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STIM?

Discussion in 'StarCraft 2 Strategy Discussion' started by wolfblood, Jun 16, 2007.

STIM?

  1. marinepower

    marinepower New Member

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    Yeah stimpack is here to stay. With all these upgrades to the marine, there is no doubt that stim, and in light of this the medic is here to stay. If they took out stim, it would almost be pointless to build firebats for early game scenarios other than defense in bunkers.
     
  2. Nikzad

    Nikzad New Member

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    that reminds me...if you had marines and firebats outside an empty bunker, then stimmed them all to near-death, then put them in the bunker, would they still have the increased attack speed?
     
  3. Frost

    Frost New Member

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    Stim will more then likely be back, and so will medics. The reason they even brought them into the game was because marines were basically useless if they were damaged in the first Starcraft and the only thing you could do was through them into a bunker for some use. That and the lack of any healing ability at all since the Protoss had shields and the Zerg naturally regenerated
     
  4. UchihaItachi0129

    UchihaItachi0129 New Member

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    no. after all if you cloak a ghost put him in a bunk. kill the bunk he is uncloaked.
     
  5. Dreadnought

    Dreadnought New Member

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    To be realistic Stim Packs wouldn't really work considering the Marines are in power armor.
    However the theme of a bunch of drugged up convicts ROX! Also stimpacks were good for balance and made marines very deadly against zealots, zerglings, and hydras. Lurkers still ate em up though.
     
  6. UchihaItachi0129

    UchihaItachi0129 New Member

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    yup lurkers were godly against terran infantry.


    Edited out quotes. Please read the forum rules and refrain from quoting unnecessarily.


    lol i didnt even see that until terrangod posted the quote and i went back to find it. XD you dont have to be on stim to move that fast... but it helps ;)
     
  7. TerranGod

    TerranGod New Member

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    stims are awesome!
    mostly when you just wanna get rid of your marine/firebat
     
  8. UchihaItachi0129

    UchihaItachi0129 New Member

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    lol or you just let them charge into you opponents base and do some scouting
     
  9. Remy

    Remy New Member

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    Actually, the answer is yes.  You can stim rines and bats then stick them in a bunker, they will still have the stim effect.

    And medics are confirmed btw if anyone didn't know.
     
  10. DontHate

    DontHate New Member

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    cool i never knew that. And cool i never knew that medics were confirmed either. SWEEEET!
     
  11. Peter.Hong

    Peter.Hong New Member

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    I believe stim packs will make a return in SCII and it should be even more advantageous now that the marines can gain extra hp from an upgrade (i think i read that somewhere in unit upgrades but it may have been for another unit correct me if im wrong). Think about it...a 15hp upgrade means that now instead of using stim pack 4 times its increased to six times. quite a leap if you ask me.
     
  12. Remy

    Remy New Member

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    Stim pack has been confirmed to be in SC2, and you are right about the 15 HP upgrade for marines.
     
  13. i2new@aol.com

    i2new@aol.com New Member

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    Hay. what happens id the reapers have Stim. there ganna be insain all over the freakin place
     
  14. brc9210

    brc9210 New Member

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    Apparently they can if you read their unit info on sc2 site. I think reapers on stim puts stalkers blink to shame.
     
  15. Smokiehunter

    Smokiehunter New Member

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    yes stim packs are back you just have to watch the movie when he clicks the reaserch senter attached to the barracks there was the stim pack icon. it is also as brc has mention mentioning of it on the official site. reavers will also be able to use them.
     
  16. Darkmer

    Darkmer New Member

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    Blizzard confirmed stimpacks!

    Read the Reaver unit bio and they mention reavers make liberal use of stimpacks due to the long term negatives not affecting them and their short life. If they mention a new unit uses it then they MUST be including it in the game.
     
  17. Arachanox

    Arachanox New Member

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    I've heard two people say 'Reavers'. Reavers aren't in the game at all. Now, if you mean 'Reapers', that's different.

    Lol, a stimpacked reaver.
     
  18. Itsmyship

    Itsmyship New Member

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    Hehehe...super Scarabs!!! They would blow up you're whole army in 2 scarabs :p
     
  19. LJYLJ

    LJYLJ New Member

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    they do keep their stim effects, been comfirmed alot of times, just tested it myself, works
     
  20. Unentschieden

    Unentschieden New Member

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    Isn´t it somehow strange that carrying a shield increases their drug tolerance?