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Starcraft II Q&A Batch 27

Discussion in 'General StarCraft 2 Discussion' started by Seradin, Jan 25, 2008.

Starcraft II Q&A Batch 27

Discussion in 'General StarCraft 2 Discussion' started by Seradin, Jan 25, 2008.

  1. Wlck742

    Wlck742 New Member

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    Great batch! I really like how the Nullifiers are shaping up to be. Putting down a Null Void on Ghosts would be really useful, now that they have EMP. It'll be interesting to know if it does decloak. Terran could have hell if it didn't have any visual indication. Most likely though there'll be something there to tell you if a Null Void's been cast on an area.
     
  2. Meee

    Meee New Member

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    I wonder if casting null void on ghost calling nuke would stop him?
     
  3. furrer

    furrer New Member

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  4. Wlck742

    Wlck742 New Member

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    Even if it could prevent the Ghost from targeting nukes, it shouldn't be able to stop ones that are already launched. That would be extremely OP. At least Time Bomb needs to be timed properly to stop a Nuke. This would require no skill at all.
     
  5. Psionicz

    Psionicz New Member

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    How could time bomb stop a nuke coming from above where the shield's depth isn't as great as the sides, cuz in the video some missiles hit the Mothership before the others actually stopped, so unless Blizzard has confirmed Time bomb can stop a nuke I very much doubt it can.

    I was wondering if Null void could stop Marines from using the Stim pack ability, but it isn't a cast so I doubt that.
    Probably just stop things like, Cloak, Psi storm, Dark swarm, and all the others similar.
     
  6. Wlck742

    Wlck742 New Member

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    Blizzard did confirm that a Time Bomb could stop a Nuke.

     
  7. Psionicz

    Psionicz New Member

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    Kinda stupid imo. First they have shields now they wanna make them stronger with this ability.
     
  8. EonMaster

    EonMaster Eeveelution Master

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    I think it workes, the nuke doesn't hit the enemy target, it hits the ground the target is on. The barrier slows down and stops the nuke from hitting the ground with enough force to detonate.

    As for nul void on the ghost, I think it will decloke them and stop drop pod and snipe abilities, but it will not work against the nuke ability simply because it does not use energy.
     
  9. Psionicz

    Psionicz New Member

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    Neither does Call down drop pods. It may stop snipe, but snipe isn't exactly a cast more like an ability.
    Ah and I think the Time bomb might hinder the nuke as far as hitting the Mothership and whatever is inside the field but the blast will be contained.
     
  10. 10-Neon

    10-Neon New Member

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    I think Null Void will halt all abilities, including all Ghost abilities. I don't see why they have to be energy-using abilities. Do you think it would keep Stalkers from Blinking? I do. The only abilities I don't think it will affect are transformation abilities like Siege Mode, Summon Archon, and Morph.
     
  11. MeisterX

    MeisterX Hyperion

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    How is Seige Mode and Nuking different?

    They're effectively the same type of cast.
     
  12. Psionicz

    Psionicz New Member

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    In realism terms calling down a nuke can't be halted by an energy attack or what ever you want to call it as it doesn't require any of that inner energy stuff, its simply giving co-ordinates to whoever controls the nuclear silos.
    To siege a tank you simply press a button, how could this be stopped with this void where no energy can be used?
    To snipe a target, it does require concentration and I could imagine how this disruption field could alter that.
    But things like psi storm and cloak require that inner psi energy which like electricity it can obviously be short circuited.

    So my final verdict would be if it can stop things like stim pack, transformations etc then its extremely op as it doesn't cost a lot of energy and this unit is pretty much spamable.
     
  13. furrer

    furrer New Member

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    With snipe i think he uses his "energy" to make the attack stronger, so snipe should get affected...
     
  14. EonMaster

    EonMaster Eeveelution Master

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    I don't think it will be that spammable. It costs 100 gas, meaning that if you make this unit, you won't have any gas to tech or do upgrades. Thus, you would only have nullifiers and zealots, whereas you opponent would have tanks, marines, and possibly even air units.
     
  15. Psionicz

    Psionicz New Member

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    Oh sorry I misread, I thought the batch said it costd 100 minerals and 50 gas, my bad. But it isn't exactly hard to get and late game it would be op if it could stop all those abilities. Protoss are hard to beat as it is anyway, and don't say Zerg and Terran have strategies etc etc, Protoss generally is the 'strong race' I just hope these things have low hp and shields.