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Starcraft 2 Information

Discussion in 'General StarCraft 2 Discussion' started by orphean, May 22, 2007.

Starcraft 2 Information

Discussion in 'General StarCraft 2 Discussion' started by orphean, May 22, 2007.

  1. Remy

    Remy New Member

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    The stalker's blink ability is not passive.

    I would like to add that phase prisms have unit tranport ability which you see at the beginning of the demo.  They have the load unit command in their command window as well.

    Phase prisms also have pylon mode that provides pylon power.  From the demo it appeared to work like siege tank siege/tank mode where both commands are on the same button, and there was no visible cooldown cycling unlike blink.
     
  2. MyWifeforauir

    MyWifeforauir New Member

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    well if u look in the gameplay vid u see the mothership is still getting damaged when the Time Bomb is activated so i think it is slowing the missiles down....
     
  3. Whatsifsowhatsit

    Whatsifsowhatsit New Member

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    Didn't they say it "slows all enemy movement" within the field..?

    Yea, that's what I think too... especially when it moved away from the center, so the missiles hadn't been slowed as much yet... so it might get damaged more - that's what I think would be cool...
     
  4. Shockfrost

    Shockfrost New Member

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    That's true, but we might as well keep track of anything sighted, and anything COULD change.
    For all we know the Zealot that was announced on the website and at the demo could be pulled and replaced.
    This is what has been "sighted" so far.

    After reviewing the starting footage it looks like the Phase Prism IS the Protoss Carrier, but the Terrans DEFINITELY have a jump ship that shows up at the start of the match dropping off marines.


    In other news, I have confirmed the Protoss Refinery (Saw a probe carrying gas out of it to the Nexus) and added a line about the unknown building seen at 5:15 in the demo (When the reapers are fleeing the Photon Cannons)
     
  5. Trippe

    Trippe New Member

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    I certainly hope that the Zealot will be kept hehe, great fun.

    Anyway, all I actually wanted for SC2 was new designs, better graphics and new maps. Of cause it is not said that the new units and all that are bad or anything, this is just what I wanted, nothing else
     
  6. Inside Sin

    Inside Sin Active Member

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    Heres something to stop your confirmations :)

    Listen to what they said in the start of the gameplay video...

    "This is just a demo, NONE of this is fully confirmed/created 100%" :good:

    :thumbup:
     
  7. reject_666_6

    reject_666_6 New Member

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    Yes, none of this is FULLY confirmed. But PARTIALLY confirmed is better than nothing, and much more substantial than speculation, so... PWNT!!!
     
  8. starcraft2iscoming

    starcraft2iscoming New Member

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    But we all know that Zeldots, Marines, Zerglings, and Hydralisks will never be removed from the game. They are like Starcraft's soul, and are famouse in game ways. :police:
     
  9. ReiMagnaye

    ReiMagnaye New Member

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    Yeah, basically, if Blizzard take out what most people used in StarCraft, they will create more anti-SC2 groups.

    I have been reading this forum for two weeks now, it is only just now that I felt like posting.

    Keep up the good works @ admins.

    ;)
     
  10. Darth Vergessenheit

    Darth Vergessenheit New Member

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    Do any of you guys know when they are releasing anymore information? Like on the web or something.
     
  11. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Possibly add High Templar and Psionic Storm. There was a magical Protoss unit shown in the Zergling bit of the Artwork trailer.
     
  12. Fenix

    Fenix Moderator

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    AHA! We're all right.



    The time bomb ability will slow down to crawl all enemy movement in the area around the Mothership. In addition, all missiles fired by stationary base defenses (maybe Goliath missiles as well) will get caught up in this force field. Once the units are destroyed, the missiles fall to the ground and the Mothership continues unscathed.
     
  13. ZergEmpress

    ZergEmpress New Member

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    Wait...after watching the demo again, I noticed the mothership gets injured when it is moved too close to the barrier's edge. Which means that the barrier only stops the missles from moving a certin distance inside of the barrier, or am I wrong in thinking this way?
     
  14. T-man

    T-man New Member

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    I'm thinking somehting similar after analyzing the video a few times.
    My thoughts are slightly different, though, perhaps that it slows down all enemy movements, or at least their missiles, but if they attacks still hit even at the reduced rate of speed, then the ship takes damage. But if the time bomb ends before the missiles/attacks arrive at their slowed speed, then they fall harmlessly down.
    It would create an interesting take on timing, perhaps involving a strategy of dropping the time bomb and then backing up away from enemies so it takes longer (the missiles have to travel through the entire bomb area) to hit.
     
  15. T-man

    T-man New Member

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    True, but what about using more than just the mothership...
    I assume we are all players skilled enough to control more than one unit at a time :p
    And, from the demo, we'll be able to control 16, maybe even 24 units at once (the demo guy selected 16, two rows of 8, and there was space below that for a third possible row).
    Anyways, from what I understood, which is purely a result of the demo guy talking so it is very possible for it to be a misunderstanding, is that the time bomb slows all enemy movement inside of it, ie. all attacks at any of your forces.
    So if you drop the time bomb, and then use a bunch of, say Phoenixes, to sweep in and Overload on them, the timebomb could buy you time to escape with the Phoenixes even after they recharged from their Overload.
    I'm just trying to look at it from the point of using the time bomb as more of a fleet-defense, rather than just to protect the mothership.
    While the mothership was cool and all, it wasn't really game winning by itself. Two or three Yamato Cannon blasts would eliminate even a full health mothership, which the demo one definitely wasn't. Speaking of Yamato Cannons and other such non-projectile (non-missile) attacks, do you guys think the time-bomb would slow them down as well?
     
  16. T-man

    T-man New Member

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    Yea, James, that's what I was hoping for. Sure the time bomb is a nifty tactical ability to save the mothership, but it doesn't add much to the game in terms of strategy. If instead if slowed down all incoming fire to any of your troops (or even any of yours and your allies) through (not just at units in the time bomb, but attacking from one side to the other) the time bomb, then it could have great significance for strategy.
    Even more so if it slows down enemy movement as well.
    Imagine a crazy ultralist/defiler rush from SC1, where they dark swarm all of your cannons. Just move in and drop a time bomb, and perhaps it would slow down the ultras to the point of saving your cannons until the dark swarm went away.
    Or, in a pitched air battle, use a time bomb to cover your phoenixes or other air units as they face off against hordes of terran or zerg enemies.
     
  17. Remy

    Remy New Member

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    You can see in the demo that the mothership attacks normally just fine while inside the time bomb. As well as having freedom of movement, sure didn't look like MS got super slowed like the incoming missiles.

    Perhaps the time bomb effects energy projectiles(laser or beam) differently from solid projectiles( bullets or missiles), who knows.

    It's too early to know how each it would work specifically.
     
  18. Ych

    Ych New Member

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    I don't think Blizzard is going to release anyt new info until BlizzCon. I would be surprised if they actually release some small info, but don't expect much. BlizzCon, I think they will release 1 big huge info, and by then, I think we will learn all about the units for SC2.
     
  19. Inside Sin

    Inside Sin Active Member

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    Hmmm. Reject, you just made a fool out of yourself. ;)
     
  20. Associate

    Associate New Member

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    perhaps the time bomb only protects the mothership when its situated at its center since it cannot immediately stop enemy projectiles once they enter the field radius, but what if the enemy turrets or other units with anti air missiles (goliath) starts to fire inside the time field? will their missiles be stopped before they can even hit the mothership?