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Starcraft 2 Q&A batch 14

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Sep 21, 2007.

Starcraft 2 Q&A batch 14

Discussion in 'General StarCraft 2 Discussion' started by -LT-, Sep 21, 2007.

  1. Lemmy

    Lemmy New Member

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    Using the starbase to transport a Thor is a cool idea. It is obvious that thors must be able to be transported in some way. I dont think they are left behind when the terrans leave a planet or a battlefield. The starbase is just the unit to do so.
    Power for you, man.
     
  2. Seradin

    Seradin New Member

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    hey, thanks ive been thinking about what the heck the starbase is for, they havnt really posted anything about it, in the tech tree it doesnt say what it does, or upgrades maybe it can even repair ships and thors on the go, like battlecruisers can land on them and repair and when it picks up thors they can repair then.
     
  3. DontHate

    DontHate New Member

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    I heard the immortal could target air by meloku, and he knows all! He also went to blizzcon so, eh.

    The starbase idea is neat... but it just seems very silly. it's best just to allow it to be salvaged then rebuilt.
     
  4. Lemmy

    Lemmy New Member

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    Salvaged? units cant be salvaged. Thors a unit, the only different thing is the way he is built.
    Besides, giving the starbase the ability to carry a Thor makes it more useful than just a flying starport. Who wants a flying starport if ships that come from it can fly by themselves anywhere they wish?
     
  5. Unentschieden

    Unentschieden New Member

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    That allows the fastest reinforcements possible and the Starbase can "rearm" wich restores a units energy.
     
  6. Seradin

    Seradin New Member

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    i bielive you can build units, while the starbase is flying that could be its upgrade, i think it should unlock the battlecruiser aswell.
     
  7. hominiddd

    hominiddd New Member

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    The difference between a starbase and a starport as far as I know is that a starport (which is an upgrade of the starbase) can actually build units while moving. Therefore I don't think it has anything to do with the transportation of the Thor.

    As to the Immortal able to hit air, it is somewhat confirm that it can no longer hit air. Originally it was design to be both anti-ground and air. However, based on one of the question batch released (I can't recall which one. FlyingTiger will know), they felt that giving the Immortal anti-air as well made them imbalance and overly powerful. Therefore anti-air was removed after Blizzcon I believe.
     
  8. Unentschieden

    Unentschieden New Member

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    @Seradin: It does. The starbase has a inbuild Techlab but lacks the Reactor option.
     
  9. Lemmy

    Lemmy New Member

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    If the immortal cant hit air, then the protoss dont have powerful anti air unit, excepte the prism, which is really expensive and slow. The phoenix has a really light attack, same as the stalker. Not even the mothership cant hit air.
     
  10. hominiddd

    hominiddd New Member

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    Well they are stilling tweaking so I'm not worry but there are enough Protoss anti air. The Warp Ray is good against larger units including air such as BCs and the Phoenix is good against light air so you don't really need more than that. Remember the Phoenix can take out mass light air such as mutalisks with the overloading. From what I've read, at Blizzcon, this ability was actually overpowered so they had to modified it. If anything Protoss at that stage were too good against air. We also still don't know the status of the Carrier and what it will do as many including myself thinks that it will change considering how the MS is now the Protoss capital ship. Also I've heard that the stalker gets a 2X bonus attack against armor units. If this is true this makes them not only good against smaller units but also good against heavy air as well, but I'm not so sure about this. Plus there are still some units out for the Protoss so I'm not worried.

    Also the MS better have anti-air. Seems kinda of silly for something that can "take out entire fleet" if it had no air or blackhole.
     
  11. terranupmyheart

    terranupmyheart New Member

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    i actually thought the immortal can shoot air units
     
  12. Seradin

    Seradin New Member

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    Magic, man... Magic.
     
  13. TerranGod

    TerranGod New Member

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    uh...stalkers get 2X bonus attack? um...i dont think so i think its the consecutive attack thingy

    im glad mothership lost the blackhole ability...it was far too cheap
    but i suggest that mothership should be able to attack air...

    i mean...isnt it ridiculous for a ship that is the best in one of your army that cant even attack your enemy's air fighters?

    i mean...banshees arent capital but mothership...dam...
     
  14. MeisterX

    MeisterX Hyperion

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    *cough* Thor liftoff *cough*
     
  15. moobox

    moobox Member

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    I'm fairly sure that the Immortal now does attack air (last I heard). If it didn't, what Ground to Air units would Protoss have? It's sad, but I probably wouldn't play Starcraft II if the Immortals could not attack air. That's just TOO much change.
     
  16. GuiMontag

    GuiMontag New Member

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    atm its just stalker and twilight archon, which is the same gta as in sc1
     
  17. freedom23

    freedom23 New Member

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    @moobox

    i think you're having an emotional constipation saying you wouldnt play SC2 if the immortals arent gonna attack air units.. now thats just a lame reason.. coz immortals are made to tank for heavy nukers and thats just good enough for the toss to survive a lil bombardment from the terrans and also stalkers are the brothers of immortal of youre asking what attacks air units
     
  18. MeisterX

    MeisterX Hyperion

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    Is it just me or would Immortals survive a nuke with only 10 damage?
     
  19. kuvasz

    kuvasz Corrections Officer

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    I highly doubt that. Nukes should deal a set amount of damage (~1000) to buildings and should kill all units like a trigger in a UMS map. Any unit surviving a nuke is ridiculous.
     
  20. Ych

    Ych New Member

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    Immortals are not the replacement of the Dragoons. Stalkers are. Plus, they are soaped up big time with their new blink ability (although they lost some of their HP). In SC1, Protoss only had 2 GTA units. (Archons and the Dragoons). In SC2, there are actually more. (Twilight Archons, Stalkers, and Stasis Orb :) )

    Don't worry Moobox, Protoss's got plenty of anti-air units. Immortals aren't suppose to be anti-air units because they are suppose to be sponges. That is their role in the world of SC2.