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Starcraft 2 Q&A Batch 35 Released!

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Apr 16, 2008.

Starcraft 2 Q&A Batch 35 Released!

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Apr 16, 2008.

  1. BirdofPrey

    BirdofPrey New Member

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    My only comment on the changes is
    RAWRGH
     
  2. -LT-

    -LT- New Member

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    How do you move to another row? It doesn't work for me...
     
  3. Ablitterator

    Ablitterator New Member

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    I quite like that idea Psionicz +1 to that idea. In theory you could have a Phase cannon that can not die if you channeled enough shield to it. Plus the shields auto regenerate allowing for the chance to do it over and over.
     
  4. kuvasz

    kuvasz Corrections Officer

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    I'd rather have the shield battery back with the ability to restore unit and building shield.
     
  5. BirdofPrey

    BirdofPrey New Member

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    As would I

    That would also mean that the shield transfer would not make a canon line quite as indestructable since you would have less firepower as a result making the line easier to overtake and with the battery's larger size you would have less of them than cannons in the same space
     
  6. Ablitterator

    Ablitterator New Member

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    I agree it would be better to just get it from the shield battery rather then other cannons that lose their shields when they do it.
     
  7. Gasmaskguy

    Gasmaskguy New Member

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    The MS can currently restore the energy of other casters beneath it. Perhaps This ability should also regenerate shield at the same time? Or is it too late tech?
     
  8. Psionicz

    Psionicz New Member

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    I'd say its too late to make much of an impact. And the shield battery returning isn't a bad idea :]
    But wouldn't the ability to transfer shield points from cannon to cannon be a nice option, I mean it couldn't be imbalanced since it requires micro to do it effectivly, allowing Protoss to have a matrix of well place cannons so they can feed each other, and of course better micro skill means better use of cannons. It also allows average players to use them normally since it would require a high level of micro to use the function in the best way. It would be an upgrade of course.

    The shield battery was hardly used and I think new mechanics should be brought in instead of polishing old ones.
     
  9. kuvasz

    kuvasz Corrections Officer

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    The fact that the most advanced race doesn't know how to restore themselves bothers me. A lot.

    I'm positive that if the shield battery were to be introduced with the added ability of restoring buildings, it'd be used more. I know I'd spam them like I do now :D
     
  10. Psionicz

    Psionicz New Member

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    To be honest I'd rather micro my Zealots and Dragoon's while defending instead of not microing them to take my APM microing the shield batteries to restore their shields.
     
  11. kuvasz

    kuvasz Corrections Officer

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    I think it was you who in response to the timed escorts said that the Protoss are designed to stay, which is true, which is why the inability to restore themselves (either hitpoints or shieldpoints) doesn't make any sense.

    Also, the convenience of microing the batteries has a price tag, so players would still have a choice between microing units and microing batteries. I say the more strategies the better.
     
  12. Psionicz

    Psionicz New Member

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    Microing the units would probably be more effective since they can make a bluff attack, wasting the shield batteries energy then charge in like the re-shielding never happened. Whereas cannons exclusivly channeling their shield points to another will always have a benifit/loss. IMO, shield batteries always fixed shields to quickly, if my idea was ever implemented it would be slower.
     
  13. kuvasz

    kuvasz Corrections Officer

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    Well then slow down the regen rate of batteries.

    Yes, I want it in, badly :D

    ps it couldn't have been 'too fast' otherwise they would've been used by pro players
     
  14. Psionicz

    Psionicz New Member

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    That still makes the cannons normal. Moving static defenses are unique on their own. You don't even have to call them defense you could say they are a combination of unit and structure which can be used offensivly and defensivly as they can.
    People want the cannon its self to be unique, not rely on another building.
     
  15. CannonFodder

    CannonFodder New Member

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    I really liked this latest batch of Q&A. my favorite part is the "new" zerg defenses and their ability to move.
    Also on the comments above about cannons sharing shields, i think thats a pretty good idea, and that it wouldn't be too imba because it would weaken the cannons behind the front row. Also it could be a fairly short ranged ability, so that mass cannons can't be used to make a super cannon.
     
  16. wukwinn

    wukwinn New Member

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    Apparently, I'm not keeping up with the updates as well as I thought I was.

    Can anyone tell me whether the Mothership is currently a story unit or a multiplayer unit?
     
  17. LordKerwyn

    LordKerwyn New Member

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    Its a multiplayer unit.
     
  18. Meee

    Meee New Member

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    Mothership was always in multiplayer, the question is how many can you get?
     
  19. Ablitterator

    Ablitterator New Member

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    I think it's only one per player. Please correct me if i'm wrong.
     
  20. BirdofPrey

    BirdofPrey New Member

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    I think its unlimited right now

    It changes from week to week