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Stalker vs Immortal

Discussion in 'Protoss' started by paragon, Jul 3, 2007.

Stalker vs Immortal

Discussion in 'Protoss' started by paragon, Jul 3, 2007.

  1. DontHate

    DontHate New Member

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    yea the stalkers are definatly good at fleeing.
     
  2. Itsmyship

    Itsmyship New Member

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    Where only cool people live... So Cal!
    On top of all that, if the stalkers hadn't used a lot of energy chasing the reapers, they would've had more chances to blink away from the lings.....God i love the stalker :)
     
  3. burkid

    burkid New Member

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    blink has a cooldown, not energy.
     
  4. Itsmyship

    Itsmyship New Member

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    Where only cool people live... So Cal!
    Hmmm...I see, I thought they just ran out of energy when they just stopped blinking. Maybe the person just wanted them to die so he could show off the Colossus next. :)
    I actually really love the fact that it's a cooldown and not this energy nonsence :p
     
  5. burkid

    burkid New Member

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    yeah it has a 10 second cooldown on blink. i just counted
     
  6. Itsmyship

    Itsmyship New Member

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    Where only cool people live... So Cal!
    Nice...Stalker might become my favorite unit ever...not official though until I see what the Terran got in store for me! :p
     
  7. DontHate

    DontHate New Member

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    cool. i didn't know it was just cooldown. sounds like it might be good for killing workers wiht their blinking onto ledges and whatnot.
     
  8. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    Blink behind enemy minerals and grab some popcorn.
     
  9. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    2 vs 2 Terran and Protoss VS Whatever and Whatever.

    Scan their base. Found it?
    Move in some Stalkers, scan the ledge next to them, have them blink up.
     
  10. paragon

    paragon Guest

    or just get a handy dandy observer. your eye in the sky.
     
  11. burkid

    burkid New Member

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    a)you could use an observer
    b)you could have a ton of reapers accompany them.
     
  12. Monan

    Monan New Member

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    i think the stalker will be better.
     
  13. Outcaster

    Outcaster New Member

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    i like them both
     
  14. Ych

    Ych New Member

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    Stalkers are basically the Dragoons in SC2. The only things that seperates them is that Stalkers can blink. Another thing is that Dragoons seems to have a better range. That is, we are assuming if the Stalkers aren't recieving an upgrade that can make them shoot further. But I believe the Stalkers won't have the same range as the Dragoons because of the Blink ability.

    As for the Immortals, I think they serve a totally different purpose than the Stalkers. Look at their HP and shields. They have like 100 shield and 240 HP. That is more than twice the HP than the siege tanks, that is if the siege tanks HP stay the same for SC2. I think the Immortals role in Sc2 are very similiar to the Ultralisk in that they work as sponges. Except they will also be good vs powerful weapon units and beat the smaller target units if they aren't overwhelmed. To compensate that, they will most likely come at a higher cost, and probably have a higher tech-tree and build-time, so that they won't be easily massed. Because if the Immortals are massable, I think they would really dominate the ground forces. They won't fear any heavy weapon units, or any small units to overwhelm them. Simply put, they would dominate any ground armies if you don't have any air units to counteract them. We are assuming that it can't hit air units because they don't seem to be hitting any air units in the gameplay video.

    So yea, I think they serve two totally different purpose. Immortals will serve more like a tank or sponge (similiar to the Ultralisk) and Stalkers more of a harrassing unit.
     
  15. burkid

    burkid New Member

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    there was no air for immortals to attack in the gameplay vid...
     
  16. Ych

    Ych New Member

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    They weren't attacking the BattleCruisers in the last scene. They were also within the range to attack. If they were to attack the BattleCruisers, you would be able to see them attacking it while also attacking the ground unit because in SC2, units with anti-air attack and ground attack have seperate cooldowns.
     
  17. Protoss Kills Infinitely

    Protoss Kills Infinitely New Member

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    i just checked that and ure right they were within range and didn't even notice them :powerup:
     
  18. hillzagold

    hillzagold New Member

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    why is everyone trying to find some parallel between new units and old units? let it go.

    stalkers have blink, to increase their speed, meaning that enemies cant run away as easily, good for endgame, and not completely useless during battle either

    immortals have good sheilds and hp to soak up damage and take out the strong units, good as lead units in battle, but useless when the enemy, or you, are running away
     
  19. DKutrovsky

    DKutrovsky New Member

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    The heavily armed and shielded immortals give critical fire support to the ferocious legions of zealots by eliminating enemy artillery and ranged attackers, allowing the zealots to close in and complete their work of destruction.

    Immortal > artillery + ranged enemy
    Stalker > melee + short ranged units, harraser, chaser

    If the stalker is considered large, it will take 2 shots from a siege tank to die. I wouldnt scratch off the immortal for one second...
     
  20. paragon

    paragon Guest

    and all a siege tank has to do is either:
    1) get out of siege mode if they are being attacked by only immortals
    2) target the units that aren't immortals in mixed unit armies