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So the Sensor Tower got nerfed

Discussion in 'Terran' started by Aurora, May 1, 2009.

?

What would you like?

  1. Bring back the original Sensor Tower.

    27.3%
  2. Leave it as it is right now.

    40.9%
  3. I want the Sensor Tower, but in another form. - please explain

    13.6%
  4. Remove the Sensor Tower, and replace it with a building with another role. - please explain

    4.5%
  5. Remove the Sensor Tower, no replacement building.

    13.6%

So the Sensor Tower got nerfed

Discussion in 'Terran' started by Aurora, May 1, 2009.

  1. Space Pirate Rojo

    Space Pirate Rojo New Member

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    Canada, eh?
    So they trimmed down its sight...

    And removed detection...

    ...

    Does it still have fog of war spotting?

    I say bring back the way it was, or scrap it entirely. Starting to sound useless.
     
  2. Aurora

    Aurora The Defiant

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    Appearantly, nobody really knows. The latest Q&A just said nothing about that. I assume that detection is gone as well.

    To be honest, that also makes a lot more sense to me. Why would you be able to detect things outside your sight radius, but are unable to when it appears right in front of you? I say again: axe that building.
     
  3. Gasmaskguy

    Gasmaskguy New Member

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    That's not how it works. Don't use the word "detect" as it's clearly not a detector anymore.
    It marks things outside your sight radius, which is less than also identifying things, like normal line of sight does. So it makes total sense. It actually sees things better up close, not the other way around.
     
  4. attackfighter

    attackfighter New Member

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    Actually, you misworded what you said in your previous post, go back and see for yourself.

    Being in control of the map, and by extention the flow of the game. When you have map control, you can move your army, take expansions and harass as you please. Turtling forfeits map control.

    It doesn't gaurentee anything, but it's a huge boon. Turtling only helps your opponant, and is generally used as a last resort, not an 'effective strategy' as you said earlier.

    Also, the battle reports are played by D- players, so they aren't exactly strong indications of what strategies work or not.
     
  5. Gardian_Defender

    Gardian_Defender New Member

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    Lolz

    I haven't played very much SC so I would be a grade of like x- or something.

    ****Note**** this post isn't on topic at all****Note****
     
  6. AcE_01

    AcE_01 Active Member

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    ^
    yes its not.

    Guys, try to think of the sensor tower as a submarine sensor, when it detects other submarines underwater.
     
  7. bralbers

    bralbers New Member

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    Thinking like that then I'd have to say there should be some units that can't be detected by the sensor tower. I watched this show talking about how the Germans in WWII came up with a way to hide their subs form sonar by putting a coating of rubber on their u-boats. That's where I'm coming from on this.
     
  8. Gasmaskguy

    Gasmaskguy New Member

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    I think that would make those exceptions hard counters to people with many Sensor Towers. I'd rather just have the faster units of the game be slightly more effective than other units, soft counter style. Because that leaves more room for skill and less room for rock paper scissor.
     
  9. Aurora

    Aurora The Defiant

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    So you would rather see that the developers concentrated on the 0.1 percent of the high grade players, then on the millions of other players? The battle reports are played by regular people for a reason. How would it show how a regular game goes, if they were A player matches? I think that using tactics that regular players can use, reflect the style of the game better then any A player could. You can always watch those replays later on via youtube, or whatever method you like.

    And GMG, I was talking about something else with detection. Kimera was talking about if it could still detect invisible units in the fog. I said it made no sense if it would be able to do that, since the detection of cloacked units within the line of sight is now gone.
     
  10. attackfighter

    attackfighter New Member

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    Please do not quote the post directly above your own.

    They're D- players! I'd accept a C-, or even D+, but those guys had no idea what they were doing. It was like watching one of those 'Mass Evolve' games on Bnet; all they did was throw waves of units at each other, upgrade, then continue their little noob war.

    I shouldn't even have to prove that turtling is a bad strategy, it's pretty much universal knowledge in all RTS.
     
    Last edited by a moderator: May 3, 2009
  11. Aurora

    Aurora The Defiant

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    Dude. Since when did turtling become a bad tactic in all rts games? I've won tons of matches with doing just that. I admit that those were mainly C&C style games, but there are plenty of games out there in which you can use it just fine. Generals, Red Alert, Perimiter, Universe at War. Meh, you get the point.

    And yes, the game was indeed crappy. There was even a discussion that it might have been a set-up. Anyways, there is no reason to discuss that. So: do you think you will be much better after just 5 matches or so? Would be fast progress. :eek:
     
  12. REF

    REF New Member

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    Ok - so does it still see units in the fog or no? If they took that out, what's the point. Scrap it then.
    If they kept it in, I dunno , 100 gas seems rather expensive for an early defensive building.
    Maybe give the missile tower an upgrade to detect units in the fog instead - and you'd have to upgrade each tower individually as compared to researching it at the ebay or what not.

    Overlap sounds like the right word to explain it
     
  13. Aurora

    Aurora The Defiant

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    Erm, Fenix and I already posted that exact thing. -_-'

    And yes, it still detects in the fog. At least read the first post, please.
     
  14. REF

    REF New Member

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    Well, your post made it unclear and now you've answered my question - thank you.

    I'm glad I'm not the only one with that suggestion of the upgraded missile tower
     
  15. kingsky123

    kingsky123 New Member

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    i say upgrade its range but leave the detector thing to missile tower, therefore it becomes a unit for another purpose, i can imagine building one when it has insane detecting range near places where enemy might expo or something
     
  16. aem1

    aem1 New Member

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    give units within its range +1 range, maybe op imo ionno
     
  17. Taerix

    Taerix New Member

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    I think the sensor tower is a really cool idea. That you can know where your opponent is moving if you put them in the right places. It doesn't seemed to be used a whole lot in higher end play though. That could be because it's new though.

    I would really like to see it get used more, when SC2 comes out I'm going to be on the lookout for some high lvl terran builds that actually use it and it helps them win. Right now it just seems like something that's "kinda cool" and isn't really THAT useful.
     
  18. Mimic

    Mimic New Member

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    i know it would be betetr if they brought it back but its main function right now is to help the immoblae terran mech. place em all over the map so taht you know where and when the enemy is going. tanks and thors are slow but with the towers they are invisible.
     
  19. BloodHawk

    BloodHawk Member

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    Good sensor tower placement (along with some units ofc) is very effective at keeping your mineral lines from being harassed. Thats the one thing I used them for in beta.
     
  20. Chax424

    Chax424 New Member

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    The sensor tower is highly under rated. It is very useful as is.