcs and Humans (1994, Blizzard) --> C&C: Tiberian Dawn (1995, Westwood) --> Warcraft II: Tides of Darkness (1995, Blizzard) --> C&C: Red Alert (1996, Westwood) --> Total Annhilation (1997, Chris Taylor) --> Starcraft (1998, Blizzard) --> etc etc motherloads of notable RTS

    So no C&C did not build the RTS genre from the ground up. Dune II started it all, but Warcraft revolutionized gameplay in the RTS. So really Westwood and Blizzard built the RTS genre from the ground up.


    hey C&C 3 doesn't suck! ^_^

    eh so in all, sometimes you have to associate other games because every game usually uses each other's ideas and concepts while keeping it unique.
     
  6. Outcaster

    Outcaster New Member

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    Yes i was reffering to C&C3
     
  7. kwifler

    kwifler New Member

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    Yeah, I noticed a lot of ripped off units and stuff from other games, but you might look at it this way: they're making the 10000th RTS out there and they are probably RTS fanatics making this game, so they are going to be affected by other games.
    Also, very few people in this world are good at making original content, and so few of those people ever make it into game design at all. From some perspectives you may realize that the storyline is also constricting the possibilities that may be added, and the balancing issue is definantly a factor. I was bummed at the similarities for a while, but it wore off.

    I personally don't care much about the storyline, I pretty much ignored it, but I'm sure those of you who like storylines will be reconciled. PS. Don't consider a product based on the HUGE company it comes from, consider it by the individuals making it, or perhaps the company will realise it sucks and pull the plug after so many months of development?? I never heard of it but could it happen?
     
  8. Dreadnought

    Dreadnought New Member

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    I agree it is very hard to make original content but some things are so rippoffs of other games. The bonus output of yellow minerals i dont think is that bad. Makes for strategy + makes for better game. The only thing thats overused and abused is cloaking. I know each race should have some form of it to make strategy better but they seriously need to come up with something different.
     
  9. Nikzad

    Nikzad New Member

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    just in case you were saying that it's not a ripoff and you don't know, in red alert 2 they had gold and gems that you could harvest - gems being the more valuable of the two
     
  10. kehmdaddy

    kehmdaddy New Member

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    Honestly, if they want to implement higher yield resources, please just let them. It's not like it was the most genius addition to Red Alert or any C&C games. It's not that unique or incredible of an idea, so Blizzard wanting to add that idea to their game should not be met with complaints or "OOH RIPOFF!!!" jeers.
     
  11. Dreadnought

    Dreadnought New Member

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    I do know they had that (i played #2 yuris revenge) but in that game they didnt come back and the other ore did. So basically it kinda encouraged early expansion more so u can get a lil boost.
     
  12. Nikzad

    Nikzad New Member

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    keep your pants on kehm

    i was merely clarifying that it was not a unique idea
     
  13. Lemmy

    Lemmy New Member

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    The only thing we dont need is units whith ranks. That makes the player try to update units to the higher levels and stuff like that, which require attention and its a waste of time. SC is supposed to be a game in which units are just cannon fodder. We dont want a leveled siege tank, we want two siege tanks. And when we do upgrade them, the upgrades are for all of the tanks at the same time, just like the armory ups...

    Its got nothing to do with being a ripoff, it must be critiziced if it doesnt match the gameplay style or just simply sucks.
     
  14. GuiMontag

    GuiMontag New Member

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    I still think it is just a graphical representation of the units kill count..
     
  15. Lord David

    Lord David New Member

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    From:
    Melbourne, Australian Continent, Earth, Sector 001
    ...And to think people here like the idea of a Galactic Map! (Which in some ways is a mere copy of the concepts in the C&C series :p)

    Anyhow, as for "ranking" in Terran, maybe it's just for prosthetics? (ie. just too look cool, the Seige Tank now has the rank of Corporal :p) Maybe it will slightly improve the fighting capabilities of the unit (no upgrade in armor or damage, maybe rate of fire? or better line of sight?)

    At any rate, I could only see the Terran have ranks, (like they had the base ranks in Starcraft, with the possibility of mere "prosthetic" ranks in Starcraft 2)
     
  16. Lemmy

    Lemmy New Member

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    Maybe its just a symbol that means a waypoint is directed there. Who knows.
     
  17. T-man

    T-man New Member

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    I believe you mean aesthetics :)
    Prosthetics are fake limbs. Aesthetics are things that look good.
     
  18. josh

    josh New Member

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    From:
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    Veterancy Capabilities

    hey guys how about this. will blizzard be adding veterancy capabilities on heroes like warcraft? you know what i mean. what can you guys say to this?
     
  19. josh

    josh New Member

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    Re: Veterancy Capabilities

    btw, if this topic has already been posted, pls send me a link. i tried looking for this topic. i have a bad eyesight without my glasses.
     
  20. concreteasflesh

    concreteasflesh New Member

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    Re: Veterancy Capabilities

    I dont think Heroes will level, this isnt Warcraft in space! but ye, Heroes will have special abilities that normal units dont posses and I doubt there will be a veterancy system implemented, however if you check this screenshot from E3:

    http://img528.imageshack.us/img528/9321/93964320070711screen002vy8.jpg

    there is a siege tank with a ranking of some sort above it, so we never know what Blizzard might come up with.