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StarCraft II Q&A Batch 29

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Feb 8, 2008.

StarCraft II Q&A Batch 29

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Feb 8, 2008.

  1. AcE_01

    AcE_01 Active Member

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    first of all im happy to see old people that havent post in ages...posted =D glad too see you guys back...it would be awesome if you guys can post more =]

    anywyaz....i like everything im seeing so far =D terran are looking good actually, i have a real gut feeling that the Predator will be introduced in Stacraft 2 Expansion =D. just one thing:

    "The Mine Drone is a stationary defense structure, which places four mines around it, and then immediately cloaks both the mines and the structure."

    so basically...the mine drone is actually a structure...right? and it will have 4 mines near it. and it will cloak the moment it is on the ground? if tahts correct then tahts cool =]
     
  2. Psionicz

    Psionicz New Member

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    I'd rather they fulfill each required criteria then when the game is released of more the most evident problems will be acknowlged thus producing the expansion.
    And I think the Mine Drone is simply a structure that replaces 4 mines around it, I'm guessing close proximity and it can redeploy the mines if the Mine drone it's self isn't destroyed.

    But to simplify it its just 4 spider mines that come back.
     
  3. jrc3234

    jrc3234 New Member

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    Yeah and even awesomerester, (awesomer) you can change the computer's difficulty in skirmish, so not I won't lose every time! YAY! *throws confetti*
     
  4. furrer

    furrer New Member

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    Yeah i like it too!!!
    (swallows a piece of confetti and dies)
     
  5. Psionicz

    Psionicz New Member

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    Ohh so allowing the Ghosts to Snipe in a Bunker and allowing Medics to heal from inside a Bunker this must mean infantry can use Stim packs while in a Bunker. Terran just got deadlier.
     
  6. Prodigious

    Prodigious New Member

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    How come the medic can heal units outside the bunker, yet the SCV has to be outside the bunker to repair it? Is the medic able to heal units inside the bunker?
     
  7. AcE_01

    AcE_01 Active Member

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    terran does sound abit overpowered....but im sure blizzard balanced that out....for now. =]
     
  8. Aurora

    Aurora The Defiant

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    All of these people who say that the situation that was described in the latest batch is overpowered are only partially right in my opinion. This example was only meant to show the potential that these new abilities have. That game was probably never even played. Has blizzard ever released anything unbalanced before? I do not think so. They always say: it is done when it is done. Before they have said that something is done we only have to worrie about the functinality of stuff, not about the power it has.
     
  9. furrer

    furrer New Member

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    Yes i think that game was fictive too, just to show the new abilities... I dont think its even possible to get a medic to the base when the enemy only has 2 zealots!
     
  10. Anansi_Tragoudia

    Anansi_Tragoudia New Member

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    I would like to believe the match was real. There are early nullifiers now, so he may have built them instead of Zealots.

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    I didn' t play WC3, so I didn't know about that 'salvage ability' in their game. If deconstructing a building, takes time, and you only gain resources in proportion to the remaining HP, that should be fine.
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    I think it makes more sense for a medic to heal units in the bunker, that way, it could be like an 'armored health spa' :p Send in weary units to be refreshed!

    If external healing will be allowed, perhaps it should have 'some' limitations: range, or rate maybe?
    --The scenario didn't seem too imbalanced:

    (2-3) infantry, 1 debuffing infantry, 1 healer, 1 defensive structure, & 2 construction units _VS_ 2 then 4 Zealtots

    7+Bunker _VS_ 4 weakened Soldiers Doesn't sound too unfair.
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    Viking sounds okay, it is strange to imagine marines with rifles can reach air units, but a walking tank with turrets can't. Besides, it makes the missiles specialized for air assaults.
    ------------

    People keep asking for more units for Terran, but remember, Broodlings counted toward the unit total. Nomad+Auto Turret+Mine Drone= 3 units.
     
  11. dewmonster

    dewmonster New Member

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    I think it sounds pretty imbalanced for medics to heal from inside of bunkers.
    Any other infantry ability, like stim packs, Ghost's sniping, etc, sounds fine.
    But if you've got a medic healing an SCV who's repairing the bunker hiding the medic and a group of marines/ghosts, it just sounds way too powerful.
    You wouldn't be able to kill the SCV, he'd be getting healed. You wouldn't be able to kill the bunker, it'd be getting repaired. So unless you pulled out some high-tech units or extreme micro, you'd be done.
    In my opinion, it seems like it'd be too powerful for it's cost and quick availability in the tech tree.
     
  12. ijffdrie

    ijffdrie Lord of Spam

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    just wondering; will the mine buildings be able to replace mines?


    answer karune!
     
  13. L89

    L89 New Member

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    the new Zealot nightmare: the SCV that doesn't die!

    *excellent*
     
  14. Psionicz

    Psionicz New Member

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    Of course the SCV will die, all you need is enough units or a hard hitter. Also the Medic's energy will deplete sooner or later.
     
  15. furrer

    furrer New Member

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    It will. It was mentioned that the mine building will replace exploded mines, in the last Q&A
     
  16. Psionicz

    Psionicz New Member

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    I wonder if it can be damaged by its own mines... cuz if it doesn't thats just weird
     
  17. Indigent

    Indigent New Member

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    Well, banelings don't, so why should mines. You think an explosion that blows up from the interior to the outside would be able to do damage. :(
     
  18. Psionicz

    Psionicz New Member

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    Banelings blow up when they blow up lol. The mine could easily detonate when next to the Mine drone. I wonder what it's range of proximity is...
     
  19. Indigent

    Indigent New Member

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    It should be big, why would you want four mines to come up and blow up a zealot? Kind of stupid. Or maybe it would be like a stationary reaver and sends one out at a time when they come in proximity and can be killed before it reaches or something. Wait, that seems dumb. Now that I think of it. Basicly like a spider mine that comes up one at a time.
     
  20. Psionicz

    Psionicz New Member

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    IF they come up one at a time.