1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Supply Depot

Discussion in 'Terran' started by sagrado_corazon, Jul 20, 2007.

Supply Depot

Discussion in 'Terran' started by sagrado_corazon, Jul 20, 2007.

  1. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    the best thing would be if only ranged units could target submerged depots
     
  2. MeisterX

    MeisterX Hyperion

    Joined:
    Jul 23, 2007
    Messages:
    4,949
    Likes received:
    17
    Trophy points:
    38
    From:
    New Port Richey, FL
    What difference would that make??

    Just because melee couldn't hit the building wouldn't really affect the gameplay. It's not like the melee units will be stopped by submerged depots. So either your supply depot gets attacked or the melee units flood into your base.

    Plus, its not really "submerged," it just allows units to go up and over it, like a ramp.
     
  3. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    still leads to intresting strategy choices. instead of letting them destroying your "wall", you could let them in! they will run into heavy siege tank bombardment(you have placed them a bit behind your base), and if they try to escape, just raise the supply depots! These kind of strategies could be funny against zealots and lings
     
  4. privateparts

    privateparts New Member

    Joined:
    Jun 27, 2007
    Messages:
    79
    Likes received:
    0
    Trophy points:
    0
    Can it be seen when submerged?
    (Like Zerg burrow)

    Can it lift up when something is above it?
    (To cut attacking armies in half, etc)

    If it can, what happens to the units above it?
    (Pushed aside or killed?)

    Thank you,
    Private Parts
     
  5. GuiMontag

    GuiMontag New Member

    Joined:
    May 25, 2007
    Messages:
    636
    Likes received:
    0
    Trophy points:
    0
    these questions were answered in karunes Q&A

    1. yes, it can also be attacked while submerged
    2. yes
    3. it pushes units aside
     
  6. Unentschieden

    Unentschieden New Member

    Joined:
    Aug 19, 2007
    Messages:
    481
    Likes received:
    0
    Trophy points:
    0
    Can be seen, units above it get pushed apart.
     
  7. eskudero

    eskudero New Member

    Joined:
    Aug 11, 2007
    Messages:
    49
    Likes received:
    0
    Trophy points:
    0
    where did you see/hear that units get pushed apart?i thought you couldnt lift it with units on top of it.it creates multiple strategies,though :) like dividing zerg rushes into small groups hehe
     
  8. GuiMontag

    GuiMontag New Member

    Joined:
    May 25, 2007
    Messages:
    636
    Likes received:
    0
    Trophy points:
    0
  9. SOGEKING

    SOGEKING New Member

    Joined:
    May 25, 2007
    Messages:
    1,572
    Likes received:
    2
    Trophy points:
    0
    Good strategy to divide zerg rushes. you create a wall of two or three supply, and then you close the "doors" when the zerglings approach you, and then, once trapped, you nuke them ! 8)

    Humm :no: The supply depots can be destroyed, even if hidden. So the zerglings will destroy my walls, and flee, and I will lose my nuke :mad:
     
  10. eskudero

    eskudero New Member

    Joined:
    Aug 11, 2007
    Messages:
    49
    Likes received:
    0
    Trophy points:
    0
    i dont think you will have many nukes to defend against zergling rushes,at least,i never had the chance to...!
     
  11. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    LOL I'd love to see that! By the time the nuke drops there isn't a single Zerg to be found and you destroy your Supply Depots closer to you plus a few units behind it :D
     
  12. Lemmy

    Lemmy New Member

    Joined:
    Jul 10, 2007
    Messages:
    551
    Likes received:
    0
    Trophy points:
    0
    The words "rush" and "nuke" dont mix.
     
  13. -LT-

    -LT- New Member

    Joined:
    Aug 7, 2007
    Messages:
    3,210
    Likes received:
    1
    Trophy points:
    0
    Why? I think it's a great idea. Maybe build two walls so the zerglings can't escape?
    #- Supply depot
    .- Zergling
    *- Ghost
    ===- Cliff

    ==
    ===
    =============
    #:.: # Base
    # :.:# Base
    #. :.# * Base
    #:. :# Base
    # :.:# Base
    =============
    ===
    ==
     
  14. kuvasz

    kuvasz Corrections Officer

    Joined:
    Jul 26, 2007
    Messages:
    5,143
    Likes received:
    15
    Trophy points:
    38
    From:
    Hungary
    Well they can't mix because they're at different phases of the game. Rush happens very early in the game while nukes come much later. Samir probably meant groups, flanks.

    And LT, that's a pretty picture you got there :p But no Zerg player would fall for that plan, submerged Supply Depots are visible and can be attacked without the need of a detector.
     
  15. -LT-

    -LT- New Member

    Joined:
    Aug 7, 2007
    Messages:
    3,210
    Likes received:
    1
    Trophy points:
    0
    Well the zergling rush can come in any part of the game. :p
     
  16. ijffdrie

    ijffdrie Lord of Spam

    Joined:
    Aug 23, 2007
    Messages:
    5,725
    Likes received:
    17
    Trophy points:
    38
    nice drawing
     
  17. -LT-

    -LT- New Member

    Joined:
    Aug 7, 2007
    Messages:
    3,210
    Likes received:
    1
    Trophy points:
    0
    Thanks :powerup: me? LOL Maybe you shouldn't use nuke? Maybe bring the flying units to finish off the zerg? It's all up to your creativity.
     
  18. Duke

    Duke New Member

    Joined:
    Sep 6, 2007
    Messages:
    35
    Likes received:
    0
    Trophy points:
    0
    yeah, that'd be awesome to like build a perimiter somewhere in the map and when the enemy goes over it, just raise it and they'd be trapped. until they destroy them that is.
     
  19. Gasmaskguy

    Gasmaskguy New Member

    Joined:
    Aug 3, 2007
    Messages:
    4,071
    Likes received:
    4
    Trophy points:
    0
    From:
    Sweden
    and that is, in a few seconds... sadly. So, this is a tactic to be used when you have something to attract fire with. You dont want all your depots destroyed.
     
  20. Unentschieden

    Unentschieden New Member

    Joined:
    Aug 19, 2007
    Messages:
    481
    Likes received:
    0
    Trophy points:
    0
    Well if you submerge them the enemy has to decide to waste time to destroy them or ignore them and risk being trapped. It is quite an interesting mechanic. And loads better than the boring old Depos.