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Snipers

Discussion in 'Terran' started by Code X Red, Jun 19, 2007.

Snipers

Discussion in 'Terran' started by Code X Red, Jun 19, 2007.

  1. Fenix

    Fenix Moderator

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    About the big expensive thing 1-Hit Kill. With the Terran and 'toss, I think the 1.5% and 4.5% are reasonable, and since they're big units or air units (Battlecruiser, Colossus, Mothership), the high ground bonus is negated. I dunno what with Zerg though. Not my job though lol. Maybe it'll hit me.

    Mebbe 250 for mineral, 100 for Vespene?

    High ground bonus would be larger than other unit's bonuses.

    Yeah, against small units. It would make it so you don't counter Siege Tanks with Snipers. It would give them a more anti-personal use. Picking off workers, protecting tanks against Zealot Charges, that sort of thing

    And for the HP, I haven't played in a bit, so I can't remember what's normal HP. I think the Ghost's 45 is solid, maybe 50.
     
  2. [LightMare]

    [LightMare] New Member

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    quite a bit more than half decent. it's a great idea.

    Edited. Do not quote huge amounts unnecessarily. Penalized - 500 minerals
     
  3. paragon

    paragon Guest

    Oh I also think it shouldn't be able to 1 hit kill Battlecruisers, Motherships, and Tempests as these have more than one pilot.
    The rest sounds good.
    And you know, you'll always be able to actually make this unit with the StarCraft 2 StarEdit.
     
  4. [LightMare]

    [LightMare] New Member

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    well yeah. 1 hit kill to ground units i'd say. how about relatively low health units?
     
  5. Fenix

    Fenix Moderator

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    Aside from the Passive Camo, and 1-Hit Kills, yeah, I know.
     
  6. paragon

    paragon Guest

    All possible with triggers I bet.
     
  7. Fenix

    Fenix Moderator

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    Triggers, yeah, Passive Camo, no.

    The idea behind the Passive....The actual computer can see it, but the human player has a tougher time. Like, it will have the faded look a friendly cloak has.
     
  8. paragon

    paragon Guest

    You'll need a custom texture for it but it's doable.
    All the custom texture needs is 50%-75% alpha over it so that it is only partly visible. Also, team color would probably need to be disabled for this mode due to disagreements between alpha channel being used for visibility of the regular texture and the team color.
    However, once you have this, give it siege ability from the siege tank but make it not visible so the player cannot activate it. When the unit stops moving, activate the siege ability and it turns into the other unit that is faded. Also, make it so that if a unit targets it, it has to move closer in order to attack it.
     
  9. Fenix

    Fenix Moderator

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    Oh. Cool.





    I'm too lazy to do that.
     
  10. Ghost

    Ghost New Member

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    I thought i'd mention that the i hit kill should not work on toss units that have a shield operational.
     
  11. Fenix

    Fenix Moderator

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    Hm, well, with the penetration type damage....Or maybe when shields are half and below?
     
  12. Ghost

    Ghost New Member

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    Toss are pretty expensive so I really think that the shields would have to be either really low or not there at all.
     
  13. Fenix

    Fenix Moderator

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    Dude, the damage of the Sniper will basically destroy shields. They'd be the anti-personal version of the Siege Tank. Not 70 DMG of course, but pretty dang high.
     
  14. Ghost

    Ghost New Member

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    If thats the case sure, or just give them an upgrade making them able to pierce shield with the expense of range?
     
  15. Fenix

    Fenix Moderator

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    You just gave me an idea....Be somewhat difficult to trigger in....

    At max range (10, 12), it hits the shield. At 4 (Or whatever) below max or within (6, 8), it ignores shields, or only partially hits them.
     
  16. Ghost

    Ghost New Member

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    Yea, it would be something like this:

    Point Blank-
    When striking a target protected by a shield, the terran assassin will sacrifice range in order to assure a kill.
     
  17. Fenix

    Fenix Moderator

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    Yeah, 'cept it wouldn't be an ability, just the way the physics are.
     
  18. paragon

    paragon Guest

    Might just need 2 different attacks. Assuming the better attack would be used over the weaker one.
    One attack is range 6 - 8 and strips the shield or ignores it. The longer range attack (which could also have a minimum range of 6 - 8 so that it isn't used instead of the other one) could hit the shield.
     
  19. Ghost

    Ghost New Member

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    Oh, i see
     
  20. Fenix

    Fenix Moderator

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    Yeah, that would be the easy way to trigger it.