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Targeting Phase Prisms....like target pylons in sc1?

Discussion in 'StarCraft 2 Strategy Discussion' started by Meloku, Jul 9, 2007.

Targeting Phase Prisms....like target pylons in sc1?

Discussion in 'StarCraft 2 Strategy Discussion' started by Meloku, Jul 9, 2007.

  1. paragon

    paragon Guest

    Re: @phase prism... did you even target pylons in sc1?

    Depends on how many pylons are powering how many cannons. it also depends on the other things that the pylons are powering, and if I want to deny my enemy some psi or the ability to rebuild the defense or not be able to produce more units.

    Sometimes I go in the back door with shuttles and kill the probes and don't worry about the defenses.
     
  2. Gorythax

    Gorythax New Member

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    Re: @phase prism... did you even target pylons in sc1?

    Covert Ops ftw. But seriously, I think the lockdown could be useful to get thru, but not for destroying, because it would obviously take a number of Ghosts and other units to destroy them, which would take a considerable about of time when you can just do what paragon does.
     
  3. brules

    brules New Member

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    Re: @phase prism... did you even target pylons in sc1?

    true, might be too overpowered as well - lockdown works so well against the protoss
     
  4. thrif

    thrif New Member

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    Re: @phase prism... did you even target pylons in sc1?

    I only targeted the pylons if I had some heavy firepower, otherwise the pylons were too though to be focused down at first.
     
  5. Ghost

    Ghost New Member

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    Re: @phase prism... did you even target pylons in sc1?

    I normally scarab or siege pylons to save my infantry trouble when assaulting the base directly.
     
  6. Dreadnought

    Dreadnought New Member

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    Re: @phase prism... did you even target pylons in sc1?

    If there are 5 or more cannons near the pylon then i destroyed it. Otherwise its much better to take out the cannons. 3 cannons = same total HP as pylon. But when you destroy individual cannons your reducing the damage your units are taking.
     
  7. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Re: @phase prism... did you even target pylons in sc1?

    I just nuke the whole cluster of Pylons and Cannons then have my army that was waiting nearby run in for cleaning.
     
  8. [LightMare]

    [LightMare] New Member

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    Re: @phase prism... did you even target pylons in sc1?

    well, with a recon mission, if i was engadged, i would target pylons then fall back till i send more reinforcements.
     
  9. for-glory

    for-glory New Member

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    Re: @phase prism... did you even target pylons in sc1?

    so i dont think the phase prism isnt suppose to replace the pylon as such but suppose to bring the abilities that pylon has...such as warping units into battle (it creates that energy network or wutevr its called).

    The phase prism maybe in a last ditch could be used to replace a pylon but i think they are too useful to waste unless its gg.

    Uhh depending on map and number of players would dictate whether or not to go for pylons or cannon for me. raping probes is prolly the most annoying thing i can think of doing early game (in that case f*** pylons and cannons)
     
  10. kingsky123

    kingsky123 New Member

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    Re: @phase prism... did you even target pylons in sc1?

    i actually target pylons in sc1 if they only build like one and supports like all the produciton facilities. really ****s people up
     
  11. marinepower

    marinepower New Member

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    Re: @phase prism... did you even target pylons in sc1?

    Does anyone remember that VERY short period of time where you could edit any unit's properties as well as main weapon due to a glitch in a patch?
    Anyways, in regard to this if you made the ghost have the actual lockdown ability as its main weapon, it could lock down a handfull of buildings including missile turrets, photon cannons, pylons, and assimilators/refineries. For all we know they could be bringing this skill back, since it was obviously thought of when SC1 was being made.
     
  12. Gorythax

    Gorythax New Member

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    that would be way too buffed... I mean think of it. Send 12 ghosts and in a matter of time a Toss base is totally locked down.
     
  13. Meloku

    Meloku New Member

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    then again, they also do little to no damage and are killed easily.
     
  14. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Why would you build Phase Prisms instead of Pylons for keeping your buildings online?
     
  15. Ghost

    Ghost New Member

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    Yea, they have like half the hp. They're only last reasource.
     
  16. Mrmcmadman

    Mrmcmadman New Member

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    Perhaps they realized that the pylons were too durable and nerfed them, making the pylon targeting strategy more feasible,
     
  17. marinepower

    marinepower New Member

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    Welcome to the forums, madman, but no i don't think that the pylons will lose so much hp that they will be the first priority target, as they power all of the protoss buildings. This being the case, if the enemy manages to drop in a protoss base, the units will be able to disable many structures and make the protoss lose a lot of PSI a lot more quickly.
     
  18. Remy

    Remy New Member

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    Welcome to the forums Mr.McMadman.

    I would have to disagree with you somewhat Marinepower.  I actually have also considered the possibility of Blizzard dropping the shield/hp/armor of pylons myself.

    I personally believe that the shield/hp/armor of pylon vs cannon in SC1 to be a design flaw.  It's like they introduced a certain gameplay element in which you can take out pylons to disable the cannons, or all other buildings for that matter, yet 99% of the times it was not strategically prudent to do so.

    Pylons don't have to be easier to take out than cannons, but damn were they some tough nuts to crack.  Pylons really need to be a wee bit weaker.  Weakening pylons a bit has two advantages to SC.

    First of all, it introduces a working anti Protoss strategy and adds yet more flavor to SC multiplayer.  That's what it should've been in SC1, now it'll work like it's supposed to.

    Secondly, it further enhances Terran's racial identity in that it will be the only race not vulnerable to supply hunt strat, but its buildings steadily degenerate until self-destruction when HP fall in the red zone.  This will make Terran even more unique and different from P/Z.

    If Blizzard hasn't already touched on it, they really should take it into consideration.  Since they are looking into making each race more unique as well as adding more strategic options in multiplayer, this will definitely help, as long as they don't overdo it.
     
  19. Ych

    Ych New Member

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    I think that the Pylons is going to get a nerf in their HP. Actually I think it already has because if you paid attention to the gameplay Video, the Reapers took out that Pylon rather quick. But when it starts to take on the Nexus, it seemed like forever and yet, it hasn't even taken out all of itz shields yet. So definetely from the gameplay video, I think that the Pylons HP has been nerfed to some extent.
     
  20. Remy

    Remy New Member

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    I tried to make that same observation, but I couldn't come to a conclusion. I'm too lazy to watch that part over too many times before I find out more about reapers.

    I definitely don't disagree with you though, Ych9. I still think it's more likely than not that's it's what Blizz is doing.