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StarCraft II Q&A Batch 29

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Feb 8, 2008.

StarCraft II Q&A Batch 29

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Feb 8, 2008.

  1. ninerman13

    ninerman13 New Member

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    Some more clarification on in-bunker abilities by Karune:

     
  2. Indigent

    Indigent New Member

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    Why didn't he talk about the fact that the medic could heal units outside a bunker from the inside? He only said medics inside can heal inside but could not heal inside from outside? I'm scared.
     
  3. TheOneInPower

    TheOneInPower New Member

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    Ok, so the null void gives the protoss an edge against this terran tactic, but what about the other races? How will another terran player be able to counter this deadly defencive situation?
     
  4. Psionicz

    Psionicz New Member

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    From:
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    Siege mode.
     
  5. TheOneInPower

    TheOneInPower New Member

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    That's a good point that I didn't even consider, but what if they want to attack sooner? Is there a possible tier 1 counter I'm not thinking of?
     
  6. Gasmaskguy

    Gasmaskguy New Member

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    Anything that doesn't use abilities and is tier 1.5 or lower (like the Nullifier) . :)
    You can probably tech rush fairly easily to Vikings (all you need is a Rax and a Factory :p) and get Siege Tanks just a minute after that.
     
  7. Psionicz

    Psionicz New Member

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    Atleast Terrans can't nub wall anymore with the new 'jumpers'.
     
  8. TheOneInPower

    TheOneInPower New Member

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    Yeah, very true. The serious turtler players were probably real pissed when they saw the first jumpers and terrain walkers. Ha ha.

    I just thought of something:
    If you had 4 nullifiers, could you trap a group of enemies in a force field square?
     
  9. furrer

    furrer New Member

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    Yeah you should be able to...
    make 10 nullifiers and 10 HT, force field around the enemy army, storm the army GG.