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Terran TF-620 Nomad Revealed on Starcraft2.com!

Discussion in 'Terran' started by Gasmaskguy, Dec 17, 2007.

Terran TF-620 Nomad Revealed on Starcraft2.com!

Discussion in 'Terran' started by Gasmaskguy, Dec 17, 2007.

  1. Overling

    Overling New Member

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    I was one to condemn the looks of the Nomad, but seeing how it has a functional look, I do like it. The way it works like an aerial repairing bay justifies its looks. Now I approve it, even tho they could work into making it a lil bit more beautiful in the future.
     
  2. PreatorTengil

    PreatorTengil New Member

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    I was actually thinking the same thing.. It's role does justify it's looks in some way..
     
  3. Wlck742

    Wlck742 New Member

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    In your head
    As long as it doesn't end up looking like something eight-year-olds have fun on, I'm fine.
     
  4. BirdofPrey

    BirdofPrey New Member

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    I like the Nomad so far. Only problem I have so far is those arms are mounted way to far out. Having discos on a ship with sharp features looks bad. I think the crane mountings should be trapezoids or something to match the shape of the rest of the ship
     
  5. EonMaster

    EonMaster Eeveelution Master

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    I like the nomads design, it's completely unique. The turret ability is nice, I wonder what other defencive buildings it will be able to build. At least it has a very low chance of being scrapped, so I look forward to using it when I try to play terran.
     
  6. zeratul11

    zeratul11 New Member

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    yah the nomads design looks unique in game but lorewise and on other sci fi it looks OLD STYLE / SCHOOL repairing airship.

    more high tech design please? .. xp
     
  7. vinzel

    vinzel New Member

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    the nomad looks so awful, so ridiculous, it doesn't look futuristic like should be, it seems like if terrans had made a step back, the design its old and horrible, it doesn't fit in SC world.
    Like a BIG TOY WRENCH thats how the Nomad looks, its terrible!!!
    but his abilitis are great, the only problem its "the look" it should be redesign
     
  8. EonMaster

    EonMaster Eeveelution Master

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    How does it not look sc-like? I like how it looks, I prefer it over the science vessels. The science vessels justs didn't look like they fit with the other air units in combat, but the nomad looks like it fits in a little more than the vessel did. Also, it looks like a beleiveable design, since the unit has an open area that looks like it would be able to build a turret inside the ship.

    I do agree that its abilities are great, can't wait to see what other buildings it will be able to produce besides the turrets.
     
  9. string_me_along

    string_me_along New Member

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    On the subject of the turrets:

    I think there's really two ways that blizzard could go with them which depends on whether or not they cost money.

    1. The turret does cost minerals. In this case the turret is a permanent defensive mechanism and doesn't just poof out of existence. It would have probably 1/2 or 1/3 of the HP of a missile turret

    2. The turret does not cost minerals. In this case, the turret is only lasts as long as a spell (60 seconds?) but has 2/3 or same hp as a missile turret which is balanced by its short time duration. After time is up: Poof into nothing.

    In either case an interesting mechanism is whether or not the turrets need to have a "build time" or can just be cast as a spell and instantaneously form. I think that a third interesting option would be similar to an interceptor build where it does need to have a build time, but you can build it in the Nomad before it is deployed, but during that build time the Nomad can't use any other abilities. This way there is a trade off, but you can pre-fab turrets before an assault and plop them down instead of waiting for them to build. If I was blizzard that would be the option I would use.
     
  10. EonMaster

    EonMaster Eeveelution Master

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    I was thinking it would be like your third option. It makes sence that it would be built in the nomad since it has the space in the middle where they can be stored. It would cost minerals, have a small build time, and could be deployed instantly.

    I think it should have a total carry capacity of 3 turrets/any other structure, and have an upgrade to store an extra 3 capacity.

    It would be a terran version of the carrier, but would still need a little bit of protection.
     
  11. AcE_01

    AcE_01 Active Member

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    when i first looked at the design of the nomad i thought...ewwwww......but now...it has grown on me..like all of us, well not all of us but most of us =P

    i also like the skills that the nomad has...
    and i LOVE THE DEATH ANIMATION OF THE MARINE!! dam!! did u see that marine getting chopped in half and the top half does like 4 somersaults before landing? TAHTS DAM AWESOME!!!!
    oh and the DT attack animation, my gosh HOW COOL IS IT WHEN THE DT DOES THE 360 SPIN ATTACK, DAM TAHTS SO AWESOME!! i cant wait to get some dt and chopping those marines in half.

    oh and the death animation for the DT and zealot...its alright i guess, but i would prefer them to be engulfed in flames b4 their sould rises up.. =P

    but yeah...nice update...i like the nomad ^.^
     
  12. L89

    L89 New Member

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    Ok...I'm gonna pose a question for y'all to ponder on:
    Does this new advanced piece of technology have emp and irradicate?
    If it doesn't, the nomad is not really a better version of the science vessel, is it?
    More like "let's create a new unit similar to the old one but it can't be OP so let's take away its original useful functions and then persuade the consumer to buy it by brainwashing them to think it's better."

    Seems like the poor stupid terrans have fell into commercialism as surely as their cousins back on Earth.
     
  13. EonMaster

    EonMaster Eeveelution Master

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    I do not think it has EMP, the ghost has that ability now.

    The nomad is mainly a defencive/offencive turret creating unit. It still has detection, which makes it very useful.

    In a way, its better than the vessel for fighting terrans because it can produce turrets to add to the battlefield. It might have irradiate, but I'm not sure. It is still going to be the terran air spell caster, but it won't be cheap like the vessel was. Zerg couldn't do much against the terrans, no matter how good they are, once they got a few vessels up

    Personally, I always hated the vessel, I was always terrible at microing it's abilities.
     
  14. Waller_Baer

    Waller_Baer New Member

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    the nomad looks like some sorta space diesel (the gold part)
    but im totally diggin the design
    terran = functionality over finesse
    they are survivors!
     
  15. zeratul11

    zeratul11 New Member

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    i disagree. in sc2 they are already MORE than that. and hell its about time.
     
  16. AcE_01

    AcE_01 Active Member

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    and the marine death animation...like...omgosh...GJ BLIZZARD I LOVE YOU!!
     
  17. futuro

    futuro Guest

    you are right!
     
  18. needler

    needler New Member

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    Lol that isn't the first time you want high tech. :D
    I agree. The Marines just snap.

    I think that the Nomad looks good. Those lights are great.
     
  19. BirdofPrey

    BirdofPrey New Member

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    OK first Zeratul11 have you noticed Starcraft drew some inspiration from Aliens? Have you ever seen that movie?

    If you are looking for ultra futuristic high tech either play the Protoss or a different game
     
  20. SmoothBore

    SmoothBore New Member

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    What exactly is a 'hight tech design'. Isn't the ability to detect cloaked units and nano-construct turrets high tech? There's a difference between functionality and aesthetic. You can't judge and say objectively what sci-fi things should look like, you have no basis, just, more likely, a cultural bias created by the current popular aesthetic. The first film about a moon voyage probably thought they had a futuristic 'look'. Lore has nothing to do with design, there's no 'table of design progress', that makes things look a certain way as time goes on. Like you say the design is unique, and isn't that the most telling sign that something is supposed to be futuristic?