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StarCraft2 Q&A 17

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Oct 15, 2007.

StarCraft2 Q&A 17

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Oct 15, 2007.

  1. zeratul11

    zeratul11 New Member

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    hhmm. you are right. siege tanks = terrans.

    but

    future > past. mech > tanks. sc2 > sc1. hahah. ^^
     
  2. DE.50

    DE.50 New Member

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    I wonder how this change will affect the damage of the cobra. I was really looking forward to using them to harass enemies from the side or behind with hit and run tactics, and if they do no damage that will become pointless.

    I feel like the thor will be a much needed unit in T v T games with its ability to disrupt base defenses much quicker than the siege tank, in addition to being a great counter for the siege tank itself.

    To address the collusus, I don't think it will be able to walk on top of supply depots, but just walk over them, and maybe straddle them.
     
  3. Quanta

    Quanta New Member

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    Hmm, scrapping the thor would not be a bad idea but they would have to replace it with something just as bad ass. Not a super unit though. The Protoss should have a super unit, and I still say blizz should make the MS a super unit again but no other race should have one.

    The won't be able to add a new air unit to replace the Thor since the Terran don't need another tier 3 air unit. What the Terran need is some sort of tier 3 ground assult unit. Maybe they could change the Thor from a support unit to an assult unit. Something to serve the same role as the Ultralisk. Something to send in at the head of an attack to absorb hits and do heavy direct damage.



    I am also interested in the answer to number 6. I liked having my air unbits stacked. It leads to a great strategy in evolves but also in the normal game as well if your trying to run through evemy fixed AA defenses with minimal losses.
     
  4. AcE_01

    AcE_01 Active Member

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    i rkn collosus/reapers/zerg unit (cmon...blizzard will surely make a zerg unit that can go over cliffs and stuff) should not be allowed to go over supply depots or any other buildings

    that will unbalance the game and also cause to much RL stuff

    besides...if terran block the front with supply depots..just use your collosus/reaper/zerg unit to go around the front or go at the side for the assault
     
  5. needler

    needler New Member

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    I wouldn't mind if they take the Thor away. I have never liked it. Terrans don't need superduper units, except the Battlecruiser.
     
  6. BnechbReaker

    BnechbReaker New Member

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    it would be interesting to see colossus stepping over minor buildings.

    the other thing to say is that the thor might be cut
     
  7. Z-BosoN

    Z-BosoN New Member

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    There had to be means of transport and it wouldn't look to great if they made Dropships that much bigger. There has to be some degree of realism in the game. Cliffs are naturally much higher than the Supply Depots, so if the Colossus can step over cliffs they should be able to go over Supply Depots.

    Of course, that is on this specific occasion, you could say stuff like: then how come Siege Tanks don't run over Marines, or how can a Kodo Beast devour an Abomination, etc.

    That's a point, but it doesn't really fit in the same category that my argument. Making a comparison to yours: If the Dropship can carry a Siege Tank, then it should be able to carry a Marine.

    If a Kodo Beast can eat an abomination, it should be able to eat a footy.

    The same can be said for Colossus, if it can step over cliffs, why can't it step over Supply Depots?

    There could be other reasons as to why Colossus shouldn't be able to go through Supply Depots, such as they are slippery (lol) or shock the Colossus, something like that.

    Don't know if I'm being clear, but I think the logic that if a>b>c, then a>c should be incoorporated.
     
  8. Z-BosoN

    Z-BosoN New Member

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    Wait I didn't say step on TOP of Supply Depots. It would be logical, but then you could reason that it is too small for the Colossus to balance itself, or something like that. However, if you are blocking something using Supply Depots, he can simply step over them.

    Unless there is a reason for that not be possible to happen, it would be illogical for the Colossus not be able to pass through Supply Depots. If you just say balance, it won't work. There has to be some reason, at least any crappy reason as to why that can't happen.

    The Colossus is tall, so why can't it attack air? Maybe because his lasers lose focus when attacking larger distances or because there is a max angle the guns can point to, like the guns aren't really flexible. Any crappy reason you can think of will make it the least bit realistic. The Reapers can't go over higher cliffs because of the altitude, or because their engines burn or somehting like that.

    The game needs to be the least bit realistic, so any reason would suffice.

    I can't think of any crappy reason for the Colossus not to be able to pass over Supply Depots. Which is why I'm pretty sure they will be able to.

    Of course, I could be totally wrong, all I'm doing is giving my best guess. You can't really make a rule for everything that happens in the game.
     
  9. Yeah_SC2

    Yeah_SC2 Guest

    Finally.. wow this answered many questions I had in mind in the past..

    Nice forum btw!! (first post)
     
  10. -LT-

    -LT- New Member

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    Welcome! Go to here and introduce yourself!
     
