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Terran Unit Roster: A Review (with suggestions)

Discussion in 'Terran' started by NateSMZ, Sep 11, 2007.

Terran Unit Roster: A Review (with suggestions)

Discussion in 'Terran' started by NateSMZ, Sep 11, 2007.

  1. MeisterX

    MeisterX Hyperion

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    Chances are you would.

    Just because its difficult doesn't mean it's imbalanced. Any decent player is going to KNOW when the Thor is approaching and should therefore have plenty of time to stop it before it can unleash DEATH!
     
  2. NateSMZ

    NateSMZ New Member

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    There are plenty of hard-hitting units that could counter a Thor nuke. Currently we've got: Reavers, Cobras, Siege Tanks, other Thors, Banshees, and Battlecruisers; Immortals, Colossi, Warp Rays, Carriers, and Motherships; presumably Banelings, Lurkers, Ultralisk and Guardians...
     
  3. BirdofPrey

    BirdofPrey New Member

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    Colossi are an anti infantry unit and reavers are gone. Also no "good" player will send just one Thor alone.
     
  4. NateSMZ

    NateSMZ New Member

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    with their high cost, sending multiples will quickly become a risky strategy... the more you send, the more you stand to potentially lose.

    Vs. Terran, they almost certainly would use cheap Reaver D-8 mines and trash your vastly more expensive Thors (and for whatever units you may use to escort the Thor, the enemy would have units to counter that too potentially... it's still a chessmatch)

    Vs. Protoss, Immortals may just be pretty much immune to everything the Thor can throw at them... have to see how that hardened shield works vs. the nuke, a few Warp Rays could certainly lay waste to the Thor... it's practically what they're designed for, and the Motherships Planet Cracker is another highly viable strategy

    Vs. Zerg, we don't know everything they have yet, but cheap Banelings would trash Thors

    So Protoss are the only ones with an expensive counter, and they have several
     
  5. BnechbReaker

    BnechbReaker New Member

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    dark templar would be another counter, or even zealots
     
  6. BirdofPrey

    BirdofPrey New Member

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    If you dont send Tanks anywhere without marines why would you send a Thor without marines.  What is wrong with just leaving the Nuke on the Ghost that can be countered as long as you have  detectors.
     
  7. NateSMZ

    NateSMZ New Member

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    Thor + Marine = target practice for Banshees & Reapers clean up

    because the ghost is supposed to be stealthy... and nukes aren't exactly stealthy

    plus they already got boosted with sniper fire and drop pods... of course they lost lockdown right? so hmmm.... maybe with lockdown gone, taking nukes too might weaken them too much... not sure
     
  8. BnechbReaker

    BnechbReaker New Member

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    just give back lockdown ghosts then, i didn't see a reason to take away lockdown in the first place, it was such a cool spell
     
  9. BirdofPrey

    BirdofPrey New Member

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    I think lockdown should be given to the Nomad since the Ghost is a tier 2 unit now and has 4 very good abilities. The nomad has room for another ability and that kind of ability reinforces its suport emphasis.
     
  10. NateSMZ

    NateSMZ New Member

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    wordems... I second what BirdofPrey said... actually, I wish they'd just bring the Science Vessal back =[
     
  11. BirdofPrey

    BirdofPrey New Member

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    I like the nomad. Only change it need aesthetically is for them to get rid of those stupid disks at the tips of the pylons
     
  12. MeisterX

    MeisterX Hyperion

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    What are you people talking about? The Nomad needs a COMPLETE redesign. It looks horrible. It's a cross between a Tonka truck and a Gypsy tug boat.....'

    Lockdown ability is GONE for a REASON. Look at all the new, large, and expensive mechanic units that have been popping up. Colossus, Thor, etc.... you can't lock those units down. It's just too cheap of a counter for a unit that is 1200 in combined resources. Especially since the ability is only 100 mana in SC1.

    You could technically make it so that only those units would be immune to the spell, but that just cheapens the ability...

    "Well, it works on all mechanic units, except for the ones it doesn't work on."
     
  13. Remy

    Remy New Member

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    The nomad is hideous to say the least.  I don't like anything about it, I miss the vessel.

    Because that's what it was, and it wasn't useful in real games.
     
  14. MeisterX

    MeisterX Hyperion

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    I really like the idea of the Thor coming up and blasting the crap out of people....

    Although I think it might be tough to balance, you could give the ability to the Ghost AND Thor. After all, you can only build that one nuke....

    Don't forget the food limit is still going to limit this ability SEVERELY.

    In fact, the Thor launching it is going to limit its use even more since the Thor takes up so much food. So you're paying for the Thor AND the nuke rather than just the Ghost.

    So technically even if three Thors are heading toward you it's unlikely that more than one has a nuke, especially if they have the adequate escort force.
     
  15. BnechbReaker

    BnechbReaker New Member

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    lock down wasn't that useful in the first game, even if there are more large mechanical units, lockdown wouldn't be over powered, plus you can always make it cost more.
     
  16. Remy

    Remy New Member

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    Lockdown on the ghost now vs lockdown in SC1 aren't the same. Part of what limited lockdown was because it was on the ghost. Because of its crap attack and the fact that nuke wasn't very useful, the ghost wasn't very useful overall. So riding a separate tier 3 tech just for one spell, a lot of times wasn't an attrative option for Terran. But the spell itself was very good IMO.

    If lockdown made it back in SC2, it would be a lot better right off the bat than what it was in SC1, simply because the ghost is a very different unit than what it was before. It technically moved from late tier 3 all the way down to tier 1, but that's just part of it. So I kind of agree that it's a good move to remove lockdown. Having your units, especially high investments like the colossus, carrier, BC, thor, or mothership, turned into a sandbag for a minute won't be a pretty thing. And since the ghost is likely to be much more prevalent than it was before, it will happen a lot too.
     
  17. BirdofPrey

    BirdofPrey New Member

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    Having it on the Thor might be a litle too powerful. Maybe if it was launched by something else with a few less HP and armor.

    I am sure the MS and possibly the Thor will be resistant if not immune to lockdown ecause locking down something of that magnitude and cost seems kinda cheap.

    I was thinking that it takes 3 hits from lockdown to take out a MS.
    First hit would disable special abilities for the duration of the lockdown
    Second would reduce fire and movement rates
    Third would stop the MS completely.

    Colossus and Thor would take 2 hits
    1st reduces fireing and movement rates and disablesspecial abilities
    2nd immobilizes

    All others would take 1 hit though the Carrier and BC might be in the 2 hit category
     
  18. Remy

    Remy New Member

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    I don't like the ideas of having special rules in SC. Sorry to bust out this line when it's kind of cliche, but that sounds like Warcraft 3.

    If those units are mechanical then lockdown should work. If you don't want those units to be locked down, one of two things should happen. Either make them not mechanical, or don't have lockdown in the game. I think Blizzard went with door number 2, and I agree with their choice.
     
  19. BnechbReaker

    BnechbReaker New Member

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    the easiest way to balance lock down is to reduce the duration for large units. like how concussive units did reduced damage against large units in sc1. it's easy to implement and don't introduce "special rule"
     
  20. MeisterX

    MeisterX Hyperion

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    Actually, the easiest way to balance lockdown (or anything) is to not include it in the game.

    I agree with taking it out.