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Starcraft 2 Information

Discussion in 'General StarCraft 2 Discussion' started by orphean, May 22, 2007.

Starcraft 2 Information

Discussion in 'General StarCraft 2 Discussion' started by orphean, May 22, 2007.

  1. Zeratul

    Zeratul New Member

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    Who knows except the lucky guys who are making the game. Man I'd love to be working on it, course if I was you guys wouldn't be getting a very good game because I can't program or do any graphical things for $%@#
     
  2. Fenix

    Fenix Moderator

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    Na, cause the Mothership moved around in the TB. I think it stops physical attacks, but not phase or laser weapons.
     
  3. Associate

    Associate New Member

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    well their latest update so far was from last april 20, maybe they plan to release new updates every following month, so expect for some this june
     
  4. Ghost

    Ghost New Member

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    Quick update, Phase Cannons that can move around at will. You can see it at the latest leaked video. :thumbup:
     
  5. Associate

    Associate New Member

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    I watched the video just now, interesting, but strange, last time I viewed the art trailer, I saw a terran Rocket Turret fire at a collosus, a ground unit, but in this video they dont appear to be firing againts these soul hunters.
     
  6. Ghost

    Ghost New Member

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    Its because the colossus counts as an air units cuz its sooo tall.
     
  7. Monan

    Monan New Member

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    well actually its both, ground and air because of its size but i dont think that the air ships that only attack air can fight against a colossus because colossus cant attack air units, it would only be fair againts anti air defenses wich are stuck to the ground.
     
  8. Khalarius

    Khalarius New Member

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    on the left of the sc2 leaked gameplay vide i found an article about some protoss unit (apperently from pcgamer)


    Zealot: Zealots are the standard infantry unit of the portoss from starcraft. Still equipped with a pair of glowing psionic blades for melee combat, the zealot will now charge the enemy to close distance with ranged units quicker than before.

    Stalker: Stalkers are a new type of dark dragoon. They're fast moving and lightly armored with a powerful anti-air and anti-infantry weapon, but their secret weapon is there "blink" ability that will allow them to teleport anywhere in visual range in an instant

    Immortal: A new type of heavy dragoon, the immortals will be equipped with a shield that activates only when hit by heavy weapons like siege tanks, making them excellent for assaulting heavily defended positions but weak against raiding parties with light weapons.

    Observer: The invisible flying eyes of the Protoss are back. We can confirm they'll be in the game, but further details are shrouded in secrecy.

    Colossus: True to it's name, the colossus is an enormous four-legged walker that rakes the ground with a heavy beam weapon. They will be extremely effective against small swarming units like zerglings or marines-their beams target one unit at a time, and instantly sweep to a new target when the first is destroyed. Using their long legs, they can step up and down ledges with ease.

    Phoenix: When its standard fighter weapon wont do the job, the phoenix will be able to activate its overload ability to damage all enemy air units nearby, which also disables the phoenix itself for a few moments. If the overload doesn't demolish the enemy you'll be a sitting duck

    Phase prism: .The new phase prism will act as both a troop transport and a mobile power pylon allowing you to restore functionality to a base when your pylons are destroyed by raiders or when you build away from your base. Combined with the warp-in tech. Youll be able to use them to crate and army anywhere on the map.

    Warp ray: These flying weapons inflict additional damage the longer they fire on a single target as they bring as they bring more beams online, which will make them extremely powerful against large targets like battle cruisers and structures. Their focused fire makes them vulnerable against small anti-air units like marines.

    High templar: The high templar is back and he'll bring his powerful psionic storm area attack with him. But he's gotten a handy new power he'll be able to create a force field to trap enemy units temporarily or create barriers. Blizzard testing has revealed some extremely effective bottlenecks tactics using him. The ability to say you can't go there anymore will be very powerful.
    Dark templar: Just like in the first game the dark templar is a stealth unit that wreaks havoc to any force foolish enough to leave home without a detector. any new special abilities have yet to be revealed
     
  9. Zeratul

    Zeratul New Member

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    whats up with the (less)? that a stray bit of text from the copied source?
    Observers new, High Templars new and Dark Templars new from what I see in the confirmed list.
    Good stuff ^_^
     
  10. PowerkickasS

    PowerkickasS New Member

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    reaver spotted in the last battlescene of the new clip, finally shooting a scarab at a reaper afta a reaper alrdy got in melee range of it lol. but it looks SO TINY!!!!
     
  11. Ghost

    Ghost New Member

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    Anti air units may be implemented as a good counter to colosi?
     
  12. Monan

    Monan New Member

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    it would be unfair, if a air unit that its ONLY supposed to attack other air units could attack the colossus. it would only be fair if a air unit that can attack (air and ground) attaked it. because the colossus is a ground unit.
     
  13. Ghost

    Ghost New Member

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    True, but then would air units that can attack both land and air be allowed to use their anti-air missiles (like anti-matter missiles for scouts)?
     
  14. NotDeadYet

    NotDeadYet New Member

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    In the leaked video, you can see a Forge-like building during the Phase Cannon scene. Look to the left of the nexus.
     
  15. FlyingTiger

    FlyingTiger New Member

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    From:
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    haha i wished they called the mothership something else cause it makes it seems like it's the ultimate superunit that would turn the tide of a battle. IMO, i think it is more of a heavy support unit, but a pretty badass one nonetheless.
     
  16. LoserInLosing

    LoserInLosing New Member

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    Does mothership affect your own units? allied units? From the gameplay it seems only affect specific types of attacks e.g missiles .
     
  17. LoserInLosing

    LoserInLosing New Member

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    Reavers and return of carriers remodled is great. Carriers and Reavers where like de best. Good thing templers were back (i use templars ALOT in games)
     
  18. mc2

    mc2 New Member

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    The blackhole will most likely to suck allied and own units in. So that it really test the player's microing ability for such a super unit.
     
  19. Meee

    Meee New Member

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    I remember reading somewhere that there won't be any limit for selecting units. So you could have like, whole swarm of zerglings selected at once

    They said TB slows down _enemy_ movement so it should be possible to just hide own units behind it (overloaded phoenixes maybe?)
     
  20. epic_ending

    epic_ending New Member

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    were there no stats for the zerg or terran units/structures shown?