  11. Shadow Templar

    Shadow Templar New Member

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    Sure, it should be able to step over Depots, look at those long legs! However, when it comes down to it
    Balance > Realism. Yes, it looks like it should work, but if for some reason the Terran's defenses are too weak because of this, they will have to balance the game. Yes, it would look retarded to have a collosus step over a cliff then sit there trying to find a path around the depot line. But, if being able to step over that line meant that the advantage was to great, then I would prefer balance over realism. What would you rather have three years from now. " collosi being unable to step over depots is stupid" or " great, another guy using imbalanced collosi against me"?
     
  12. LordKerwyn

    LordKerwyn New Member

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    Uh shadow i would personally would rather have poeple complain about abot the so called OP cullosi. Becuase people will always complain about something being OP until they discover the way to beat it.

    Also it most likely wouldnt be OP unless by some miracle there was only supply depots and cullosi in the situation you are talking about. But if that was the case this argument would be kinda mute anyways becuase the cullosi could destroy the supply depots. You have to take the whole equation into account before you start talking about balance.

    Oh and by the way balance is not greater than realism (assuming by realism you mean lore and logic becuase we could go on all day about why Starcraft isnt real). Balance just happens to be the last check in the chain becuase if a unit doesnt have a good lore/logic to it then it really wont ever matter about whether or not it is balanced.
     
  13. c0nnick

    c0nnick New Member

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    Ok, although the thor kinda overlaps other units a little, it doesn't completely replace any one unit, its still a nice unit that can be used in many strategic ways that doesn't really hurt gameplay. Its the only real damage taker for the terrans, and its special ability makes for new strategies of overwhelming the enemy with firepower instead of siege moding them or other slow terran strategies. I think even though it overlaps a little with other units it still has its own role and shouldnt be cut.

    But my main concern is the cobra. Giving it an attack that slows enemy units is probably the worst idea blizzard ever had. This is starcraft not warcraft leave buffs and debuffs and things like that to Warcraft and let units just fight in this Its hard to explain my hatred for it, but i feel like it would bring the whole game in my eyes down, and make a unit that was a neat idea at first now just stupid. Thats my 2 cents

    But seriously please anyone that also doesnt like this cobra ability speak up so they change it
     
  14. DE.50

    DE.50 New Member

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    There really isn't any reason for the colossus not to be able to step over supply depots since they will be used to block choke points, and those are centered around cliffs which the colossus can already walk up, so it really shouldn't make a difference, and if a terran player is using a barricade of more than a couple supply depots to block something that isn't around cliffs it will be just as worthwhile to destroy the supply depots as it is to walk over them.
     
  15. Fenix

    Fenix Moderator

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    I'm totally for the removal of the Thor, as cool as it is. I'd settle for a complete overhaul though, transforming it from a long rang bombardment to a medium range anti-everything unit. Replace all the BOOM guns with RATATATAT guns, and you're good.

    As for the Cobra, I think it's nifty. Imagine microing a bunch of those backed up by a round of siege tanks.
     
  16. AcE_01

    AcE_01 Active Member

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    i rkn changing the cobra is fine...it doesnt look wc3 style to me...

    think of it this way:

    the cobra shoots electrical sparks now instaed of those missliles kinda thingies..

    when a person gets hit by electric....doesnt it kinda make u shake and stutter and go all over the place? doesnt your legs start to disobey your brain?

    well there u go...lol...electric can slow people down cuz it gives them the "tzzzaahhh!! wth! pain!! cant move properly!!" kinda thing....lol!!

    well tahts what i rkn...n i think blizzard did a good job on the cobra =P
     
  17. AcE_01

    AcE_01 Active Member

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    ahahahaha well.....yeah....................

    LOL! =P
     
  18. Anansi_Tragoudia

    Anansi_Tragoudia New Member

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    It would be sad to see the Thor go, some overlap is not so bad, if the overlap allows for different strategical uses of similar abilities; meaning different units will naturally employ a similar attack differently. Though its up to them : P

    -------
    It would make sense for the colossus to be able to step over supply depots and perhaps small -non-defensive- buildings excluding bunkers/cannons/colonies, at least for the fact that they ARE shooting at it while it moves lol.

    1. Remember small units can already bypass the supply depots, zealots/marines/zerglings (Batch# forgot).

    2. The Colossus' main feature is mobility....therefore it could be acceptable in that way.
    Conversely:

    1. Mobility is the main point of the Colossus, so maybe just have it find a new way into the base, like it was stated above, a choke point would likely include cliffs anyway.

    2. Also, it could pretty easily burn the supply depots into oblivion, and its sweeping lasers could move from one supply depot to the next with grace and ease.
     
  19. Inpox

    Inpox New Member

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    M8 small units cant bypass supply depots if they block the way completely,

    and it will take some time for a colossus to wreck a supply depot, its not that powerful (against buildings and heavily armored targets), its only good against small units and mayby medium units
     
  20. BnechbReaker

    BnechbReaker New Member

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    electric shock that slows units down makes a lot of sense, both organic and mechanical. i wonder why some people didn't think that it did